Make your opponents draw cards until they drop!
Special Rules
If the draw pile is exhausted, reshuffle the discard pile and use it as a draw pile.
A D6 is required for play. At the beginning of each players' turn, they roll the die. An odd result means draw one card, an even result means draw two. (Do this instead of drawing one card every turn).
Counter-draw means you may play an Action card in response to an effect against you from the same Action card. For example: your opponent plays the Action card "Draw", which orders you draw a card. If you have this same card in your hand, you may play it as a counter-draw, and that opponent must then draw a card instead. Your opponent can then counter-draw again, if they have the same card in their hand, and so forth.
There is no limit to a player's hand. You cannot "check" down to five cards.
Victory
If a player's hand ever becomes empty, they win the game.
Card List
Double Trouble
Thing
You may play this under an opponent's control. Whenever you draw cards, you must draw double the amount.
If I were you, I'd get rid of this thing... fast!
Weighted Die
Thing
Anytime you must roll a die, the result is automatically "1".
Who needs luck when you're a cheater?
Hammer of Justice
Thing
Whenever you must draw cards, every other player must draw one.
"If I'm going down, you're coming with me!"
Corrupt Police Officer
Thing
Action: You may order any player to draw a card.
While I'm on duty, you obey MY rules.
Swift Reaction
Thing
During your turn you may play an Action instead of a Thing.
-"Wow did you see that!?"
-"See what?"
Heavy Lifter
Thing
During your turn you may play a Thing instead of an Action.
With the strength of two things!
Shredder
Thing
Action: Discard a card from your hand.
It loves to eat your cards!
Sinister Dealer
Thing
Action: Draw two cards. Give one of those cards to any opponent, and you keep the other. Then discard one card from your hand.
"Everybody knows that if they deal with this guy, they deal with their soul..."
Flame Thrower
Thing
Action: Destroy any target thing in play.
"I wish it would burn my cards... and not my hands too!"
Thought Criminal
Thing
Action: Discard two cards. Place Thought Criminal under another player's control.
"I should not have thought of that..."
Postman
Thing
Action: Take a random card from any player's hand, and place it in another player's hand.
"Damn mail, it just means more bills to pay."
Someone Else's Stuff
Thing
Whenever you draw cards, you may give one card to an opponent.
"That doesn't belong to me."
Hot Potato
Thing
While this card is under your control, whenever you must draw cards, you only draw one. Action: Any player may use this action, even if this card is not under their control. Bring this card into your control.
Action: Destroy this card.
"Too hot to handle!"
The Flu
Thing
Action: Give a card from your hand to any other player. Give them control of this card too.
"Spread the love... eww..."
Dr. Phil
Thing
When Dr. Phil comes into play, look at an opponent's hand, then order them to discard a card of your choice.
Action: Any player may use this action. Order target player to pick up Dr. Phil.
"I hate Dr. Phil."
Draw
Action
Order target player to draw a card. If target player has a copy of this card in their hand, they may play it as a counter-draw instead of drawing the card.
"Who has the fastest hands...?"
Draw
Action
Order target player to draw a card. If target player has a copy of this card in their hand, they may play it as a counter-draw instead of drawing the card.
"Who has the fastest hands...?"
Draw
Action
Order target player to draw a card. If target player has a copy of this card in their hand, they may play it as a counter-draw instead of drawing the card.
"Who has the fastest hands...?"
Draw
Action
Order target player to draw a card. If target player has a copy of this card in their hand, they may play it as a counter-draw instead of drawing the card.
"Who has the fastest hands...?"
Draw
Action
Order target player to draw a card. If target player has a copy of this card in their hand, they may play it as a counter-draw instead of drawing the card.
"Who has the fastest hands...?"
Counter
Action
You may play this Action in response to any other Action. If an Action is played against you, you may turn it against that opponent instead.
"Remind me never to get in his bad books."
Counter
Action
You may play this Action in response to any other Action. If an Action is played against you, you may turn it against that opponent instead.
"Remind me never to get in his bad books."
Counter
Action
You may play this Action in response to any other Action. If an Action is played against you, you may turn it against that opponent instead.
"Remind me never to get in his bad books."
Exhume
Action
Take any card from the discard pile, and put it in target player's hand.
"Nobody wants the remains of the day..."
Exhume
Action
Take any card from the discard pile, and put it in target player's hand.
"Nobody wants the remains of the day..."
Bury
Action
Destroy target thing.
"It's dead, so let's get rid of it!"
Bury
Action
Destroy target thing.
"It's dead, so let's get rid of it!"
Bury
Action
Destroy target thing.
"It's dead, so let's get rid of it!"
Armageddon
Action
Destroy all things in play.
"For some people, it means a new start."
Sleight of Hand
Action
Bring target thing into your control.
"What was yours, is now mine."
Sleight of Hand
Action
Bring target thing into your control.
"What was yours, is now mine."
Sleight of Hand
Action
Bring target thing into your control.
"What was yours, is now mine."
Challenge
Action
Every player takes an action card from their hand and places it face down on the table. Reveal. Any players who chose the same card must draw two cards each (plus picking up that action card), any that are not the same, may discard their chosen card.
Challenge
Action
Every player takes an action card from their hand and places it face down on the table. Reveal. Any players who chose the same card must draw two cards each (plus picking up that action card), any that are not the same, may discard their chosen card.
Challenge
Action
Every player takes an action card from their hand and places it face down on the table. Reveal. Any players who chose the same card must draw two cards each (plus picking up that action card), any that are not the same, may discard their chosen card.