3-some! deck
3-some! deck | |
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Designer | Natanz |
Date | 16/01/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Steal your opponents' lovers and have a 3-some! Not explicit but probably still not for kids.
Objective
Follow these steps to win:
1-Steal lovers
2-Set the mood
3-some!
Setup
Everyone starts with a lover. If there are more lovers than players, it's optional to put the remaining lovers into play.
Everyone starts with 1 Charm point. If someone has 0 Charm points, at the beginning of anyone's next turn this score becomes 1.
1 - Steal lovers
A Increase your Charm points to increase stealing chance (cards make Charm go + and -).
B Use a Steal card to attempt a steal:
- The stealing player chooses a lover to 'steal'.
- The stealing and defending players throw a dice. Whoever throws the highest can choose to go first or last in the next steps.
- Charm points = how many times a player can throw the dice (doesn't count for step 2).
- If you use a Charm point you must destroying a Charm card, unless you have 1 Charm point and no Charm cards.
- The first player throws the dice. If she's not satisfied with the thrown score, she can throw again until she's out of Charm points. The last thrown score counts!
- Lost Charm points don't return.
- The second player throws the dice until satisfied with the score/out of Charm points. The last thrown score counts!
- The highest score wins the Lover.
Variation: The winner of step 2 can decide that the other player can only throw once.
Variation: The first player can only throw once.
Variation: The second player can only throw once.
2 - Set the mood
When you have 2+ lovers, play 2 Mood cards to set the mood so you can advance to the next step!
Use Mood Breakers to destroy other player's Moods.
3-some!
Make a good move to have a 3-some and win!
Cards
Lovers
Thing - Charm
Charm + 1
Charm + 1
Charm + 1
Charm + 1
Charm + 1
Charm + 1
Charm + 1
Action: Your tongue slips
Action - Bad Charm
Action - Steal
Action - Mood Setter
Action - Mood Breaker
Cards: walk-in, phone call, fire, fire alarm, steal condoms, spike drinks so no performance, use remote to turn on TV, wrong CD, bad breath, throw used condoms in the bed, kick in the balls
Action! 3-some!
Cards: push into the bed, kissing, push them into each other, pretend to trip on them, ask who's the best kisser
Other
More ideas?
Gameplay cards: protect a mood