Legend of Zelda: CCG Card Set

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Legend of Zelda: CCG Set
Designer Jgr_94
Date 11-11-08
Players 2
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This game is based upon The Legend of Zelda Series. Players decide who will be the Good Player, and who will be the Evil Player. For the Purpose of the Game, a new subtype of thing has been created, a 'character'. Characters can attack, as mentioned later in the special rules.

Basic Rules

Characters and actions have two subtypes - Good and Evil. As you may expect, they make up two seperate decks, the Good Player using the 'Good' Deck, and the Evil Player using the 'evil one'. Locations and items may be used in either deck. The Idea is to build your own 40 card deck out of the cards on offer. You might want to build a strictly Zora deck, and have your main card as Rutela, or maybe use a Ganondorf Deck, and base it around his armies. Just try playing about a bit! You may have up to four of the same card in your deck, however, you may only have one of each commander.

Win Conditions

In order to Win, you must achieve only one of these goals:

  • If your opponent's active commander is destroyed
  • If your opponent cannot draw a card whenthey must (Remember, You must draw a Card at the begining of your turn!)
  • If you opponent controls no characters, and you control at least 5

There are also a few cards that allow you to win the game, such as the Fused shadows. Unfortunately, you cannot just play them, you must complete special conditions writtenm on the cards first.

Special Rules

Strength/Endurance

During your turn, you may declare attack on a character with one of your own characters. This is often refered to as 'combat'. When two characters are in combat, the endurance of the defender is subtracted from the strength of the attacker. If the new total is positive, subtract that many hearts from the defender. If a character gets additional strength or ednurance added, it will be shown like this: [+?/+?]. The first +? represents strength, and the second is endurance. So if a 2 strength, 2 endurance; [2/2], character gets [+1/+0], their new total is [3/2] or 3 strength, 2 endurance.

NB: A Character may attack only once per turn

Hearts

All characters have a number of hearts on them, written next to the card name, e.g.- Link {10}/ The 10 shows how many hearts they have. When a character has no hearts left, they are destroyed, and sent to the discard pile.

Life-Force

Each character has a Life-Force Number. This is shown in square brackets next to the tribe and card type. (e.g.- Good - Commander (Hylian) [10]). Most characters have effects that will cost you life-force points, such as feats of magic. When a creature hasn't got enough life-force left to use an effect, it cannot use that effect. If a card has an effect with a number infront of it in square brackets, this indicates how much life-force it will use. (e.g- [3] Destroy a Character). This means you must subtract 3 from the remaining life-force.

Flying

Flying is a common word on cards. Only characters with flying can attack other characters with flying. A Flying character may, however, attack both flying and non-flying characters.

Time Cost

Some more powerful characters cannot be played until a certain number of turns has passed. This is indicated with a number at the start of the card text (it is bold and italicized). Each represents a number of turns. If it has [3] then it cannot be plyed until the 3rd turn, so it is important you include weaker cards, or you will lose through lack of characters. If your active commander's time cost has not been fulfilled, it can still be played. Only your active commander can do this. For information about Commanders, see below.

Types of Cards

Commander

Some Characters have an additional type; Commander. For Example, on Link's Card it says his card type is 'Good - Commander'. Commanders have additional abilities that other cards do not.

Both Players must choose a commander from their deck. This becomes the active commander. The active commander is placed in the command post. Whilst in the Command Post, it cannot be attacked. You may activate one of it's effects or allow it to attack by playing it from the command post. If the active commander is destroyed, you lose the game. All non-active commanders are played as normal.

NB: The command post is just somewhere clear on the table, that shows it is not in play. When you use it's effect or attack with it, you move it from the 'command post' into play.

Race

All characters have a race as well. There are 12 races:

  • Hylian
  • Zora
  • Goron
  • Gerudo
  • Deku
  • Twili
  • Deity
  • Poe
  • Seafarer
  • Phantom
  • Minion
  • Rito

Each one has an advantage and disadvantage to another tribe. They go in this order:
Hylian > Twili > Phantom > Poe > Deku > Zora > Seafarer > Rito > Minion > Goron > Gerudo
The arrows indicate what tribes get the advantage. For example, If a Hylian and a Twili were battling, the hylian would get [+1/+1] as it has an advantage. If a Zora and a Deku were fighting, the Deku would get [+1/+1]. The advantage lasts only for the combat, it doesn't stay permanently.

Deities have not been included in the list. Deities can only be attacked by other deities, and have no advantage or disadvantage - therefore making them some of the best characters in the game. In the event that a deity also has flying, it can only be attacked by deities with flying!

Locations

Locations are another type of thing. There can only be one Location in play at a time. Locations are played into the middle, on top of the current Location. Only the topmost Location is counted as in play and affects all players.

Equipment

Equipment is played onto characters. The effect on the equipment is 'equipped' to the character.

Action

Yes, Actions are still around, and they work just like normal!

Item

Items are a new breed of actions, and work in the same way. Items, however, do not come under a Good or evil slot, and therefore can exist in either player's deck.

Song

Songs are also a type of action, and can only be played if the wind waker is in play. They too aren't good or evil, and can be included in both types of decks.

Response

These are played in response to effects of other cards, and work just like actions.

Card List

Good Cards

Commanders

7/5
Link, Hero of Winds {8}
Good - Commander (Hylian) [10]
Hidden11 080328a.jpg[7]
Link gets +1/+1 for each Hylian
7/5
Link, Hero of Time {8}
Good - Commander (Hylian) [10]
Link 070523b-1-.jpg[7]
Link gets +1/+1 for each Hylian
3/5
Princess of Hyrule, Zelda {8}
Good - Commander (Hylian) [15]
Zelda 070625b-1-.jpg [5]

All Hylians get get +1/+1

[3] Zelda takes no Damage this turn
6/7
Pirate Captain, Tetra {3}
Good - Commander (Seafarer) [5]
180px-TetraWW-1-.png
[5] [5] Double Tetra's Strength until end of turn.
6/6
The Six Sages {6}
Good - Commander (Deity) [18]
180px-TPSages-1-.jpg [5]

All Deities have +3/+1

[4] Destroy an Evil, non-commander character
*/*
Zora Queen, Rutela {6}
Good - Commander (Zora) [4]
180px-Rutela-1-.jpg
[3] This Character's Strength and Endurance are each equal to the number of Zoras in play.
*/*
Rito Chieftain {6}
Good - Commander (Rito) [4]
Rito.JPG
[3] This Character's Strength and Endurance are each equal to the number of Rito in play.
*/*
The Great Deku Tree {6}
Good - Commander (Deku) [4]
Deku Tree.JPG
[3] This Character's Strength and Endurance are each equal to the number of Dekus in play.
*/*
Goron Patriarch, Darbus {6}
Good - Commander (Goron) [4]
[3] This Character's Strength and Endurance are each equal to the number of Goron in play.


Things

10/10
Valoo, the Sky Spirit {12}
Good (Deity) [20]
200px-Valoo2-1-.jpg
[8]

Flying

[3] Remove 3 hearts from a character
1/1
Tingle {1}
Good(Hylian) [0]
No players may declare attack whilst tingle is in play. At the start of the third turn tingle has been in play, he is destroyed.


Equipment

Master Sword
Good - Equipment
180px-Mastersword WW-1-.png
May only be equipped to a Hylian. Equipped Hylian gets +4/+0
Hero Shield
Good - Equipment
Shield.JPG

May only be equipped to a Hylian.

Equipped Hylian gets +0/+4
Phantom Sword
Good - Equipment
Sword.JPG
Equipped Character gets +2/+0
Wind Waker
Good - Equipment
Wind Waker 1-1-.JPG
May only be equipped to Link, Hero of Winds. You may freely play Songs.
Ocarina of Time
Good - Equipment
Images-9-.jpg
May only be equipped to Link, Hero of Time. The Time cost of all characters is two less.


Actions

Din's Statue
Good - Action
180px-Din of Wind Waker-1-.jpg All characters your opponent controls are destroyed.
Farore's Statue
Good - Action
180px-Farore of Wind Waker-1-.jpg Draw 4 cards, your opponent discards his/her hand.
Nayru's Statue
Good - Action
170px-Nayru2-1-.jpg None of your characters take damage for the next 3 turns.


Responses

Zelda's Blessing
Good - Response
180px-Tp lightarrow1-1-.jpg
If a character you control would be destroyed by the effect of an action, you may choose a new target that your opponent controls and destroy it instead.
Zelda's Misfortune
Good - Response
180px-Robbed Figure-1-.jpg
If a character you control would destroy another character by attacking, you may flip a coin. If heads, destroy another. If tails, destroy the attacking character instead.


Evil Cards

Commanders

12/9
King of Evil, Ganondorf {10}
Evil - Commander (Gerudo) [8]
Hidden09 080318d-1-.jpg

[10]

Ganondorf may attack as though he were a Deity
7/3
Usurper King, Zant {6}
Evil - Commander (Twili) [4]
250px-Zant012-1-.jpg
[8]

Flying

All Twili get +3/+1
*/*
Protector of the Seal, Jalhalla {6}
Evil - Commander (Poe) [4]
[3] This Character's Strength and Endurance are each equal to the number of Poes in play.
*/*
Evil Phantom, Bellum {6}
Evil - Commander (Phantom) [4]
[8] Phantoms can only be destroyed by Phantom Sword
7/5
Dark Link, Hero of Shadows {8}
Evil - Commander (Hylian) [10]
[7]

Dark Link gets +1/+1 for each Hylian in play

[3] Instead of attacking this turn, Link may remove 3 hearts from a Character.
4/1
Sorceress Sisters, Twinrova {4}
Evil - Commander (Minion) [20]
[6]

Flying
[10] Destroy a non-commander character
[1] Twinrova gets +1/+1 Permanentely. Use only once per turn.

[3] Remove three hearts from a character


Things

1/1
Shadow Tingle {1}
Evil(Hylian) [0]
No players may declare attack whilst Shadow Tingle is in play. At the start of the third turn shadow tingle has been in play, he is destroyed.
5/1
Moblin Army {5}
Evil(Minion) [0]
[3] Can attack twice per turn.
1/1
Moblin {1}
Evil(Minion) [0]
+1/+1 for each other Moblin in play


Misceallaneous Cards

Locaions

Hyrule Castle
Location
All Good get +1/+1
Forsaken Fortress
Location
All Evil get +1/+1
Tower of the Gods
Location
All Deities get +1/+1
Outset Island
Location
180px-Outset scene-1-.jpg All Hylians get +1/+1
Mirror of Twilight
Location
180px-Mirror-1-.jpg All Twili get +1/+1
Temple of the Ocean King
Location
All Phantoms get +1/+1
The Great Sea
Location
200px-Wind Waker-1-.jpg
All Seafarers get +1/+1
Goron Island
Location
All Goron get +1/+1
Ghost Ship
Location
All Poes get +1/+1
Forest Haven
Location
All Deku get +1/+1
Gerudo Isles
Location
All Gerudo get +1/+1
Dragon Roost Island
Location
All Rito get +1/+1
Ganon's Tower
Location
All Minions get +1/+1


Items

Delivery Bag
Item
Draw two cards.
Red Potion
Item
Restore up to 6 HP of a character you control.
Green Potion
Item
Restore all HP of a character you control.
Blue Potion
Item
Restore all magic of a character you control.
Yellow Potion
Item
Fully restore the magic and HP of a character you control.
Tingle Tuner
Item
Search your deck for a card with tingle in its name.
Fire Arrow
Item
Destroy Target character.
Ice Arrow
Item
Target character cannot attack for the next three turns.
Light Arrow
Item
Destroy 2 Evil characters.
Dark Arrow
Item
Destroy 2 Good characters.
Chu Chu Jelly
Item
If an opponent reads this cards text, he or she skips his next turn.
Heart Container
Item
Increase a characters maximum HP by one.
Fused Shadow Piece #1
Item
Fused Shadow1.JPG
When you play this card you may reveal a Fused Shadow Piece 2,3 & 4 from your hand. If you do, destroy your opponents active commander, even if it is still in the command Post.
Fused Shadow Piece #2
Item
Fused Shadow2.JPG
When you play this card you may reveal a Fused Shadow Piece 1,3 & 4 from your hand. If you do, destroy your opponents active commander, even if it is still in the command Post.
Fused Shadow Piece #3
Item
Fused Shadow3.JPG
When you play this card you may reveal a Fused Shadow Piece 1,2 & 4 from your hand. If you do, destroy your opponents active commander, even if it is still in the command Post.
Fused Shadow Piece #4
Item
Fused Shadow4.JPG
When you play this card you may reveal a Fused Shadow Piece 1,2 & 3 from your hand. If you do, destroy your opponents active commander, even if it is still in the command Post.
Telescope
Item
Your opponent reveals his or her hand to you.
All-Purpose Bait
Item
Your opponent discards a card from his or her hand.
Hyoi Pear
Item
Your opponent discards 3 cards from his or her hand.
Gold Potion
Item
Return to play a character that was destroyed. It has fully restored magic and HP.


Songs

Wind's Requiem
Song
Song's may only be played if the Wind Waker is in play. Change the direction of play.
Song of Passing
Song
Song's may only be played if the Wind Waker is in play. Skip your opponents next turn.
Command Melody
Song
Song's may only be played if the Wind Waker is in play. You choose all targets for all card's effects this turn.
Ballad of Gales
Song
Song's may only be played if the Wind Waker is in play. Return a character your oppoenent controls to their hand.
Earth God's Lyric
Song
Song's may only be played if the Wind Waker is in play. Destroy up to three good characters.
Wind God's Aria
Song
Song's may only be played if the Wind Waker is in play. Destroy up to three evil characters.