The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000.
Thing
Put Flung Dung into play under any player's control; that player's other Things may not use their Action abilities. Destroy Flung Dung when it acquires three Disinfectant tokens. Action: Put a Disinfectant token onto Flung Dung.
Thing
Put this card into play under any player's control. If any player is eliminated, the player who controls this card is also eliminated.
Thing
When the game ends, you win. When a player's card eliminates you from the game, that player gains control of McGuffin
Thing
Action:Look at up to two cards at random from target player's hand.
Bulk Order
Thing
Skip your draw phase. When this comes into play, put three Delay tokens into play. If there are no Delay tokens in play, destroy this card and draw five cards. Action: Destroy a Delay token.
Plagiarist
Thing
Action: Choose a random Thing that has an Action ability, other than this card. Plagiarist performs a copy of that Thing's Action ability as if it were its own.
Card Advantage
Action
If you have fewer cards in your hand than a chosen opponent, draw cards until you have one more than them.
Infinite Game of Infinite Dvorak
Action
Destroy all things with the text "win," "victory," "lose," or "eliminate," and destroy any tokens created by those cards.
Horde of Savage Orks
Thing - Ork
This thing comes into play with twenty Ork tokens. Action:Destroy an Ork token to destroy a thing your opponent controls. Any player may take this action.
Being Very Sleepy
Thing
Being very sleepy, you miss important happenings. Ignore the effects of actions that effect you. Your things are still vulnerable.
Bouncer
Thing - Familiar
In immediate response to any Thing being put into play, destroy one Not On The List token to return that Thing to its owner's hand. Action: Put one Not On The List token into play.
The Horn Of Heaven
Thing
Play this card onto any Thing. That Thing cannot be destroyed while The Horn Of Heaven is in play.
The Robber
Thing
You may not draw cards at the start of your turn. Action: Give this Thing to any opponent.
Action
If you are the only player with cards in your hand, win the game. Otherwise, take up to two cards at random from another player's hand.
Thing
Action:Target player must give you either a card from their hand or a Thing they control. If they cannot, they skip their next turn instead.
Thing
At the start of each turn flip a coin. If it comes up heads, gain an Energy token.
Conveyor Belt
Thing
Action: Discard a card at random (if you have any in your hand), then draw a card.
Cold Storage
thing
This card and cards on it may not be destroyed. Action: Place a card from your hand on this card. Action: Place all cards on this card into your hand and remove this card from the game.
Prop Comic
thing
You may take an additional thing action for turn.
Destructive Impulse
action
Everyone discards their hands and destroys all things they have in play, then draws an amount of cards equal to the number of cards they discarded.
Thing
Draw an extra card at the beginning of every turn. Your hand size limit is increased by one.
Caddy
Thing
Draw three cards and attach them to Caddy, face-down. Thing and Action: Exchange one card in your hand with one card attached to Caddy.
Phoenix Down
Reaction
Play in immediate response to any player being eliminated to nullify their elimination; instead, they discard randomly down to one card and all of their Things are destroyed.
Dude!
action
Draw two cards. This card may be played during anyone's turn.
Excellent!
reaction
Play in response to a player being eliminated. You may look through their hand and take as many cards as they want. Then proceed with the elimination.
Bogus!
reaction
Play in response to the destruction of one of your things. Throw the card at your opponent. Then draw a card and play another thing from your hand.
Form of the Shark
Thing
At the end of your turn, if you have not played a card that turn, you are eliminated. Action: Destroy a Thing other than this one.
Thing
At the end of every player's turn, a random player discards one card randomly and draws a card.
Grand Slam
Action
Take one Thing from every opponent and put it under your control. You may not play this card unless you have at least four cards in your hand.
Unholy Bandwagon
Action
Play only if you have no undead Things. Put 20 Zombie tokens into play under your control.
Retcon
Action
Put a Thing from the discard pile into play under any player's control.
Everything Must Go
Thing
At the start of each player's turn, before drawing, that player must play a random card, if they have one in their hand. This counts towards their Action/Thing limit for the turn.
Boredom
Action
On their next turn, a chosen opponent draws once and discards once, playing nothing.
Vaccine Factory
Thing
Comes into play with 3 Solanum Research tokens on it. At the beginning of your turn, destroy one Solanum Research token; if you can't, create 10 Vaccine tokens. Action: Destroy any number of Vaccine tokens to destroy an equal number of Zombie tokens.
Action
Play in response to another Action. That Action takes effect as if it reads "Destroy one of your Things at random."
Thing
Action:This card gains the text "Action: Destroy target Thing" until the end of the turn.
Thing
Whenever you become the target of an Action, destroy Flash Powder and prevent that Action.
Lunar Cry
Thing
Every player receives three Monster tokens. At the end of your turn, flip a coin for each of your Monster tokens. Heads: destroy one of your Monster tokens; tails: destroy one of your Things. When Lunar Cry is removed from play, destroy one Thing for every Monster token you still have.
The Needs Of The Many
Reaction
Play immediately in response to any Action that has an effect on one player; that card affects all other players instead.
Hot Potato
Thing
If Hot Potato is played, destroy it immediately; if Hot Potato is played or discarded, lose a turn. Thing: Give Hot Potato to the opponent of your choice.
Thing
May play on another Player. Your maximum hand size is decreased by one. Owner may discard a card to avoid an action or action ability effect.
ADHD
Thing
Owner may take any number of actions. All Action abilities may only be played once per turn.
Q: How many kids with ADHD does it take to screw in a light bulb.
A: Lets go ride bikes.
FlashMob Super Computer
Thing
Only one of this cards action abilities may be played each turn. Owners Hand size increases by one for every node token in play, The number of actions per turn for the owner increases by one for every program token in play. Programs my not excceed nodes
Action: Create a node token.
Action: Create a program token.
Revolution Of The Stars
Action
Every player gives one card from their hand to every other player. If any player has fewer cards than opponents, they must draw up to the correct number, distribute them, and then discard down to their previous hand size.
Knight Fork
Action
Name two Things in the control of a chosen opponent; your opponent decides which one gets destroyed.
Regenerative Brakes
Thing
Whenever you discard a card or any of your Things is destroyed, create a Potential Energy token. During your turn, destroy two Potential Energy tokens to put an extra Thing into play.
Thing
Play onto another Thing. When you do, rename that Thing. Neither Plot Significance nor the card it's played on can be destroyed until the other is.
Action
All of target Thing's controllers must destroy it, or discard two cards, or eliminate themselves from the game.
Action
Destroy up to six tokens belonging to the same player.
Action
Destroy target Thing so much harder than Falcon Punch that its controller discards a random card.
Sandbag
Thing
If Sandbag would be destroyed, return it to your hand instead.
Full Bar of Star Power
Thing
If you would be eliminated while this is in play, instead destroy this, discard your hand, and you cannot lose until 4 turns have ended.
P7
pressure sensitive switch
Thing
May be played on another player. If owner plays a non living thing they destroy pressure sensitive switch and a random living thing. Face down cards count as generic things with no text<br\>Thing: flip a card face down.<br\>Action: flip a card face up.
"What does this do?"
Thing
May be played on another player. If owner plays a living thing they trigger Big red button's action ability.Action: Destroy random thing.
"What does this do?"
Thing
May be played on another player. If owner plays a living thing they trigger one of Wall lever's abilities<br\>Thing: Roll a die if 1 create a food token.<br\>Action: Roll a die if 6 create money token.
"What does this do?"
3M
Dramatic Chorale Singing
Thing
For 3 turn cycles after this card is played, nobody may play a card. After that, every player must play a Thing. Whenever an Action is played, double any numerical values in its text ('a' and 'an' are considered to be '1').
The stakes are higher! The tension is ratcheted! The drama is maxed! The Oscar is in the bag!
Thing
When you play an Action, you may destroy Amphibian Eyeball. If you do, increase any numerical values in the Action's text by one ('a' and 'an' are considered to be '1').
Take a Gamble
Action
Draw a card from a standard pack of playing cards (without jokers). If the card was a diamond, make money tokens equal to the card's number. If the card was a spade, draw cards equal to the card's number. If the card was a club, destroy random Things equal to the card's number. If the card was a heart, each opponent draws cards equal to the card's number.
Thing
Discard a card to carefully play Nitrogen Triiodide into any player's control. If you gain control of any non-token Thing or if any of your non-token Things are destroyed, destroy all of your Things.
ISO 2060
Action
Destroy all Things that modify any player's hand size limit or card-drawing capability. Every player's maximum hand size is five and every player may draw once at the beginning of their turn.
Little Green Men
Action
Steal a random card from a chosen opponent's hand.
Thing
Whenever you play a card, gain a Receipt token.
Thing
Once per turn, you may return this to your hand. If you do, you may play an extra Thing that turn.
Action
Destroy up to 20 of your tokens. Draw cards equal to half of the number of tokens you destroyed, rounding down.
Charity Tax Break
Thing
Action: Give a Thing you control to an opponent, and draw a card.
Universal Remote Control
Thing
Action: Activate another thing's Action: ability. Its controller makes any decisions involved.
Lvl. 76 Black Mage
Thing
Action - Flaraga: Target player takes 99999 damage.
Too bad that doesn't do anything.
The Finger
Thing
Your maximum hand size is reduced by two.
Action: Give an opponent The Finger.
The card, not the gesture.
4M
Campaign for Diversity
Thing
If at the start of your turn you control three other non-token Things and three Tokens of different types, and there are at least three cards in your hand and three in the discard pile, you win the game.
Action
Destroy target Thing with no cornervalue.
Terrain - External Site
Action: Play an Action from the top of the discard pile. Put a card from your hand on top of the draw pile.
In the shifting zones, one moment can be forever.
Card by Zaratustra, ported by Bucky
Z10
zombified astrophisist
Thing
Everytime you loose a turn draw a card.
Thing Equiptment
Attach to a non token living thing That thing is now a zombie. If thing has an action ability add the following to the actions text "Flip a coin if tails action does nothing."
Thing
destroy all your money tokens to play.<br\>Thing: create a drawing token.<br\>Action: destroy 5 drawing tokens to create one money token.
Enough Zombies Already!
Action
Destroy all zombies and zombie related cards. Each player reveals their hand. Whoever has the most cards that refer to zombies is eliminated.
Thing
Make a band name and name four real songs. This card's name is the band name. Create four tokens with the names of the named songs.
Dszqupovlf
Uijoh
Bu boz ujnf, boz qmbzfs nbz tbz "Dszqupefupobujpo".
Jg uifz ep, uijt dbse't dpouspmmfs jt fmjnjobufe.
Card by DijqqzZZA
Animal Sanctuary
Thing
Prevents one of the controller’s things from being destroyed. But, its self is always vulnerable.
Winds of Change
Thing
All players exchange their hands with the person to their right.
shallow grave
Thing
As long as there is a living thing in the discard pile you may use Shallow grave's action ability.<br\>Action:Create Zombie token.
wacky children
Action
Roll a die and if it is 4 or higher you can draw 3 cards.
giggle
Card by Lost card resurrected by gill_smoke
Zombified librarian
Thing
Every time you destroy a nonliving thing draw a card.
Action
For each non-Reflection Thing you control, gain a Reflection token.
Thing-Plant
Action:Gain a Money token.
Thing-Plant
Play onto any card. While Quotation Marks is attached to a card, treat that card as if all of its text is part of its title and it has no ruletext.
Stimpack
Thing
Every turn, you may draw or play an extra card or activate an extra Action ability. If Stimpack is destroyed, lose a turn.
The Good, The Bad, And The Ugly
Action
Draw three cards. Play one of them, discard another, and give the last to an opponent.
Tornado!
Action
A chosen opponent must discard his hand. In sympathy, every other player donates a card from their hand to him.
Polymerization
Thing
Play this onto two things, at least one of which you control. The two things and this are considered to be one thing that you control. Create a name for this new thing. Its text is the text of both of the things, except that you use the new name where it refers to itself by name.
IndestructoTank
Thing
If this this card would be destroyed, throw it across the room instead.
If your hand is ever empty, destroy IndestructoTank, ignoring its indestrctibility. You can still throw it if you want, though.
Action: Destroy a thing and flip a coin. On heads, activate this ability again, targeting a random thing.
Four Leaf Clover
Thing
Whenever something is decided by chance (dice, coins, etc.), you may reroll, reflip, etc. once, and pick which result to use.
Sleeping With The Fishes
Action
Send target Thing to the bottom of the discard pile.
Zealous English Teacher
Thing
Draw a card whenever anyone plays a card that contains a spelling, grammar, or punctuation mistake.
Personal Force Field
Thing
Your other Things may not be destroyed and opponents may not play any Things into your control. If you play a Thing, destroy Personal Force Field.
Screw the Rules, I Have Money!
thing
Action: Place a nickel on this card to destroy a thing, or a dime to negate an action. When this card is destroyed, whoever destroyed it may take all of the money on it.
ChippyYYZ, The Forbidden One
Thing
If this and four other cards by ChippyYYZ are in your hand, you win.
Evil Council
Thing
While Evil Council is in play, all players must talk with Slavic accents. If a player does not talk with a Slavic accent, eliminate him/her.
Action: Each player chooses one Thing and destroys it.
Eugenic Cleanse
Action
Eliminate the least physically attractive player from the game. Vote if unsure.
"We must keep the race pure!"
Ilgeayidzed Jistogu
Type
Ilgogtilatyu, choi sapot gye-ad tshidz sagidz tezht vesaidze it idz pot il a ge-ai yalfyafe. Ig choi soid ge-ad it, shish choi sapt, choi shoid klosh tshat choi naje shop tshe samye vu digashilf tshidz sagid.
"I klosh, mu obzedziol shitsh otsheg yalfiafyedz setz gye-aiyu aplochilf. Tigu zereiyilf it il sugiyis."
Bucket of Water Balloons
Thing
Action: Name a Thing in play and roll a die. 1: Miss. 2-4: Target Thing is removed from play until the conclusion of your next turn to dry off. 5-6: Target Thing is soaked and destroyed.
Sacrificial Altar
Thing
Once during your turn, you may place a card from your hand face-down onto Sacrificial Altar. Action: Destroy any number of these cards at once. Destroy 3 cards: play an extra Thing. Destroy 6 cards: Chosen opponent discards his hand. Destroy 10 cards: You win the game.
Language In-Crowd: Spanish Edition!
Cosa
Acción: Descarta algunas cartas y repártate la misma cantidad de cartas de la baceta. Draw a card.
Thing
Non English cards are considered blank.<br\>
"Speak English or go home." -Bub
Copy Editor
Action
Swap rules text on any two cards with corner values.<br\>
No that goes over here
Thing
When this comes into play it is considered to be a copy of one non livng thing in play.
Mos Eisley
Thing
Action: Create a Scum Token.
Action: Create a Villainy Token.
"Play It Again, Sam."
Action
Target player plays a copy of the last card he played.
Bogart never actually said this.
Do Something! Anything!
Action
Go to a random Subsection of the Infinite Dvorak Deck. This card is a copy of the first Action card on that page.
{[card|title=Rifftrax|type=Action|text=Stop playing this game, go to Rifftrax.com and download an view a rifftrax. Then come back, accuse Atticus of blatant advertising, and destroy a card. Whoever payed for the rifftrax may also destroy a card.|flavortext="Rifftrax makes everything better. Like beer." -Atticus|creator=Atticus}}