Additional Rules - Physical Challenge
This is an additional set of rules for Dvorak that should be widely applicable. It assumes that you have already read the rules and glossary for Dvorak. These rules add onto those rules, rather than replacing them. Mostly it defines terms that can be used across multiple games. To use these in your game:
- Put a note at the top of the rules for your game that links here, and says that the "Set Subtype Rules" also apply to your game
- Write your additions and/or modifications to these rules, highlighting modifications either in their own section, or in italics or bold in the body of your rules. Some sections of these rules may be inapplicable to your game. For example, you might state "All Set Subtype Rules rules regarding Equipment are irrelevant to this game, as there are no equipment cards".
These rules were not used by anyone as of the original time of writing, but they were created by surveying all the Dvorak CCG rulesets on the site which had more than 10 cards defined, and attempting to abstract out the common themes. Hopefully they should provide some common terminology for a subset of Dvorak games.
Attributes
Some of the actions and things below specify using an attribute. They will specify possible values (or just "numeric") for these attributes, and the default, which is what will be assumed if the attribute is omitted. Attributes will most likely appear something like:
Unique: Yes
Most games will define their own additional attributes.
Things
There are multiple subtypes of "Thing".
- Unit
- Equipment
- Location
- Resource
- Effect
- Goal
Any more specific subtypes than these should either be expressed as subtypes (eg. "Thing - Unit - Hero"), or attributes, such as "Alignment" (covers holy/unholy, good/evil, benificial/malignant/neutral), "Natural terrain" (covers Aquatic/Aerial/External), Level (a numeric value), and the like.
Attributes for Things
- Unique: This attribute means that only one of this type of card can be in play within the defined area at any given time. Possible values include:
- No (this is the default, and means it's not unique)
- All Players (anywhere that is visible to all players)
- One Player (in the play area for any given player)
- Deck (there should only be one in the deck)
- Hand (if you have multiples, discard -- this is not a recommended option, as it makes it easy for players to cheat)
Unit
Units generally represent self-aware entities, often with offensive and defensive capabilities. Subtypes might include Hero, Animal, Vehicle, Plant, and the like.
Location
Location has its own subtypes:
- Terrain
- Site
- Construct (ie. Building, Mine, Ship)
In some games, Sites could be played on Terrain, and Constructs on Sites.
Equipment
Equipment is generally played on a Unit or Terrain.
Equipment Attributes
- Plays on: This attribute determines what other cards the equipment can be played on. Possible values include:
- Unit (default) -- specific subtypes can be mentioned
- Location -- specific subtypes can be mentioned
Resource
Depending on the game, these could be anything from gems/gold/silver/copper to flax/bricks/ore/lumber.
Effect
This is a thing that creates an ongoing effect. It can be either continual (ie. active until that card is taken out of play), or action (requires use of an action to make the effect happen).
Goal
Action
There are also multiple types of actions.