Talk:Middle-Eastern Confrontation deck

From Dvorak - A Blank-Card Game
Revision as of 00:14, 9 January 2009 by Fuso (talk | contribs) (New page: === Dvorak code to load === <pre> newcard Anti-Personnel Mine (IO)/T/(Thing) '''Free action:''' Destroy Anti-Personnel Mine to destroy target attacking personnel. newcard Anti-Vehicle Min...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Dvorak code to load

newcard Anti-Personnel Mine (IO)/T/(Thing) '''Free action:''' Destroy Anti-Personnel Mine to destroy target attacking personnel.
newcard Anti-Vehicle Mine (IO)/T/(Thing) '''Free action:''' Destroy Anti-Vehicle Mine to destroy target attacking vehicle.
newcard Politics (EG)/A/(Action) Choose a team other than EG. Every player must destroy two things of that team or as many as they can destroy. ''(A unit is also a thing.)''
newcard Inside Man (US)/A/(Action) Take a card from any player's hand. ''(If you have any way to distinguish the cards, e.g. a card that was just drawn or if you can see the cards, then you may target a card of your liking. Otherwise, take one at random.)''
newcard High-Tech Equipment (US)/T/(Thing - Unit Augmentation) This unit gets +2.
newcard Kevlar Suit (US)/T/(Thing - Unit Augmentation) '''Free action:''' Sacrifice Kevlar Suit when the attached-to unit is being destroyed; prevent the destruction.
newcard Flametank (US)/T/(Thing - Vehicle) Flametank has +1 against personell and -1 against vehicles.
newcard Sabotage (IO)/T/(Thing - Augmentation) Cancel all effects of attached-to non-personell thing.
newcard Opposition Tank (IO)/T/(Thing - Vehicle) When Opposition Tank is attacked, you may reroll your die.
newcard Anti-Tank Unit (US)/T/(Thing - Personnel) +4 when attacked by vehicles.
newcard Satelite (US)/T/(Thing) Target player plays with his hand open for everyone to see.
newcard Conspiracy (US)/T/(Thing) Play this card up-side down. <p>If this card leaves play, draw a card.</p><p>If this card is discarded from your hand in response to an action by an opponent, that opponent discards his or her hand.</p>
newcard Rocketry (US)/T/(Thing - Vehicle) '''Attack:''' Destroy Rocketry after this attack. This attack has +10 and cannot be blocked.
newcard Main Force (US)/A/(Action) Your units gets +2 until the end of turn. All of your units that can attack must do so.
newcard Children (IO)/A/(Action - Free Action) Target EU unit cannot destroy another thing this turn.
newcard Starvation (IO)/A/(Action - Personnel) Unit gets -2.
newcard Army (US)/T/(Thing - Personnel) As an additional cost to play Army, discard a card at random from your hand.
newcard Bomb Squad (EG)/A/(Action - Free Action) Play this card to cancel a bombing event.
newcard Ceremony (IO)/A/(Action) All IO-units gains +2 until end of turn.
newcard Moral Dilemma (EU)/A/(Action) The player with least units in play may draw three cards. If two or more players tie, no player may draw any cards.
newcard Celestial Intervention (OI)/T/(Thing - Unit Augmentation) Unit has +1. '''Free Action:''' Move Celestial Intervention to any unit.
newcard Tactical Warhead (US)/T/(Thing) When Tactical Warhead comes into play, choose a player. At the beginning of your (next) turn, you must destroy Tactical Warhead and every unit of that player (this is a ''Bombing event.'').
newcard Craftsmen (OI)/T/(Thing) You may play an extra thing per turn.
newcard Rallying (US)/T/(Thing) Units of your team gains +1, regardless of who controls them.
newcard Laser Satelite (US)/T/(Thing) '''Free action:''' Destroy a random thing in play. ''(Things includes units, your own things, and Laser Satelite.)''
newcard Energy Drink (US)/A/(Action - Free Action) You may immediately play two more actions, even if it isn't your turn.
newcard Joker (EU)/T/(Thing) Take control of target thing that isn't a unit. If it was an augmentation, you may move it to another thing in play.
newcard Sniper (US)/T/(Thing) Sniper cannot block or blocked. <p>'''Attack:''' Sniper cannot be destroyed in this attack.</p>
newcard Bunker (OI)/T/(Thing) Whenever a bomb event occurs, you may exempt a unit of your choice from the effects of the event.
newcard Militia (OI)/T/(Thing - Personnel) Militia gains +1 if you control no other units.
newcard Tree Launcher (EU)/T/(Thing - Vehicle) Tree Launcher gets +2 when attacking.
newcard Radio In (US)/A/(Action) Draw four cars then discard two cards from your hand.
newcard Tapping (US)/A/(Action - Free Action) Play when an OI-card is played to negate its effects and move it to the top of the discard pile.
newcard Bereaucracy (EU)/A/(Action - Free Action) Play when an EU-card is played to negate its effects and move it to the top of the discard pile.
newcard Rainy Night (OI)/T/(Thing) No player may attack you while this card is in play. At the beginning of your (next) turn, destroy Rainy Night.
newcard Snow Plow (EU)/T/(Thing) '''Free action:''' Destroy any road or weather condition card.
newcard Hydrogen Bomb (US)/A/(Action) ''Bombing Event.''<p>Destroy every unit in play.</p>
newcard Mustard Gas (OI)/A/(Action) ''Bombing Event.''<p>Destroy every personnel in play.</p>
newcard Suicide Bomber (OI)/T/(Thing - Personell) '''Attack:''' Destroy Suicide Bomber after the attack. This attack gets +20 and counts as a bombing event. ''(A player owning a Bunker is therefore immune to this attack.)''
newcard Poor Road Conditions (OI)/T/(Thing - Personell) No unit with power of 3 or greater can attack. ''(Attack modifiers not included.)''
approve 1
approve 2
approve 3
approve 4
approve 5
approve 6
approve 7
approve 8
approve 9
approve 10
approve 11
approve 12
approve 13
approve 14
approve 15
approve 16
approve 17
approve 18
approve 19
approve 20
approve 21
approve 22
approve 23
approve 24
approve 25
approve 26
approve 27
approve 28
approve 29
approve 30
approve 31
approve 32
approve 33
approve 34
approve 35
approve 36
approve 37
approve 38
approve 39
approve 40

Dvorax code to load

newcard 009/Anti-Personnel Mine (IO)/Thing/'''Free action:''' Destroy Anti-Personnel Mine to destroy target attacking personnel.
newcard 009/Anti-Vehicle Mine (IO)/Thing/'''Free action:''' Destroy Anti-Vehicle Mine to destroy target attacking vehicle.
newcard 950/In the Heat of Battle (EU)/Action - Action - Free Action/Target unit gets +2 for the remainder of this turn.
newcard 900/Infiltration (US)/Action - Action/Transfer control of target non-personnel IO-thing.
newcard 900/Politics (EG)/Action - Action/Choose a team other than EG. Every player must destroy two things of that team or as many as they can destroy. ''(A unit is also a thing.)''
newcard 900/Inside Man (US)/Action - Action/Take a card from any player's hand. ''(If you have any way to distinguish the cards, e.g. a card that was just drawn or if you can see the cards, then you may target a card of your liking. Otherwise, take one at random.)''
newcard 090/High-Tech Equipment (US)/Thing - Unit Augmentation/This unit gets +2.
newcard 669/M1 Abrams Tank (US)/Thing - Vehicle/'''Attack:''' +2 against IO-units.
newcard 669/Opposition Tank (IO)/Thing - Vehicle/When Opposition Tank is attacked, you may reroll your die.
newcard 669/Tank Destroyer (EU)/Thing - Vehicle/Tank Destroyer has +2 against vehicles.
newcard 900/X-mas (EU)/Action - Action/Every player draws 3 cards and then gives a card from their hand to you.
newcard 009/Satelite (US)/Thing/Target player plays with his hand open for everyone to see.
newcard 009/Conspiracy (US)/Thing/Play this card up-side down. <p>If this card leaves play, draw a card.</p><p>If this card is discarded from your hand in response to an action by an opponent, that opponent discards his or her hand.</p>
newcard 669/Rocketry (US)/Thing - Vehicle/'''Attack:''' Destroy Rocketry after this attack. This attack has +10 and cannot be blocked.
newcard 900/Main Force (US)/Action - Action/Your units gets +2 until the end of turn. All of your units that can attack must do so.
newcard 950/Children (IO)/Action - Action - Free Action/Target EU unit cannot destroy another thing this turn.
newcard 900/Starvation (IO)/Action - Action - Personnel/Unit gets -2.
newcard 609/Army (US)/Thing - Personnel/As an additional cost to play Army, discard a card at random from your hand.
newcard 900/C4 (IO)/Action - Action/'''Bomb event.''' <p>Destroy a thing that that isn't a unit or augmentation.</p>
newcard 950/Bomb Squad (EG)/Action - Action - Free Action/Play this card to cancel a bombing event.
newcard 900/Ceremony (IO)/Action - Action/All IO-units gains +2 until end of turn.
newcard 900/Celestial Intervention (OI)/Thing - Unit Augmentation/Unit has +1. '''Free Action:''' Move Celestial Intervention to any unit.
newcard 009/Tactical Warhead (US)/Thing/When Tactical Warhead comes into play, choose a player. At the beginning of your (next) turn, you must destroy Tactical Warhead and every unit of that player (this is a ''Bombing event.'').
newcard 009/Craftsmen (OI)/Thing/You may play an extra thing per turn.
newcard 009/Snow in July (EU)/Thing/All non-EU units gets -1.
newcard 009/Nationalism (EU)/Thing/For every player: units of your team that you control gets +2. <p>Whenever a player plays a card not belonging to his or her team, he or she must discard a card from his hand as an additional cost to play the card.</p>
newcard 009/Laser Satelite (US)/Thing/'''Free action:''' Destroy a random thing in play. ''(Things includes units, your own things, and Laser Satelite.)''
newcard 950/Energy Drink (US)/Action - Action - Free Action/You may immediately play two more actions, even if it isn't your turn.
newcard 009/Joker (EU)/Thing/Take control of target thing that isn't a unit. If it was an augmentation, you may move it to another thing in play.
newcard 009/Sniper (US)/Thing/Sniper cannot block or blocked. <p>'''Attack:''' Sniper cannot be destroyed in this attack.</p>
newcard 009/Bunker (OI)/Thing/Whenever a bomb event occurs, you may exempt a unit of your choice from the effects of the event.
newcard 009/Militia (OI)/Thing - Personnel/Militia gains +1 if you control no other units.
newcard 009/Tree Launcher (EU)/Thing - Vehicle/Tree Launcher gets +2 when attacking.
newcard 900/Radio In (US)/Action - Action/Draw four cars then discard two cards from your hand.
newcard 900/Reinforcements (US)/Action - Action/Draw a card, reveal it, and put it into your hand. If the displayed card was a unit, return this card to your hand.
newcard 950/Tapping (US)/Action - Action - Free Action/Play when an OI-card is played to negate its effects and move it to the top of the discard pile.
newcard 950/Bereaucracy (EU)/Action - Action - Free Action/Play when an EU-card is played to negate its effects and move it to the top of the discard pile.
newcard 009/Snow Plow (EU)/Thing/'''Free action:''' Destroy any road or weather condition card.
newcard 609/Suicide Bomber (OI)/Thing - Personell/'''Attack:''' Destroy Suicide Bomber after the attack. This attack gets +20 and counts as a bombing event. ''(A player owning a Bunker is therefore immune to this attack.)''
newcard 609/Poor Road Conditions (OI)/Thing - Personell/No unit with power of 3 or greater can attack. ''(Attack modifiers not included.)''