Arcane powers deck
Arcane powers deck | |
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Designer | GameMaker5 |
Date | 28/10/2010 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
The game is just a few people playing powerful spells and [if there are more than 2 players] forming alliances. It sounded fun so I hope you enjoy it
Special Rules
If an alliance is formed then no member of said alliance may attack another member of the alliance.
There is no limit of the amount of spells that may be used during the game
If a spell mentiones missing the opponent then flip a coin to see if it hits.
Players start with 100 points of health. No more,no less.
Card List
{{card |title=Fireball |type=Spell |text=Do 10 points of damage to your opponent. >> Upon this man I start a flame, Let this man feel a burning pain.
{{card
|title=Ice Shard
|type=Spell
|text=Freeze your opponent so that they cannot cast spells for 2 turns.
>> Freezing him is my aim,
Where he stands he shall remain
{{card |title=Forked Lightning |type=Spell |text=Inflict 15 points of damage to your opponent. >> With a crackle and a flash, Turn this man into ash
{{card |title=Tornado Clap |type=Spell |text=Yoour opponent gets sent flying inflicting 5 points of damage. >> A wind is swirling,whirling round, It lifts this man up off the ground
{{card |title=Divine Healing |type=Spell |text=Heal 20 points of damage. >> With loss of pain, Strenght I gain
{{card |title=Undying rage |type=Spell |text=All attacks do double damage for the rest of the game. >> I call upon my undying rage, To make me a more powerful mage
{{card |title=Shield |type=Spell |text=Take no damage for the next 5 turns. You can still use spells. >> No damage penetrates my dark blue shield, Which for the moment remains on the field.
{{card |title=Meteor Shower |type=Spell |text=All players [including caster] takes 40 points of damage. >> Earths gravity calls forth a shower, A shower of amazing power.
{{card |title=Multiply |type=Spell |text=4 doppelgangers appear and the opponent must find the real you.Any attack on the doppelgangers results in no damageinflicted on the caster >> To keep me safe 4 clones I call, They look like me, No differnce at all.
{{card |title=Nightfall |type=Spell |text=All players become hard to see and threfore spells may miss. >> The sun goes down the field is dark, Many spells will now miss their mark.
{{card |title=Ominous Haze |type=Spell |text=The caster and his alliance becomes hidden. >> A purple cloud of smoke will fall, The smoke will now hide us all.
{{card
|title=Earthquake
|type=Spell
|text=All players lose 1 random card and lose 5 points of health.
>> Make the rocks,the mountains shake,
I call upon a powerful earthquake
{{card |title=Slow Motion |type=Spell |text=Time slows for 3 turns giving the caster a 50/50 chance of dodging any spells cast at him. >> To dodge attacks that are in their prim, please slow down the sands of time.
{{card |title=Sonic Boom |type=Spell |text=A loud sonic boom sends all players flying inflicting 20 points of damage. >> Create a loud noise within this room, The noise is as loud as a sonic boom.
{{card |title=Snow Storm |type=Spell |text=Heavy snow falls on the field boosting frost attacks by 15 points. >> The weather today seems so warm, So I call forth a cold snow storm