Talk:Constructed booster pack

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Revision as of 04:52, 4 March 2022 by JakeTheWolfie (talk | contribs)
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Needs a minimum deck size or else I can show you an 8-card deck that eliminates everyone else whenever it gets a turn.-Bucky (talk) 07:39, 3 March 2022 (UTC)

Sure. What's your suggestion? 60 cards sounds fine, but it can be made flexible. --JakeTheWolfie (talk) 03:18, 4 March 2022 (UTC)
I'd suggest a 40-card singleton deck. -Bucky (talk) 04:12, 4 March 2022 (UTC)
I do want to give players at least some duplicates in their deck. Maybe have a singleton version alongside the normal one? Also, considering the deck idea down below, I think an absolute minimum should be 15. --JakeTheWolfie (talk) 04:52, 4 March 2022 (UTC)
Although, I am interested in those 8 cards that probably need to be banned --JakeTheWolfie (talk) 03:56, 4 March 2022 (UTC)
I had something like {Boost (#1167) x4, Shoot (#1662) x2 , Blank round (#683), Wrath of Bucky (#98)} in mind. Just keep Shooting, drawing and shuffling 'til you win, the other two cards are there in case the opponent tries something.-Bucky (talk) 04:12, 4 March 2022 (UTC)
Yeah. Applying the Pidgeonhole principle here, you're guaranteed to get at least 1 boost in your opening hand, which can then combo off with any other you have and the game is essentially won on turn 1. There isn't really a good solution other than to ban all unconditional elimination effects. --JakeTheWolfie (talk) 04:52, 4 March 2022 (UTC)