The Infinite Dvorak Deck
Cards 9401-9500
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Designer
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Everyone
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Date
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March 2007 and onwards
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Players
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2+
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This is a subpage of a larger deck.
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To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Print this deck
Generate MUSHcode
Generate Lackey export
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This deck is locked. Further cards should not be added - leave feedback on the talk page.
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Action
Target Thing's controller chooses:
They give you control of that thing OR
They destroy that Thing and all their tokens OR
They discard three cards.
Organic Reconstructor
Thing
Action: Exile target living thing. It's owner searches the deck for a living thing, then shuffles the deck.
Ignore the screaming. Its' pain is not real.
Unwilling Sacrifice
Thing
If you are instructed to sacrifice any number of things, you may instead sacrifice Unwilling Sacrifice.
It feels every inscicion and every cut you make. Its' body may be ficticious, but its' pain is very real.
Depraved Harvester
Thing
During your turn, sacrifice a living thing you control, then draw two cards. If you control no living things, discard your hand instead.
Depraved Harvester is not a living thing.
It spends its' days in the fields, looking for the oppertunity to turn on its' master.
Thing
When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it.
This card has had multiple flavortexts, and they're all valid! Pick the one you like from the list below.
Thing
When you play this, gain 9 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.
Action: Break target bottle.
Starting from 99 would be too cruel.
Action
Destroy any number of Things whose rule or flavor texts contain clear punctuation, spelling or grammar errors. If no such Things are in play, draw a card instead.
Thing
When you play this, gain 99 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.
Action: Break target bottle.
"Starting from 99 would be too cruel." -Bucky
Commit Arson
Action
Light target thing on fire.
Deck of Cards
Action
For each card in a standard 52 card deck, create a token with the name of that card and with the subtype card.
Thing
Thing: Each opponent, in turn order, may play an Action that shares a symbol in its cornervalue with this card targeting you or another Thing you control. Then, if Trapped Chest is still in play, draw three cards, gain two Money tokens, create a blank Thing named Gem and put it in your hand, and discard this card.
*click*
Action
Each opponent reveals a non-Thing card from their hand or discards a card. Look at the top card of the deck.
If this is the first card you played this turn, you may play an additional Action this turn.
Thing
When a Thing that shares a symbol in its cornervalue with this card enters play, draw a card. You may immediately play an Action targeting that Thing or its controller. Then discard this card.
*click*
Thing
Opponents with no Altitude can't target you.
Action: Attach this to another Thing you control. While attached, opponents with no Altitude can't target that Thing.
Action
Each opponent reveals three cards from their hand; missing cards are considered to be temporary Actions that read "target opponent discards a non-temporary card". You choose one revealed card for each opponent, and choose whether their owners play them immediately or discard them. If they're played, they can't target you or your Things.
Act of Desperation
Action
As an additional cost, discard your hand.
If you control the fewest number of things, you do not have to pay the additional cost for this action.
Destroy all things.
Symbol of False Hope
Thing
Whoever controls Symbol of False Hope cannot win the game, draws 2 additional cards per turn, and has no maximum hand size.
Action: Target player gains control of Symbol of False Hope. You cannot win until your next turn.
Escalator
Thing
A new game of Dvorak is played alongside this game, except you start that game in control of Escalator face-down.
The active game is whichever Escalator is currently face-up.
If Escalator is destroyed, the game it was destroyed in ceases.
Action: Flip Escalator face-down in this game and face-up in the alternate game.
Thing
Where another card says you can't win the game, ignore all that card's effects.
After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players.
There's a better future. I can see it.
Action
Destroy all tokens except for those of the same type as target token.
Lattice Breeder
Thing - Lattice
All lattices have "Thing: Create a Token with the subtype Lattice."
Shrinkify
Reaction
Play in response to an effect which affects all of something. The effect will only effect one valid target instead.
Knowledge Prison
Thing
Whenever players would discard down to handsize, they instead exile down to handsize.
When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison.
Thing
Opponents' cards can't destroy tokens you control or remove them from play.
At the beginning of your turn, create a copy of a token you control.
Thing
This card can't be the target of Action cards.
Thing: This deals damage equal to the number of cards you drew this turn to target Thing.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Thing
Turn: This deals up to 5 damage distributed as you choose among zero or more Things of target opponent's choice that they control. If none of those Things remain, that opponent discards a card for each 2 points of damage left undistributed.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Clicky Lattice
Thing - Lattice
All Lattices have "N/A:Press a Button. Activate this ability only once per turn."
Flicky Lattice
Thing - Lattice
All Lattices are switches which are in the off state and have "N/A: Change the state of this switch from on or off. Activate this ability only once per turn."
Killswitch
Thing
When this enters play, attach it to target living thing.
Attached thing has "Sacrifice this thing: Press a button."
Action
Give away some of your tokens to other players. Draw cards equal to the number of digits in the number of tokens you gave away.
Oh, a 98-pack of beer? For me? You shouldn't have.
Action
Discard three cards and destroy a Thing OR Destroy a Thing you control and play as many Things as you want OR Discard a card and draw three.
Original effects by Depressi
Action
Replace target Thing with a copy of another target Thing.
from Crystalize (#8151) and Black Goo (#8156)
Lay to Rest
Action
Exile target thing in the discard pile. For each action ability it had, create an action card with the text of that action, and with the name of that thing, except it has "Shard of.." appended to the beginning of the title.
Ulu Coffin
Thing
When a living thing you control is destroyed, you may exile it with 2 time counters on it.
At the beginning of your turn, remove 1 time counter from all cards exiled with Ulu Coffin. Then if any have no time counters on them, return them to your hand.
If Ulu Coffin leaves play, discard all cards exiled with it.
Fall to Silence
Action
All things lose all abilities.
8A
A Blessing And A Curse
Thing
When this enters play, draw 3 cards, then if there are at least 5 other non-token Things in play eliminate each player with a Doom token.
When this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed.
Action
Target player draws two cards. Put two new copies of "Rubble" (#8173) in her hand.
Action
Gain a Hope token and destroy all your Dooms. If you already controlled any Hopes, win the game; otherwise, shuffle this into the deck, excluding the top two cards from the shuffle.
from Dark Prophecy (#8211)
Price Tag
Thing
Players must spend money tokens for each additional action the take or thing they play beyond the first equal to the number of additional actions or things played.
Reduced to Rubble
Action
Destroy target building.
The Empire's Capital
Thing - Building
You cannot lose the game and your opponents can't win the game. You may spend no money tokens instead of spending money tokens.
Thing
Once per turn, you may prevent 1 damage to a living Thing you control.
Action: Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Thing
When Black Monster destroys a Thing, put that Thing in your hand.
Thing: Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Thing
When Red Monster enters play, you may play an additional Action this turn.
Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.
Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card.
from Token Store (#8236) et. al.
Action
Reverse this card's rule text and flavor text and return it to your hand.
Draw a card and destroy a Thing, then restore this card's original rule text and flavor text.
Thing
If you destroy this yourself, destroy another Thing afterwards.
Action+Thing: Destroy this.
from Energy Bar (#8386)
Thing
When Cerulean Monster enters play, target thing you control gains indestructible until your next turn.
Whenever you would play a thing, you may instead trade that thing with target thing an opponent controls.
Thing
Whenver a thing is dealt damage, put a damage counter on it with "At the beginning of each turn, this deals 1 damage to itself" and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."
Action: Deal 2 damage split between up to 2 targets. Then, trigger each damage counter.
SCWUBRG Monster Lair
Thing - Building
Thing: Create a token that's a copy of Blue Monster, Green Monster, White Monster, Black Monster, Red Monster, Cerulean Monster, or Scarlet Monster. You may not create that token if you already control that thing.
Thing
When this enters play, attach it to target Thing you control.
Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.
Thing - Party Member
Action: Reveal a card from your hand that shares a symbol in its cornervalue with target Thing. If you do, destroy that Thing, discard the revealed card, and draw a card.
Action
Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly.
If they don't, their maximum hand size is reduced by four until the end of their next turn. They lose the game if their hand size is reduced to 0 or less this way.
Explosive Stakes
Action
Each player creates a dynamite token with "If this is destroyed, you lose the game. At the beginning of each of your turns, roll 1d20. If you roll a 1, sacrifice this token."
Water Based Location
Thing - Location
Rotate this 90 degrees clockwise: Create 1 Blue Mana token. Activate only if it is not rotated.
At the beginning of each of your turns, if this card is rotated, un-rotate it.
Erect City
Action
Create 5 Building Tokens. Each player creates 2 Building Tokens.
Action
In turn order, each opponent nominates a card from the discard. Move a nominated card to your hand. Whoever nominated it draws a card.
from Bad Life Advice (#8453)
Action
Target opponent discards a random card. If Finishing Blow was the last card in your hand, they discard the rest of their hand too.
from Last Resort(#8498), Closing Remark (#8515) etc.
Thing
Once per round, you may spend two Darts at the start of an opponent's turn so that opponent can't take Actions this turn.
Action: Gain a Nerf Dart token.
from Smoke Screen (#8542) and Poke in the Eye (#8773)
Drain the Library
Action
You have no maximum hand size until your next turn. Draw all of the cards in the deck.
Library of Alexandria
Thing - Epic Building
When you control more than one copy of this card, sacrifice all but one of them.
You have no maximum hand size, Whenever you would draw a card, draw twice that many cards instead.
Cityscape Lattice
Thing - Lattice
All Lattices are buildings in addition to their other types.
Thing
Action: Gain a Food token.
Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action.
"Since you're already out running errands, could you pick up some soup?"
Thing
When this enters play, put the bottom two cards of the deck underneath it face-down, plus one more for each building in the discard pile.
Action: Draw a random card from under this card.
Thing - Epic Building
When you control more than one copy of this card, discard all but one of them.
Action: Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn.
The Infinity Tree
Thing - Epic
When you control more than one copy of this card, sacrifice all but one of them.
Whenever an ability on one of your other things triggers, copy it for each counter on The Infinity Tree, then place 1 recursive counter on The Infinity Tree. You may choose new targets for the copies.
Once Again
Action
Trigger all "At the beginning of your turn" abilities.
Dual Scheming
Thing
Skip all of your turns. You may play cards on other player's turns as though it were your turn. Effects that would trigger during your turn trigger during other player's turns as well.
Thing
Your maximum hand size is increased by 1 for each building you control.
Action: Gain a Crate token, or two Crate tokens if you control another building.
Action: Destroy a Crate you control to draw a card.
Action
Return target building to its controller's hand.
OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck.
7I
"It's Free Real Estate"
Action
Gain control of target location, room, or building.
OR gain a Building token and draw a card.
Jake's Bedroom
Thing - Epic
When you control more than one copy of this card, sacrifice all but one of them.
When you play a card made by JakeTheWolfie, they don't count towards your play limit. Additionally, you may draw a card.
You may sacrifice things you control rather than paying for the cost of effects.
Skyline Skyscraper
Thing - Building
You may play an additional Human thing on your turn. If you do, gain 1 Money token.
Zirr Schoolhouse
Thing - Building
Players may play an additional action on their turn. If they do, draw a card. If they don't, discard a card.
Thing
At the end of each player's turn (after discarding), if that player has fewer cards in hand and in play than the number of non-token Things controlled by their opponent with the fewest non-token Things, that player is eliminated.
Thing
When this enters play, destroy target Thing and draw a card.
When an opponent destroys another Thing, they gain control of this card and draw a card.
When you begin your turn with no cards in hand, you are eliminated.
Thing
When there are 7 non-token Things in play plus 1 for each player, destroy Tower of Toppling. If it is destroyed this way, eliminate each player with the most non-token Things.
Dictate of Prosperity
Thing
At the beginning of each player's turn, both you and that player create a token of a type that you own respectively.
During a player's turn, if they are unable to make at least 3 tokens, you may gain control of a token they control.
ma sewi pi suli epika
Thing
At the beginning of your turn, create 2 Archbishop tokens.
If you control 20 or more holy things, you win the game
Execution
Action
Destroy target sentient thing.
Action
Destroy one of your Things. Gain two Fuel tokens with the text "If you haven't burnt any Fuel yet during your turn, you may burn this to take an extra Action."
From Tanker Truck (#8818)
Action
Gain a Sweater token. Each player without any cloth or clothing or burning Things must sacrifice a flammable Thing, discard two cards or eliminate himself.
From Wrath of Winter and Frostbite (#8836-7)
Action
Play an Action from the discard that you've previously played this game.
From Refrain (#8870)
Trap in the Aether
Action
Exile target thing with 5 time counters on it. At the beginning of that thing's controller's turn, remove a time counter from it. Then, if there are 0 or fewer time counters on it, return it to play under your control.
Lasting Sorrow
Action
Until they are destroyed, each thing has "You cannot win the game."
Zirr Town Hall
Thing - Building
Whenever a player draws a card from another effect, starting with that player, each player votes for one of their opponents. Whoever has the most votes draws a card. If there is a tie, you draw 3 cards.
Action
Gain 2 Food tokens and draw a card. You may destroy a Thing you control to draw 2 additional cards, or 3 if you control a building.
Action
Put up to one building from the discard pile on top of the deck.
Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.
Put Public Library into the previous player's hand. They discard a card.
Action
Instead of playing a Thing this turn, you may remove this card from the game and give it to someone.
- If the playgroup of the player who gave you this card plays another game after this one, and you join them, you may be that player's teammate for that game instead of returning this card to the deck.
05/21/2022
Thing
At the end of your turn, Collector Dragon draws a card.
When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest.
Thing
Instead of drawing a card for your turn, you may draw the bottom Thing in the discard pile. If you do, remove any adjacent cards in the discard pile from the game.
From Study History (#8978), Imperial Archivist (#8984) etc.
Blood Papers
Thing
Each card beyond the first a player plays during a turns has "As an additional cost, sacrifice a living thing."
Counting
Thing
At the beginning of each turn, that player may put a number counter on this thing. If they don't, you and they draw a card for each number counter on this thing, then remove all counters from it.
Difficult Decision
Action
Starting with you, each player votes for Famine or Poverty. For each Famine vote, each player sacrifices a living thing they control. For each Poverty vote, each player sacrifices a non-living thing they control.
Reaction
Play in response to an opponent gaining a token. Gain six copies of that token.
From Sneaky Impersonator (#9017) and Generous Impersonator (#9018)
Action
Draw and immediately discard two cards. Gain one Note token with a sentence of text from each of those two cards.
From Take Notes (#9005, #9034, #9080 and #9081)
Thing
When you play an Action, destroy this. If that Action destroys any Things, save those Things and return them to their owners' hands.
From Spread Ammunition (#9117) and Incendiary Ammunition (#9127)
Steal Notes
Action
Draw a card, then up to 2 target players discard a collective 2 cards. Create a note token with the text from both cards discarded.
Confiscate Notes
Action
Draw a card, then steal from up to 2 target players a collective 2 cards.
Embezzle Notes
Action
Reveal the top 3 cards of the deck. Put one into your hand and the rest into discard, then create a note token with the text of both cards that didn't go into your hand.
Bucky's Chat Room alternate flavortexts
Only one more pack and then it's time for a retrospective!
The 26 retrospective cards will be references to past cards with the same cornervalue letter.
My only previous Retrospective was in the 3801-3900 archive page.
The new Retrospective covers the period from "The Cycle Completes" (#8133) to Tamorisian Boon (#9431)
Zero max hand size is a logical loss condition, but the hand size reducers need to spell it out.
I believe Penumbral Pendulum (#8254) is still the only use of upside-down text in the Infinite Dvorak deck.
Now we need a Brass Monster with an artifacty attack.
Looks like I repeated the nine K corner values. Oops.
Chamber Maid swiped the 0M cornervalue instead of 9M for Love Letter compatibility. She shouldn't outrank the Guard.
The R pack had Money token costs equal to their corner digit. Therefore, 0R doesn't destroy the money.
If I ever do a major retrospective again, I'll alternate between retro and non-retro. Delaying my riff cards for weeks feels bad.
I am open to suggestions for a new cornervalue pattern for next cycle.
No suggestions? More of the same, then.
This card has had multiple flavortexts, and they're all valid! I'll list them when it's archived.