Infinite Dvorak deck
From Dvorak - A Blank-Card Game
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something's ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. "Grenade destroys a soldier" is a meaningless card if you draw it in a game where no soldier cards get drawn - if it's worded more generically as "destroy a living Thing", there's much less chance of it being an unplayable card stuck in someone's hand.
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player's wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
Plentiful
Thing - Positive
When you play this, choose a Token type. Whenever one Token of that type would be created, two are created instead.
Card by unknown(Technopoly deck)
Copier
Thing - Positive
Action: Generate a copy of a Token you own.
Card by Unknown(Technopoly deck)
RTG
Random Token Generatorthing
Every turn, you must create a token under your control. Its type must be one word that does not appear on any title of any card in play or is already a token type in play. If you do not create a token through Random Token Generator on your turn every turn, destroy all things under your control.
Card by fanofphilosophy
Low Ceiling
Thing
If a player has two or more Things in play (including tokens, but not counting this card), they may not play Thing cards.
Card by Kevan
loophole
Thing
Repeal the effects of any card with a title that contains the string "eadache". If the first sentence of this card has any effect, Bucky wins regardless of whether or not e is playing. Leave this card out of the deck when playing.
Card by Bucky
5I
Self-InsertionAction
Name an author. Reveal cards from the deck until you've revealed three from that author, and put them in your hand. Shuffle the rest back into the deck.
Card by Zaratustra
0Z
The Only Winning MoveThing
You skip your turns. Win the game when 3 turns have been skipped in that way.
Card by Zaratustra
U8
Bizarro UniverseThing
While this is in play, read 'discard' as 'draw', 'in play' as 'in hand', 'lose' as 'win', and vice-versa. This card is exempt from its own effect.
Card by Zaratustra
Mana Leak
Thing
If a card has a corner value with a number in it, it can only be played by a player who controls at least that number of Things. If a card has a corner value with an entirely non-numerical corner value, its corner value is considered to be the number of characters in that corner value, for the purpose of this card.
Card by Kevan
Eight Men Down
Action
Every player reveals their hand, and adds together the first digit of their cards' corner values, for each that has one. The player with the highest total wins the game.
Card by Kevan
Purge
Action
Locate all cards in play, players' hands, and the draw and discard piles, that were not present at the beginning of the game. Remove all such cards from the game and shuffle the deck.
Card by Bucky
5V
Flip-FlopThing
At the end of each of your turns, choose a Token you control. Until the end of your next turn, Flip-Flop counts as a copy of that Token.
Card by Bucky
8R
Glowing MeteoriteAction/Thing
If played as an Action, destroy up to three physical Things in play. If played as a Thing, draw an extra card at the start of your turn.
Card by Zaratustra
4U
Think TankAction/Thing
If played as an Action, draw three cards. If played as a Thing, your hand size increases by two.
Card by Zaratustra
6B
FactoryThing
Action: Put three Fire, Smoke, Gunpowder, Iron or Oil tokens in play.
Card by Zaratustra
Credit Card
Thing
When this comes into play, put ten Money tokens into play. When it leaves play, you must either destroy ten Money tokens you control, or destroy all Things you control.
Card by Kevan
Oyster Card
Thing
At the start of your turn, put a Money token into play. At the end of your turn, destroy a Money token you control, if there is still one in play.
Card by Kevan
Birthday Card
Thing
When this comes into play, the player who's birthday is fewest days in the future gains control of it (unless it's a tie). Action: Destroy this card and draw a card.
Card by Kevan
1L
Island of CatanThing
Action: Put three Wood, Sheep, Corn, Ore or Brick tokens in play.
Card by Zaratustra
Infinite Dumpster
Thing
No card can be removed from the discard pile while Infinite Dumpster is in play. If every card except Infinite Dumpster is in the discard pile, you win.
Card by fanofphilosophy
Token War
Thing
Action: Destroy any number of tokens you control, to destroy an equal number of tokens belonging to another player. Any player may use this action.
Card by Kevan
TM
Copyright FightAction
Destroy all cards in play that share names with elements of games more famous than this one.
Card by Zaratustra
3A
Ironic WishAction
Draw as many cards as you want. At the end of your turn, give all cards that were drawn this way and not played to the next player.
Card by Zaratustra
Yellow Pages
Action
Have another player draw four cards and read their titles aloud. Pick one of them and put it into your hand; the other three are discarded.
Card by Kevan
Meme Machine
Thing
Whenever a player plays an Action card, every other player is considered to then play a copy of that Action card (proceeding clockwise).
Card by Kevan
Highlander Sword
Action
Any player with more than one Thing in play must destroy all but one Thing they control. Any player with more than one card in their hand must discard all but one card.
Card by Kevan
5G
Missile BatteryThing
Action: Fold this card into an airplane and throw it. If it hits any Thing, that Thing is destroyed. If it hits any player, that player draws 3 cards.
Card by Zaratustra
The Midas Touch
Thing
All tokens are considered to be Gold tokens (of no other type) while this card is in play.
Card by Kevan
Trapdoor
Thing
The next time a non-Token Thing comes into play, gain control of it and destroy this card.
Card by Kevan
3E
OopsAction
Play in response to a Thing being played. It gets played into the discard pile instead.
Card by Bucky
Nobody Move
Thing
The next time the Action ability of a Thing is invoked, negate that Action, destroy the Thing and destroy this card.
Card by Kevan
Instant Speed
Thing
Whenever a player plays an Action or Thing, any other player may play an Action card "in response" to it; the response Action is played first, followed by the original Action or Thing.
Card by Kevan
Isochron Sceptre
Thing
When Isochron Sceptre comes into play, attach an Action card from your hand to it. Action: This ability has an identical effect to the Action card attached to Isochron Sceptre.
Card by Kevan
Auto-turret
Thing
At the start of each of your turns, destroy a Token belonging to an opponent.
Card by Bucky
Blockade
Thing
At the start of each of your turns, you must destroy two non-Token Things you control; If you cannot, move this card to the discard pile instead. Your Opponents may not draw cards.
Card by Bucky
Destruction Ward
Action
Play in response to a Thing being destroyed. Return it to play under your control.
Card by Bucky
Card Title
Thing
All cards (excluding this one) are now considered to be the fictional colour of your choice. ex: Hooloovoo, Octarine, or whatever you make up. This card's title is now the name of the colour you chose.
Card by Ryan_1729
D7
Reference LibrarianThing
This card counts as a living thing. If any player controls three or more cards that have references to the same book, movie, TV show, comic book, webcomic, short story, song, website, podcast or anything of that nature, they win. Names of card creators are excluded.
Card by Ryan_1729
RF
Reverse fossilization!Thing
Play onto a card. that card now counts as a living thing. If that card is destroyed, destroy this card as well.
Card by Ryan_1729
L2
HijackThing
Play onto any Thing that' played on another Thing. (you keep control of this card)
Action:Move the thing on which this is played onto any other Thing onto which it could be legally played.
Action:Move the thing on which this is played onto any other Thing onto which it could be legally played.
Card by Bucky
Downpour
Action
Every player reveals their hand. Put each Thing card into play under its holder's control; you choose the order in which they come into play.
Card by Kevan
Taxation
Action
For every non-Token Thing in play, its owner must either destroy a Money, Gold or Silver Token they control, discard a card or destroy that Thing.
Card by Kevan
2
Poor HouseThing
Owner takes 1 card from the draw pile if he has only 0 or 1 hand cards after playing a Thing.
Card by Kevan (originally from San Juan)
2S
SwitchThing
Play onto any Thing. While that Thing is face-down, treat it as a Thing with a blank text field.
Action:Flip that thing over.
Action:Flip that thing over.
Card by Bucky
On Vacation
Action
Remove target player from the game. (S)he re-enters play after three other players have taken turns.
Card by Bucky
Tragedy of the Commons
Thing
Maximum hand size for all players is 6 times the number of players minus the total number of cards in the other players' hands.
Card by Bucky
D3
Three drink minimumThing
Minimum hand size is now three. If at the start of your turn you are below the minimum draw until you are at the minimum.
Card by Ryan_1729
M$
LotteryAction
Each player may pay 1 Money token to pick a 6 digit number. A six digit number is then chosen randomly. If any player's number matches the random number they win all the money tokens paid in, plus 10 more. Examples of ways to randomly chose a six digit number are: using random.org, or rolling a die six times. Players should be told how the number will be chosen prior to picking their numbers.
Card by Ryan_1729
HP
HitpointsThing
All players now have 100 hitpoints tokens. Unless another card says otherwise no player may have more than 100 hitpoints tokens. If a player would be eliminated, five of their hitpoints tokens are destroyed. Hitpoints tokens are immune from destruction except for the ways listed on this card.
Card by Ryan_1729
MB
LakituThing
Spiny tokens cannot be destroyed by Action cards. This card cannot be destroyed by Action cards.
Action: Create a Spiny token.
Action: Create a Spiny token.
Card by MagiMaster (Mario Bros. deck)
CON
ApportionmentThing
When voting on new cards, each player has a number of votes equal to the number of his things. A majority wins. If game does not allow proposing cards, discard this card from your hand to draw a card.
Card by fanofphilosophy
Ghostly Form
Thing
If you lose the game with this card in your hand, put it into play and continue playing. If this card leaves play, you lose the game.
Card by Kevan
Token Gesture
Action
Every player chooses a Thing they control, if they have any, and gives it to a different player.
Card by Kevan
Gremlins
Thing
Whenever you play a card that affects another player or their Things, give that player a Gremlin token. Each Gremlin token reduces its controller's maximum hand size by one. Any player may skip their turn to destroy all Gremlin tokens they control.
Card by Kevan (taken from Netrunner)
4J
SalvageAction
The Thing in the discard pile most recently posessed by you is returned to your hand.
Card by Bucky
4I
ForesightThing
Action:Look at the top 2 cards of the deck. You may switch their order. You may do this right before your turn and forfeit an Action during that turn.
Card by Bucky
The Great Token God
thing
When this card comes into play, flip a coin. If heads, you now control all tokens in play. If tails, for one turn, you may create as many tokens as you like, in any type or types. When Token God is destroyed, destroy all tokens.
Card by fanofphilosophy
T8
Junkyard DeedThing
Once this card is in play, the player who controls it may play cards that are in the discard pile on their turn, as if they were in their hand. The player who controls this card may sell it to another player if they wish.
Card by Ryan_1729
Steam Engine
Thing
During your turn, you may discard a card from your hand to gain 5 Energy tokens.
Card by Bucky
Anagrammaton
Thing
If the first letter of each Thing controlled by a player can be anagrammed into a word of five or more letters, that player wins the game. You may not win the turn that this comes into play.
Card by Kevan
Gestalt
Thing
If Gestalt or any card attached to Gestalt is removed from play or from your control, instead destroy Gestalt and all cards attached to it. Action: Draw a card; if it's a Thing, put it into play attached to this card, otherwise discard it.
Card by Kevan
Give Me The Brain
Thing
Players who do not control this card cannot play Actions. Whenever you play an Action, an opponent of your choice gains control of this Thing.
Card by Kevan
D$
Let's make it interestingThing
When someone wins everyone gets to keep their tokens/whatever is being used to represent tokens. Action:Change what is used to represent tokens. If online, everyone receives 2 money tokens
Card by Ryan_1729
7
Everything countsThing
Every card must now count as something. If a card does not say it counts as anything it now counts as the first or last word of its title, whichever the players vote is more appropriate.
Card by Ryan_1729
Rally Call
Action
Every Thing you possess takes its Action if it has one. If a Thing you possess has requirements for it to act that are not satisfied, it is destroyed. Every one of your Things that can act, must act, in any order you choose.
Card by Physics
Mornington Crescent
Thing
Whenever a player plays a card, they must name a London Underground station (other than Mornington Crescent) that has not already been named in this manner. If they cannot, they cannot play the card.
Card by Kevan