Nintendo Championship: Kongs VS. Crocs card set

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Nintendo Championship: Round One Kongs VS. Crocs.
Designer Soniccuz
Date 6-14-2008
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export
Mtgcard.gif Generate Apprentice CSV

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

You become the Kongs elder, Cranky or, the King of Kremlings K. Rool. Take command of your tribe and take out the opposition.

Note this is still in planning stage, contents label to shift without warning!

Special Rules

Everyone knows the Kongs and Crocs have been fighting for possession of the golden bananas.

Each player puts 3 Golden Banana piles at the end of their Hoard Zone. (See Jungle Field)

The Goal is to reach the hoard zone and bring back a pile of Golden Bananas and put them in your Vault Zone. the first to bring all three piles to their vault wins.

Some characters can use combo attacks, If they have combo written between atk values flip a coin to attempt to combo. If heads it's successful, the attack deals the damage listed on the right of the word 'combo'. If Tails the combo was fumbled and atk deals the damage on the left.

Card Types

Thing = character/ Animal Buddy/object/equipment/Event

  • Character have HP Def and Atk and sometimes abilities, same goes for animal buddies except animal buddies can't equip cards unless specially stated.
  • Objects work very much like character but more infuses on abilities much less on defense.
  • Equipment are items that can be attached to characters and sometime objects for added attk/def or abilities.
  • Events Affect the game mostly over long term but, some act as action and only affect the turn.

Action = Offence/Defense/Event

Golden Banana Pile 3 = Win

Barrel Tokens

These tokens can enhance or, hinder some character cards. To gain a token instead of attacking with a character you can choose to have them "build a barrel" and place a Barrel Token on the same space as the character not attacking. Barrels are not attached to a character but instead stay on the space the character built it from. Barrels stay on the field if the character is removed and are, themselves, removed when used or if otherwise stated.

You can build as many barrels as there are characters to build them but, each space can only have 4 barrels at one time. A barrel is “within reach of a character” if it is on the same space as the they are.

1 barrel can be made per character per turn.

Jungle Field

The play area starting from you and going out to your opponent is:

  • Hoard Zone: 3 spots for 3 Golden Banana Piles (known as Piles from here on out.)
  • Last line: 3 spots for characters and objects
  • First Line: 3 spots for characters and objects

(find a nice spot for your Deck/Discard pile/your Vault/to play action cards that doesn't interfere with these 3 areas...)

A character can only attack if there's nothing blocking them, Last line character can't attack opponent if there's a first line character above it. Opponent can't attack Last line if there's a First line in front of it.

Vaults are locked up tight once a Banana Pile is your's it's not going anywhere.

Playing the game

Begin by drawing 14 cards, then fill your first and last lines with character and object cards face down. If you don't have enough cards to fill the lines keep drawing till you do.

After the first 6 in play cards are set hand size is 8 cards.

Players reveal their in play cards at the same time, and play begins.

On your turn:

  • Draw card
    • Play action and event cards/ bring a character or object into play.
      • Attack*

*When attacking Atk-Def= Targets Damage

Kong Deck

Things

  • Donkey Kong (Character) Possible hero
  • Diddy Kong (Character)
  • Dixie Kong (Character)
  • Funky Kong (Character)
  • Kiddy Kong (Character)
  • Lanky Kong (character)
  • Chunky Kong (character)
  • Eddie the Yeti (Character)
  • Rambi (Animal Buddy)
  • Squawks (Animal Buddy)
  • Expresso (Animal Buddy)
  • Squitter (Animal Buddy)
  • Clapper (Animal Buddy)
  • Barrel Jetpack (Equipment)
  • Barrel Bazooka (Equipment)
  • Bi-Plane (Equipment/Vhical)
  • Bongos (Equipment)
  • Guitar (Equipment)
  • Encyclopedia Bananica (Equipment)
  • Crystal Coconut (Object)

Action

  • Banana-Slama (offense)
  • Cosmic Intervention (Event or Defense)
  • Karma
  • Banana Fairy Magic (Offense or Defense)
  • The Idol's Words (Event?)
  • Super Sonic Vita Punch Pack (Offense)
  • Animal Buddy Crate
  • Blue Beards Curse (Event)
  • Boom Box Blast (Offense)
  • Wrinkly's Gift from the Grave (event?)
  • Cranky's Task (Event?)

Kremling Krew Deck

Things

  • Klump (Character) Possible hero
  • Krusha (Character) Possible hero
  • Kannon (Character)
  • Kritter (Character)
  • Manky Kong (Character)
  • Krunch (Character)
  • TNT Knocka (Character)
  • Klap Trap (Character/Equipment)
  • Kluba (Character) Possible hero
  • Spiny (Animal Buddy)
  • Necky (Animal Buddy)
  • Krow (Animal Buddy)
  • Screech (Animal Buddy)
  • Click-Clack (Animal Buddy)
  • Zinger (Animal Buddy)
  • Neek (Animal Buddy)
  • KAOS (Character/Equipment)
  • Klap Blaster (Equipment)
  • King's Krown (Equipment)
  • Dooms Day Device (object)

Action

  • Intelligence Report
  • Dooms Day Plans
  • Croc Asault
  • Ambush
  • Heat Wave
  • K.C.C.B.M.
  • Identity Crises

Cards that can be used in both decks

  • DK Barrel (object)
  • TNT Barrel (object)
  • Banana
  • Book of Spells
  • Cursed Golden Banana
  • Kart

The Cards Kong Deck

80
Donkey Kong
character
Atk 60

Def 30


"you can take the ape out of the jungle but, you can't take the jungle out of the ape!"
Card by soniccuz
40
Diddy Kong
character
Atk 20 combo 50

Def 30


Creative Ingenuity: If two Barrel tokens are in reach you can use them to search your deck for any non-Character card with “barrel” in its name.
Card by soniccuz
40
Dixie Kong
character
Atk 40

Def 30


Team Attack!

If Dixie & Diddy are in the same Jungle area, raise one's atk +10 and the other's def +10
Card by soniccuz
30
Funky Kong
character
Atk 10 combo 30

Def 40


Cosmic Karma, compare the # of Characters in your discard pile to your opponents' if you have more characters discarded discard your opponent's hand, if not Discard your hand.
Card by soniccuz
50
Kiddy Kong
character
Atk 40 combo 70 Def 20
Card by soniccuz
50
Lanky Kong
character
Atk 30 combo 50

Def 30


Banana Peel gag: If lanky successfully attacks, target can't attack next turn. cost 1 barrel token
Card by soniccuz
50
Chunky Kong
character
Atk 20 combo 40 combo 70 Def 20
Card by soniccuz
80
Eddie the Yeti
character
Atk 70

Def 20


Needless Rage, When Eddie Attacks flip a coin if tails Atk does nothing.
Card by soniccuz
40
Rambi
Animal Buddy
Atk 60 combo 70 Def 20
Card by soniccuz
40
Squawks
Animal Buddy
Atk 20 combo 30 combo 40

Def 10


Instead of playing Squawks you can choose to discard this card and search your deck for up to two animal bubby character cards.
Card by soniccuz
10
Expresso
Animal Buddy
Atk 10

Def 50


When Expresso is in play all opponent's character cards in First Line lose -20 atk

This effect isn't increased with more Expresso's.
Card by soniccuz
30
Squitter
Animal Buddy
Atk 30 combo 50 combo 60

Def 30


Card by soniccuz
30
Clapper
Animal Buddy
Atk 0

Def 20


If Clapper is still in play you may draw another card at the end of your turn.
Card by soniccuz
attachment
Barrel Jetpack
Equipment
-20 Atk

+20 Def


This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl.
Card by soniccuz
attachment
Barrel Gun
Equipment
+10 atk for every barrel within reach.
Card by soniccuz
attachment
Bongos
Equipment
Instead of attacking with the character equipped with Bongos this turn, you can flip a coin if heads all cards in the same line as the target gets 10 damage.
Card by soniccuz
attachment
Guitar
Equipment
Instead of attacking with the character equipped with Guitar, you can flip a coin if heads 10 damage is dealt to the target and any cards in front or behind it.
Most may recall Diddy's guitar in DK64. But, how about his girlfriend Dixie's guitar from DKC2?
Card by soniccuz
vihical
Bi-Plane
Equipment
The character equipped with Bi-Plane can't be attacked on opponents turn. Discard upon your next turn.
Card by soniccuz
attachment
Encyclopedia Bananica
Equipment
When attacking with the character equipped with this, negate the ability of the target during the attack.
Card by soniccuz
30
Crystal Coconut
Object
At the start of each turn this card is in play, state whether this cards is raising Atk or Def.
+20 Atk or, +20 Def all first line characters
Card by soniccuz

Cards Kremlings Deck

50
Klump
Character
Atk 40

Def 40


Kritter Kommand: With Klump in the first line, at the beginning and end of your turns you may swap positions of any two Kritter or, Klaptrap cards in play.
Card by soniccuz
50
Krusha
Character
Atk 60

Def 30


Quick to Anger: when Krusha takes damage and is not KO'd flip a coin, if heads attacker receives 20 exit damage.
Card by soniccuz
60
Kannon
Character
Atk 40

Def 20


Cannon Shot: Kannon can attack characters in the second line even if they're guarded by someone in the first line.
Card by soniccuz
40
Kritter
Character
Atk 30 combo 40

Def 20


Card by soniccuz
50
Manky Kong
Character
Atk 30

Def 20


Barrel Toss: Manky Kongs attack raises by 5 for every Barrel Token in his reach.
Card by soniccuz
50
Krunch
Character
Atk 30 combo 40

Def 20


Krunch can equip two equipment cards.
Card by soniccuz
30
TNT Knocka
Character
Atk 20 combo 40 combo 60

Def 10


Explosive End: When TNT Knocka is KO'd the attacking card is also KO'd.
Card by soniccuz
40
Klap-Trap
Character/attachment
Atk 50

Def 20


Lock On: If this card's attack is successful it is attached to the target where it does 10 damage every turn it is not KO'd.
Card by soniccuz
60
Kluba
Character
Atk 80

Def 40


Pay the Piper: To attack with Kluba discard 5 cards.
Card by soniccuz
40
Spiny
Animal Buddy
Atk 40

Def 20


Spine Ball: Discard a card from the top of your deck to raise Spiny's Def to 40.
Card by soniccuz
30
Necky
Animal Buddy
Atk 30

Def 30


If 2 Necky's are in play add +10 per Necky to Krow's Atk. If Krow isn't in play you my discard a Necky to search your Deck or, Discard pile for her.
Card by soniccuz
60
Krow
Animal Buddy
Atk 40

Def 30


If Krow has been in play once already, if brought back into play it’s HP is halved.
Card by soniccuz
40
Screech
Animal Buddy
Atk 40

Def 30


Race to Win: If Screech is in play for 6 turns you can put one banana pile into your valut and discard screech.
Card by soniccuz
40
Click-Clack
Animal Buddy
Atk 40

Def 30


fliped: If click-Clack takes damage it can't attack next turn.
Card by soniccuz


attachment
Klap Trap Blaster
Equipment
Ready,aim,Fire! if the character equipped with klap blaster successfully attacks attach a klap trap to the target.
In the cartoon Klaptraps were used as ammunition to mow down the target.
Card by soniccuz
attachment
blunderbuss
Equipment
+10 Atk for every barrel within reach.
Card by soniccuz