Fictional Wars CCG card set
From Dvorak - A Blank-Card Game
Revision as of 19:28, 20 January 2008 by Zaratustra (talk | contribs)
Fictional Wars | |
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Designer | Zaratustra |
Date | 20th Jan 2008 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Fictional characters leave their works and do battle!
Special Rules
Cards have Genres. The Genres are:
- Comedy (Satire, kids' comics, most Western animation)
- Fantasy (Includes medieval adventures and magic speculative fiction)
- Mystery (Detective, horror, thriller)
- Science (Includes modern adventures and non-magic speculative fiction)
- Romance (Drama, tragedy, family sagas, whatnot)
As an Action, the player may challenge the opponent for a Bout. A Bout works as such:
- Player names the attacking Thing.
- Opponent names a defending Thing if possible.
- Player picks the statistic that will determine the bout.
- Both players roll a six-sided die. Higher roll is the winner, draws go to the attacker.
- The effect of winning a bout is defined on the attacker's card.
Common effects are keyworded.
Attack - Destroy defending Thing. If there was no defense, deal damage to the attacked opponent equal to this statistic.
Card List
3
Allan QuatermainThing - Science
Physical: 3 - Attack
Mental: 3 - Draw a card.
Social: 1
Spiritual: 2 - Return a card from the discard pile to your hand.
Mental: 3 - Draw a card.
Social: 1
Spiritual: 2 - Return a card from the discard pile to your hand.
Card by Zaratustra