Talk:Chronogeddon CCG card set

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Revision as of 21:40, 5 February 2007 by Eswald (talk | contribs) (→‎Structure: Suggestion for future biotech)
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Theme

I suppose we should get the theme clear, before going too far anything else. The basic concept of the game is going to be "a war fought by soldiers from different time periods", from what's been said on the list, yes? With the players' characters being some sort of time-controlling generals able to summon forth troops from anywhen in the past or the future? Are we going to worry about the mechanics of time travel between years to fetch things, or are the players just pulling units and buildings straight into existence on the battlefield? --Kevan 17:19, 5 February 2007 (UTC)

Structure

Washing up and listening to Circulus, it struck me that past/present/future makes quite a nice paper/scissor/stone model, which is a good base to build a CCG on. The post-industrial present beats the distant past because it has science and technology, the alien future beats the present by having better science that's geared to defeating or seizing control of puny 20th century weapons, and the mediaeval past beats the future either through its lack of reliance on technology, or (probably more interestingly) through its vague mystic powers. We needn't explicitly define the three eras, but a general tendency for each of them to be vulnerable to the people and artifacts of one other might be a good thing to keep in mind. --Kevan 17:19, 5 February 2007 (UTC)

Better science: The alien future could be based on biotech, which is particularly susceptible to mediaeval magic, but highly resilient against industrial attacks. -- Eswald

Mechanics

What cards should exist? Troops? Buildings? Weapons? Armour? State-based effects like Fog and Festivals? What's the object of the game? Is there only one way to win?

How are we going to stop cavemen from driving tanks? Give each card a simple Epoch and have a global rule that troops can't operate things that come from a later Epoch? Or give each card a detailed year, and ban a soldier from 1916 from being able to drive a 1941 tank? --Kevan 17:19, 5 February 2007 (UTC)

Banned mechanics

And oh, what format are we developing this for? Apprentice, Gatling, real-pieces-of-cardboard, web-turn-based, or what? We should all be aware of which mechanics and assumptions we can and can't use, accordingly. --Kevan 19:04, 5 February 2007 (UTC)