Progress Quest deck

From Dvorak - A Blank-Card Game
Revision as of 08:57, 10 October 2008 by Binarius (talk | contribs) (New page: {{Infobox |designer=Binarius |designer2=kr |date=10/10/2008 |players=2 to 6 |status=Proven }} Battle ferocious monsters, master arcane spells, and undertake epic quests in this adaptation...)
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Progress Quest deck
Designers Binarius, kr
Date 10/10/2008
Players 2 to 6
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Battle ferocious monsters, master arcane spells, and undertake epic quests in this adaptation of the seminal RPG Progress Quest. Gameplay has been streamlined to eliminate the tedium of keeping track of attribute stats, armor classes, gold, etc., while remaining as true as possible to the original.

Special Rules

Levels

Every player begins at Level 1.  When a player has an amount of Experience equal to their Level, their Level increases by one and their Experience resets to zero.

Equipment, Quests, and Spells

Every player may control a maximum of one of each type of Equipment (Weapon, Weapon Mod, Shield, and Shield Mod) and one Quest.

A player may only play a Spell or Equipment card if they have gained a level during their current or last turn, or if another card instructs them to.

If a player has no Weapon card, their weapon is a Sharp Stick with strength 1. Sharp Sticks may not take Weapon Mods.

Characters and Monsters

At the beginning of the game, search the deck for a Character card and put it into play under your control; it is an indestructible Thing. The other Character cards can be played in the same way as Monster cards. The numbers in a Monster or Character card's cornervalue are the Weapon and Shield strengths, respectively, required to play that card.

Finding Cards

When a player is instructed to "find" a card of a given type, they must draw cards until they draw one of that type, reveal the others, and shuffle them back into the draw pile.


Card List

10/7
Demicanadian Runeloremaster
Action - Character
Gain 5 Experience. Play or find a Spell or Equipment card.
10/7
Double Hobbit Fighter/Organist
Action - Character
Gain 5 Experience. Play or find a Spell or Equipment card.
10/7
Dung Elf Mage Illusioner
Action - Character
Gain 5 Experience. Play or find a Spell or Equipment card.
10/7
Eel Man Ur-Paladin
Action - Character
Gain 5 Experience. Play or find a Spell or Equipment card.
10/7
Gyrognome Birdrider
Action - Character
Gain 5 Experience. Play or find a Spell or Equipment card.
10/7
Skraeling Robot Monk
Action - Character
Gain 5 Experience. Play or find a Spell or Equipment card.
1/0
Bunny
Action - Monster
Gain 1 Experience.
1/0
Pixie
Action - Monster
Gain 1 Experience.
1/0
Octopus
Action - Monster
Gain 1 Experience.
1/0
Koala
Action - Monster
Gain 1 Experience.
1/0
Gelatinous Cube
Action - Monster
Gain 1 Experience.
1/0
Unicorn
Action - Monster
Gain 1 Experience.
1/0
Ogre
Action - Monster
Gain 1 Experience.
1/0
Berserker
Action - Monster
Gain 1 Experience.
1/0
Blink Dog
Action - Monster
Gain 1 Experience.
2/0
Owlbear
Action - Monster
Gain 2 Experience.
3/0
Bone Devil
Action - Monster
Gain 2 Experience.
3/0
Anklyosaurus
Action - Monster
Gain 2 Experience.
4/0
Wyvern
Action - Monster
Gain 2 Experience.
4/0
Catoblepas
Action - Monster
Gain 2 Experience.
1/3
Mind Flayer
Action - Monster
Gain 2 Experience.
5/2
Beer Golem
Action - Monster
Gain 3 Experience.
6/1
Purple Worm
Action - Monster
Gain 3 Experience.
6/2
Cheese Elemental
Action - Monster
Gain 3 Experience.
7/3
Baluchitherium
Action - Monster
Gain 3 Experience.
12/10
Ice Dragon
Action - Monster
Gain 8 Experience. Play or find a Spell or Equipment card.
11/12
Chromatic Dragon
Action - Monster
Gain 9 Experience. Play or find a Spell or Equipment card.
13/12
Shadow Dragon
Action - Monster
Gain 10 Experience. Play or find a Spell or Equipment card.
4
Mace
Thing - Weapon
6
Longsword
Thing - Weapon
8
Peenarm
Thing - Weapon
9
Poleadze
Thing - Weapon
10
Bandyclef
Thing - Weapon
Destroy your Weapon to play this card.
+3
Flaming
Thing - Weapon Mod
+4
Invisible
Thing - Weapon Mod
+5
Vorpal
Thing - Weapon Mod
3
Scutum
Thing - Shield
6
Pavise
Thing - Shield
7
Tower Shield
Thing - Shield
8
Baroque Shield
Thing - Shield
10
Magnetic Field
Thing - Shield
Destroy your Shield to play this card.
+3
Fine
Thing - Shield Mod
+4
Elven
Thing - Shield Mod
+5
Holy
Thing - Shield Mod
Deliver this chicken
Thing - Quest
When you have gained 5 Experience since playing this card, destroy it and play or find a Spell or Equipment card.
Exterminate the Stegosauri
Thing - Quest
When you have gained 5 Experience since playing this card, destroy it and play or find a Spell or Equipment card.
Fetch me a plank
Thing - Quest
When you have gained 5 Experience since playing this card, destroy it and play or find a Spell or Equipment card.
Placate the Bacon Elementals
Thing - Quest
When you have gained 5 Experience since playing this card, destroy it and play or find a Spell or Equipment card.
Seek the Ostentatious Candelabra
Thing - Quest
When you have gained 5 Experience since playing this card, destroy it and play or find a Spell or Equipment card.
Deliver this towel
Thing - Quest
When you have gained 5 Experience since playing this card, destroy it and play or find a Spell or Equipment card.
Exterminate the Wyverns
Thing - Quest
When you have gained 5 Experience since playing this card, destroy it and play or find a Spell or Equipment card.
Fetch me a bandage
Thing - Quest
When you have gained 5 Experience since playing this card, destroy it and play or find a Spell or Equipment card.
Placate the Cloud Giants
Thing - Quest
When you have gained 5 Experience since playing this card, destroy it and play or find a Spell or Equipment card.
Seek the Arcane Gimcrack
Thing - Quest
When you have gained 5 Experience since playing this card, destroy it and play or find a Spell or Equipment card.
Seasick
Thing - Spell
Required level: 5. Action: Target opponent discards a card.
Inoculate
Thing - Spell
Required level: 5. Action: Negate the effects of target spell against you until the end of your next turn.
Rabbit Punch
Thing - Spell
Required level: 6. Action: Target opponent must discard a Monster card if they have one; you receive the Experience indicated on the card if your weapon and shield are good enough, or 1 Experience otherwise.
Ursine Armor
Thing - Spell
Required level: 6. Action: Your shield gains +1 (maximum +5).
Eye of the Troglodyte
Thing - Spell
Required level: 7. Action: Look at target opponent’s hand.
Hastiness
Thing - Spell
Required level: 7. Action: If target opponent attempts to play any Action or Thing on their next turn, they have a 50% chance of failing. Limit once every two turns.
Braingate
Thing - Spell
Required level: 8. Action: Negate any continuing effects of a spell cast on you since your last turn.
Invisible Hands
Thing - Spell
Required level: 8. Action: Discard a card. Look at the top three cards in the draw pile and rearrange them in the order of your choice.
Slime Finger
Thing - Spell
Required level: 9. Action: Target Mod gains -1; if target Mod has +0, destroy it.
Big Sister
Thing - Spell
Required level: 9. Action: Choose an opponent. At the beginning of their turns, they may not draw cards; instead, you draw a card and then give them a card from your hand.
Magnetic Orb
Thing - Spell
Required level: 10. Action: Put a Weapon or Shield in your hand face-down under Magnetic Orb. Action: Exchange any card under Magnetic Orb for a card of the same type in play; any opponent may discard a card to negate this Action. If Bandyclef or Magnetic Field is under Magnetic Orb, destroy Magnetic Orb.
Lockjaw
Thing - Spell
Required level: 10. Action: Shuffle target spell with a level less than or equal to yours into the draw pile unless its controller discards a card to return it to their hand.
Spectral Miasma
Thing - Spell
Required level: 11. Action: Opponents may not draw cards at the beginning of their turns. This effect has a 50% chance to lapse at the end of their turns. Limit once every three turns; may not be recast until all opponents have recovered.
Revolting Cloud
Thing - Spell
Required level: 11. Action: Every player discards a card. Opponents’ weapons and shields gain -2 for their next turn.
Infinite Confusion
Thing - Spell
Required level: 12. Action: During their next two turns, every player must choose a card randomly from their hand and either play or discard it.
Astral Miasma
Thing - Spell
Required level: 15. Action: Opponents may not cast spells or attack monsters. This effect has a 50% chance to lapse at the end of their turns. Limit once every three turns; may not be recast until all opponents have recovered.