BZFlag deck
From Dvorak - A Blank-Card Game
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BZFlag | |
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Designer | jftsang |
Date | December 2007 |
Players | 4+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Players grab Flags which enhance or harm their tank in some way.
Special Rules
Setup
At the start all players must sort themselves into teams or organise a FFA. You can play as a Rogue, that is you have no team. The Flags are taken from the main deck and shuffled separately.
Before a game, players must decide how many of a particular card to include in the deck.
Players then have one tank each.
Objective
Be the last player to have any Zone cards. Once you have no Zone cards left you are out of the game. If your team has no more Zone cards left then your team has lost.
Card Types
- Flags are Things that can be drawn. You may draw 1 card from the flag pile each turn. Each tank cna only hold 1 flag at a time.
- Zones represent areas on the field. More than one tank of the same team may occupuy a Zone, but
- Land Zones are areas on the field that allow normal fighting to occur.
- Airspace Zones are areas above the ground. They can only be accessed if you have the Wings flag.
- Special Zones are areas that have a variety of effects, such as teleportation or death.
- Tanks can occupuy Zones and pick up Flags. They can destroy any other Tank in play provided that it is in the same zone as the target.
Card Listing
Red Flag
Flag
Take this to your base to win.