Simplistic Wargame with four stats S.E.R.M.

From Dvorak - A Blank-Card Game
Revision as of 09:37, 26 August 2011 by Coprolite Golem (talk | contribs)
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Advanced Squid Leaver
Designer Coprolite Golem
Date 2010
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

"The squid must be left!" - Intercepted enemy transmission (meaning has not yet been decrypted).

Simple skirmish rules for a handfull of cards - aka "soldiers" per player.

Special Rules

Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move).

Shoot - roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative would then pass to the next player in a clockwise order.

Endure - Explained above (only ever used in response to being the target of a Shoot activation).

React -

Move -

Card List

Machine Gunner
Soldier
Shoot2 Endure1 React0 Move1
Armor Plated
Soldier
Shoot1 Endure2 React0 Move1
Assault Commando
Soldier
Shoot1 Endure0 React1 Move2
Ranger
Soldier
Shoot1 Endure1 React1 Move1
Commander
Soldier
Shoot1 Endure1 React2 Move1