User:Goldenboots
From Dvorak - A Blank-Card Game
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Feet of clay, boots of gold.
Here are my cards for the Infinite Dvorak Deck:
Card List
2501- 2600:
+1
K Street LobbyistThing
When a vote is called on rules interpretation, KSL's owner picks an opponent, who must vote as KSL's owner directs. "Action:" propose a vote to change a single word on a card on the table.
Card by Goldenboots
<->
Backroom DealAction
You may agree with one other player to trade one word in the text of one of your Things with a word in the text of one of his/her Things. No more than three minutes may be spent negotiating the agreement.
Card by Goldenboots
2601-2700:
Broken Guitar String
Action
Action: Twang! Destroy at most one thing whose name begins with each of: E, A, D, G, B, and E again
Card by Goldenboots
2701-2800:
99
Wisdom of the EldersThing
All Things in play when Wisdom of the Elders comes into play have Age 100. Each Thing played has an Age one less than the last Thing played, minimum Age zero. When rules on two cards are in conflict, the card with greater Age controls.
In *my* day...
In *my* day...
Card by Goldenboots
1
That's So Last WeekThing
All Things in play when That's So Last Week comes into play have Newness 0. Each Thing played has Newness one more than the last Thing played, maximum Newness 100. When rules on two cards are in conflict, the card with greater Newness controls.
The olden days? Earlier this morning!
The olden days? Earlier this morning!
Card by Goldenboots
0
This Card has No TitleThing
All Things in play when this Thing comes into play, that have ruletext that applies to the Thing itself must add the text "with the exception of this card" after that rule. WIth the exception of this card.
To understand recursion, the first step is to understand recursion.
To understand recursion, the first step is to understand recursion.
Card by Goldenboots
Shoot-out
Action
List all Things in play that have an Action ability including the word "destroy". Order these Things alphabetically by title, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger. If a Thing's ability cannot operate, the Thing's owner discards a card from hand and destroys the Thing. If unable to do so, the owner is eliminated.
Card by Goldenboots
Monte Carlo Method
Action
List all Things in play that have an Action ability including the word "random". Order these Things randomly, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger in random order. If a Thing's ability cannot operate, the Thing's owner discards a card and destroys the Thing. If unable to do so, the owner is eliminated.
Card by Goldenboots
Secured Lockbox
Thing
If Secured Lockbox is destroyed by a player other than its owner, both the destroyer and the owner win the game. If Secured Lockbox is destroyed by its owner, the owner is eliminated. Secured Lockbox cannot be destroyed.
Card by Goldenboots
Oval Office
Thing-Location
The occupant of Oval Office may veto three events (play of a card, use of an action ability, etc). These events are cancelled and cannot be re-attempted until the player's next turn, UNLESS a 2/3 majority of other players vote to override the veto. After the third veto attempt, destroy Oval Office.
Card by Goldenboots
My Bifocals Are Missing!
Thing
Cards with small text ("longtext=true") do not apply to the controller of My Bifocals Are Missing!
Action: Destroy a card with small text.
Card by Goldenboots
Thanks for the Snacks!
Thing
If the controller of this card provided snacks for this game session, and they are still uneaten, the controller may choose to play two Actions or two Things in a turn when he/she would have otherwise played an Action and a Thing.
Card by Goldenboots