Call of Cthulhu deck

From Dvorak - A Blank-Card Game
Revision as of 16:43, 2 March 2007 by MagiMaster (talk | contribs) (Various)
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Call of Cthulhu
Designer MagiMaster
Date 2/28/2007
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

There are things out there Man was not meant to know. You're out to find them, but doing so may cost you your sanity.

Special Rules

Sanity

Players begin with a number of sanity points, usually about 50 (use change, dice, paper or whatever to keep up with them). Many cards have a sanity cost to play and recovering sanity is very difficult.

Secrets

There is a special type of thing called a Secret. Secrets don't do anything by themselves, but many other cards require certain Secrets. You can only control one of each type of secret at once.

Winning and Losing

A player is eliminated when they run out of sanity.

The last sane player is the winner.


Notes

This is a small part of a deck some friends and I had played around with a while ago. I don't have the deck anymore, but I thought someone else might want to use the idea. Also, I don't remember many details about the deck (such as how much a secret costs), and there were four secrets, but I don't remember what they were now.

Card List

3
Secret of Magic
Thing - Secret
Card by MagiMaster
3
Secret of Magic
Thing - Secret
Card by MagiMaster
3
Secret of Shadow
Thing - Secret
Card by MagiMaster
3
Secret of Shadow
Thing - Secret
Card by MagiMaster
3
Secret of Summoning
Thing - Secret
Card by MagiMaster
3
Secret of Summoning
Thing - Secret
Card by MagiMaster
Asylum
Thing
Destroy all secrets you control when you play this card. You cannot be the target of any actions while you control this. You cannot play any card that costs sanity while this is in play. At the beginning of each of your turns, regain 1 sanity. You may destroy this card at any time.
Card by MagiMaster
Walking Corpse
thing
Requires the Secret of Magic.
Action: Destroy this card. Target player loses 1 sanity.
Card by MagiMaster