You are in a box. BWAHAHAPenguins!
Special Rules
You can play 3 cards each turn. At the end of your turn, discard or draw until you have 5 cards.
Cards with the type "Extra" are kept in a separate pile away from the main deck, because they always only come into the game when another card says so. Example: The Trigger Bomb has you take the Trigger, which is an extra, to give to a Living thing so that they can trigger the bomb when they want to. Having the trigger in a separate deck of extras makes it easier to find. Trigger only has an effect when you use Trigger Bomb, so there's no reason to put it in the main deck. When you discard an Extra, just put it back in the Extras pile.
Gravity
Gravity starts pointing to the oldest player. Whenever any cards are not on the floor (floor: the edge to which gravity is pointing) or stacked on other cards, they immediately "fall" the way gravity points. Immediately doesn't mean at the end of your turn or whatever. It means IMMEDIATELY.
Stuff you need
1. A game board, from whatever games you own. Square works best. It's the box! 2. A d6.
Terminology
space: to count spaces place cards from the discard pile side-to-side next to the card that will move or whatever. 1 space is the width or length of a card, depending on which way the card needs to move. next to: within 1 space of.
Thing-Living
Living things are controlled by the player who played them (duh) and are able to turn themselves right-side-up when the box turns, so they remain with their bottoms pointed toward their owners and are considered to be right-side-up whatever the gravity is. If a living thing falls at least 5 spaces, or something falls at least 5 spaces onto it, it goes splat and is destroyed. Living things must be played into the corner directly to the player's left. All living things (unless they say otherwise) have the following abilities even though they don't say it: "Action (move): roll a d6. This card may move up to as many spaces as rolled." "Action (turn): if this card is next to an object it may rotate it 90 degrees." "Action (push): if this card is next to an object it may push or pull it 1 space." If an object is right next to a living thing, when the living thing moves it may use one of it's move spaces to climb up the object, then another to go sideways onto the object. It can only climb up 1 space at a time though. Example: Aragog wants to move. He rolls a 3. But a crate's in his way. The crate has nothing on top of it, so Aragog can use a move to climb one space up it, and then use another move go right, so now he's on top of the crate with 1 move left.
Thing-Object
Objects don't do much by themselves, but things that touch them are often effected somehow. If a Thing-Object-Fragile falls at least 3 spaces, or something falls at least 3 spaces onto it, it shatters (and is destroyed). Some cards have special things that happen when they shatter, called "shatter effects", so you will see things like "Shatter: all cards within 3 spaces are destroyed." That would be for a bomb or something. Objects may be played on any unoccupied space on the board.
Card List
Turn right
Action
The box turns right. Switch gravity to the next side counter-clockwise.
Turn right
Action
The box turns right. Switch gravity to the next side counter-clockwise.
Turn right
Action
The box turns right. Switch gravity to the next side counter-clockwise.
Turn right
Action
The box turns right. Switch gravity to the next side counter-clockwise.
Turn right
Action
The box turns right. Switch gravity to the next side counter-clockwise.
Turn left
Action
The box turns left. Switch gravity to the next side clockwise.
Turn left
Action
The box turns left. Switch gravity to the next side clockwise.
Turn left
Action
The box turns left. Switch gravity to the next side clockwise.
Turn left
Action
The box turns left. Switch gravity to the next side clockwise.
Turn left
Action
The box turns left. Switch gravity to the next side clockwise.
turn over
Action
The box turns upside-down. Switch gravity to the opposite side.
turn over
Action
The box turns upside-down. Switch gravity to the opposite side.
turn over
Action
The box turns upside-down. Switch gravity to the opposite side.
turn over
Action
The box turns upside-down. Switch gravity to the opposite side.
turn over
Action
The box turns upside-down. Switch gravity to the opposite side.
Albino Freddy
Thing-Living
His friends call him Phil. Nobody quite knows why.
Jill of the cheese cracker
Thing-Living
...
Anonymouse
Thing-Living
Not a typo.
Aragog
Thing-Living
It's hard not to get teased for a name like that. Especially if you're NOT a giant spider.
Talking muffin!
Thing-Living
OMG! A talking muffin!
Motion Bomb
Thing-Object-Fragile
Shatter: destroy all cards within 3 spaces. Cannot shatter the same turn it is played.
Super Motion Bomb
Thing-Object-Fragile
Shatter: destroy all cards within 5 spaces. Cannot shatter the same turn it is played.
Sensitive Motion Bomb
Thing-Object-Fragile
Shatter: destroy all cards within 3 spaces. SMB only has to fall 1 space to shatter. Any time a card is next to SMB, SMB shatters. Cannot shatter the same turn it is played.
Trigger Bomb
Thing-Object-Fragile
When you play Trigger Bomb, give the Extra "Trigger" to a living thing. The owner of that living thing may, on their turn, set off Trigger Bomb, which then destroys all cards within 3 spaces, and itself. When Trigger Bomb is set off, or the living thing carrying trigger is destroyed, discard Trigger. Can't be triggered the same turn it's played.
Trigger
Extra
Instructions on Trigger Bomb.
Crate
Thing-Object
For stacking stuff.
Crate
Thing-Object
For stacking stuff.
Crate
Thing-Object
For stacking stuff.
Crate
Thing-Object
For stacking stuff.
Crate
Thing-Object
For stacking stuff.
Hover crate
Thing-Object
Hover crate does not fall.
Hover crate
Thing-Object
Hover crate does not fall.
Hover crate
Thing-Object
Hover crate does not fall.
Hover crate
Thing-Object
Hover crate does not fall.
Hover crate
Thing-Object
Hover crate does not fall.
Birdy
Thing-Living
Birdy does not fall, and can move up and down as well as left and right.
Bazooka Bubblegum
Action
Give the Extra "Bazooka" to a living thing.
Bazooka
Extra
The living thing who has Bazooka starts with 5 ammo counters. They may, once a turn, discard an ammo counter to shoot (destroy) a card. To shoot, you must be able to trace a straight line, from the shooter to the target, that doesn't go through any other cards. When the shooter has no more ammo counters, or is destroyed, discard Bazooka.
The Terrible Turbo Slug
Thing-Living
when TTS moves, double the die roll.
Give The Gift Of Frying Pan
Action
Give the Extra "Sleep" to a living thing.
Sleep
Extra
The living thing with this card may, once a turn, knock out an adjacent living thing, which is then considered "asleep". Sleeping living things cannot use their abilities. Any living thing next to a sleeping living thing may "wake it up".
Snooze
Action
Give the Extra "Sleep" to a living thing. Sleep must be used immediately. After it is used once, discard Sleep.
Nothing
Extra
This will never be used in a game. Thanks for looking through my cards!