Public School deck

From Dvorak - A Blank-Card Game
Revision as of 10:53, 15 December 2008 by Xahn Borealis (talk | contribs) (Public School moved to Public School deck: Standardizing deck title.)
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Public School
Designers Aetherknight
Date 14 December 2008
Players 2+
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

So much homework to do! Who will you take to homecoming? When will it all end?! The school year ends when someone has 5 HW cards in play and has a girlfriend.

I claim it's finished but I'm open to the removal and addition of some cards and to tweak the HW cost numbers.

Names of friends may be changed, but defaults are named such to better associate them with their subjects.

Special Rules

There two types of things: HWs and Friends The corner value indicates how many HWs one must have before they are allowed to play it.

Card List

Art Homework
Thing - HW
Card by Aetherknight
English Homework
Thing - HW
Card by Aetherknight
History Homework
Thing - HW
Card by Aetherknight
Math Homework
Thing - HW
Card by Aetherknight
Science Homework
Thing - HW
Card by Aetherknight
Copied Art Homework
Thing - HW
Play only if no one controls "Art Homework". Counts as a HW
Card by Aetherknight
Copied English Homework
Thing - HW
Play only if no one controls "English Homework". Counts as a HW
Card by Aetherknight
Copied History Homework
Thing - HW
Play only if no one controls "History Homework". Counts as a HW
Card by Aetherknight
Copied Math Homework
Thing - HW
Play only if no one controls "Math Homework". Counts as a HW
Card by Aetherknight
Copied Science Homework
Thing - HW
Play only if no one controls "Science Homework". Counts as a HW
Card by Aetherknight
Copied Art Homework
Thing - HW
Play only if no one controls "Art Homework". Counts as a HW
Card by Aetherknight
Copied English Homework
Thing - HW
Play only if no one controls "English Homework". Counts as a HW
Card by Aetherknight
Copied History Homework
Thing - HW
Play only if no one controls "History Homework". Counts as a HW
Card by Aetherknight
Copied Math Homework
Thing - HW
Play only if no one controls "Math Homework". Counts as a HW
Card by Aetherknight
Copied Science Homework
Thing - HW
Play only if no one controls "Science Homework". Counts as a HW
Card by Aetherknight
0
Arnold
Thing - Friend
When you play a card with "Art" in its name draw a card. Action:Look at the top card of the deck, if it is has "Art" or "Arnold" in its name reveal it and put it into your hand.
Card by Aetherknight
0
Ernest
Thing - Friend
When you play a card with "English" in its name draw a card. Action:Look at the top card of the deck, if it is has "English" or "Ernist" in its name reveal it and put it into your hand.
Card by Aetherknight
0
Harold
Thing - Friend
When you play a card with "History" in its name draw a card. Action:Look at the top card of the deck, if it is has "History" or "Harold" in its name reveal it and put it into your hand.
Card by Aetherknight
0
Melvin
Thing - Friend
When you play a card with "Math" in its name draw a card. Action:Look at the top card of the deck, if it is has "Math" or "Melvin" in its name reveal it and put it into your hand.
Card by Aetherknight
0
Sydney
Thing - Friend
When you play a card with "Science" in its name draw a card. Action:Look at the top card of the deck, if it is has "Science" or "Sydney" in its name reveal it and put it into your hand.
Card by Aetherknight
0
Arnold
Thing - Friend
When you play a card with "Art" in its name draw a card. Action:Look at the top card of the deck, if it is has "Art" or "Arnold" in its name reveal it and put it into your hand.
Card by Aetherknight
0
Ernest
Thing - Friend
When you play a card with "English" in its name draw a card. Action:Look at the top card of the deck, if it is has "English" or "Ernist" in its name reveal it and put it into your hand.
Card by Aetherknight
0
Harold
Thing - Friend
When you play a card with "History" in its name draw a card. Action:Look at the top card of the deck, if it is has "History" or "Harold" in its name reveal it and put it into your hand.
Card by Aetherknight
0
Melvin
Thing - Friend
When you play a card with "Math" in its name draw a card. Action:Look at the top card of the deck, if it is has "Math" or "Melvin" in its name reveal it and put it into your hand.
Card by Aetherknight
0
Sydney
Thing - Friend
When you play a card with "Science" in its name draw a card. Action:Look at the top card of the deck, if it is has "Science" or "Sydney" in its name reveal it and put it into your hand.
Card by Aetherknight
2
Wingman (Arnold)
Thing - Friend
Destroy "Arnold" if you control both it and this card. Action:Destroy this card, search your deck for a girlfriend card or a card with "Art" in its name
Card by Aetherknight
2
Wingman (Ernest)
Thing - Friend
Destroy "Ernest" if you control both it and this card. Action:Destroy this card, search your deck for a girlfriend card or a card with "English" in its name
Card by Aetherknight
2
Wingman (Harold)
Thing - Friend
Destroy "Harold" if you control both it and this card. Action:Destroy this card, search your deck for a girlfriend card or a card with "History" in its name
Card by Aetherknight
2
Wingman (Melvin)
Thing - Friend
Destroy "Melvin" if you control both it and this card. Action:Destroy this card, search your deck for a girlfriend card or a card with "Math" in its name
Card by Aetherknight
2
Wingman (Sydney)
Thing - Friend
Destroy "Sydney" if you control both it and this card. Action:Destroy this card, search your deck for a girlfriend card or a card with "Science" in its name
Card by Aetherknight
1
Prankster(Arnold)
Thing - Friend
Play only if you control a card with "Arnold" in its name. Destroy one of those cards.

When you play a card with "Art" in its name turn a face down card face up.

Action: Turn a face up HW card you control face down return a HW card to its owner's hand.
Card by Aetherknight
1
Prankster(Ernest)
Thing - Friend
Play only if you control a card with "Ernest" in its name. Destroy one of those cards.
When you play a card with "English" in its name turn a face down card face up.
Card by Aetherknight
1
Prankster(Harold)
Thing - Friend
Play only if you control a card with "Harold" in its name. Destroy one of those cards.
When you play a card with "History" in its name turn a face down card face up.
Card by Aetherknight
1
Prankster(Melvin)
Thing - Friend
Play only if you control a card with "Melvin" in its name. Destroy one of those cards.
When you play a card with "Math" in its name turn a face down card face up.
Card by Aetherknight
1
Prankster(Sydney)
Thing - Friend
Play only if you control a card with "Sydney" in its name. Destroy one of those cards.
When you play a card with "Science" in its name turn a face down card face up.
Card by Aetherknight
2
Girlfriend (Troublesome)
Thing - Friend
Play only if you control a Prankster. You may play an additional thing.
Card by Aetherknight
3
Girlfriend (Flirty)
Thing - Friend
Play only if you control a Wingman. You may play an additional thing.
Card by Aetherknight
2
Girlfriend (Social)
Thing - Friend
Play only if you control a Bestfriend. You may play an additional thing.
Card by Aetherknight
3
Girlfriend (Dorky)
Thing - Friend
Play only if you control no stolen or copied HWs. You may play an additional thing.
Card by Aetherknight
3
Ladyfriend
Thing - Friend
Destroy this card if you don't have a girlfriend. After your draw discard a card. When you end your turn draw 2 cards.
They're all so dramatic, but they have their uses.
Card by Aetherknight
3
Ladyfriend
Thing - Friend
Destroy this card if you don't have a girlfriend. After your draw discard a card. When you end your turn draw 2 cards.
They're all so dramatic, but they have their uses.
Card by Aetherknight
3
Bestfriend
Thing - Friend
When this card comes into play destroy a friend. You may play an addition action.
Card by Aetherknight
3
Bestfriend
Thing - Friend
When this card comes into play destroy a friend. You may play an addition action.
Card by Aetherknight
1
Bully
Action
Destroy a friend
Take their lunch money: draw a card
Card by Aetherknight
1
Bully
Action
Destroy a friend
Take their lunch money: draw a card
Card by Aetherknight
1
Hungry Dog
Action
Destroy a HW
Well you see...
Card by Aetherknight
1
Hungry Dog
Action
Destroy a HW
Well you see...
Card by Aetherknight
2
Principal
Action
Destroy a thing
youngman...
Card by Aetherknight
2
Principal
Action
Destroy a thing
youngman...
Card by Aetherknight
1
Ditch class
Action
Reveal the top 3 cards to one opponent put any friend cards in your hand, put any HW cards in that opponent's hand.
oooo should have gone to class huh?
Card by Aetherknight
1
Ditch class
Action
Reveal the top 3 cards to one opponent put any friend cards in your hand, put any HW cards in that opponent's hand.
oooo should have gone to class huh?
Card by Aetherknight
1
Ditch class
Action
Reveal the top 3 cards to one opponent put any friend cards in your hand, put any HW cards in that opponent's hand.
oooo should have gone to class huh?
Card by Aetherknight
1
Sitting at a different table
Action
Search the deck for a non-girlfriend friend card, add it to your hand.
its easy to make a friend
Card by Aetherknight
1
Drive up to make out reef
Action
Destroy a HW you control and a friend you control, search the deck for a girlfriend and put it into play.
ahhh make out reef, good times goooood times
Card by Aetherknight
6
Straight A's
Action
You win the game.
Card by Aetherknight