Invader Zim is attempting to destroy the Earth! Dib must stop him! Gaz is going to play video games!
Special Rules
Things
There are two subcategories of things in addition to generic things.
Persons are goal cards. Each person has a unique victory condition. The player that controls a person whose condition is satisfied wins the game. Unless some card says otherwise, a player can only control one person at a time.
Alien Tech functions like any other thing, but some cards affect only Alien Tech instead of generic things.
Gear
In addition to the cards, you will need a coin for flipping.
Other Rules
When a thing is destroyed all things on that thing (including all things on those things) are destroyed as well. For example, if The PAK is on Dib, Dib is on The Skool,
and The Skool is destroyed, all three are destroyed. (Since The PAK is destroyed, it's ability can't be used.)
Notes
This deck has been partially tested, but never thoroughly. It seems to play alright, if a little slowly. Currently, too many cards are focused on only one goal.
Currently there are several cards I'd like to add, but I don't really know what to do with them:
- Lawn Gnomes
- Shloogorgh
- Sizz-lorr
- The Tallest
- The Massive
- Mars
- Gym
- Mortos der Soulstealer
- Tak
- Minimoose
- The Spooky Chihuahua
- Robot Parents
- Brain Leech (Is that what it was called?)
- The "Resisty"
- Prisoner 777
- Spelldrive
- And many other things I missed...
Feel free to add new cards (especially those above) but any changes to existing cards should be discussed. Also, the existing cards use very technical body text. Please try to maintain this style. (In this deck's creator's opinion, this prevents any confusion over what the card does without ruining the sense of humor.) However, if you think you can make the text clearer, feel free to try.
Invader Zim and the characters therein belong to Jhonen Vasquez (or should).
Have Fun!
Card List
Zim
Thing - Person
If Destroy the World is played, the controller of this card wins the game.
Stupid, stinking humans.
Dib
Thing - Person
If Alien Autopsy is played, the controller of this card wins the game.
Ms. Bitters, I think a pencil is lodged in my brain. Can I go to the nurse?
Gaz
Thing - Person
If the controller of this card also controls a Game Slave 2 and a copy of Piggy Hunter, they win the game.
The pig... COMMANDS ME!
Miss Bitters
Thing - Person
If the controller of this card also controls The Skool, Zim, Dib and Gaz, they win the game.
Children, your performance was miserable. Your parents will all receive phone calls instructing them to love you less now.
Destroy the World
Action
This can only be played if you control Zim, Voot Cruise, Master Plan and Doomsday Device.
Now do you understand my latest and most brilliant plan for earth conquest Gir?
Voot Cruiser
Thing - Alien Tech
Warning? How could that be? Nothing threatens an Irken voot runner!
Master Plan
Thing
This can only be played on Zim. At the end of your turn, destroy this card if Photographic Evidence is in play.
Back to my filthy evil I guess.
Voot Carrier
Thing
Action: Return the Voot Cruiser from the discard pile to your hand. This card now counts as Alien Tech.
Hmmm. Computer, disguise the carrier. Something less conspicuous.
Bees
Action
Destroy an Alien Tech thing other than GIR.
Surely that was no human bee! Once I take care of the humans I will began my war against... the bees!
Alien Autopsy
Action
Play this only if you control Dib, The Swollen Eye and Photographic Evidence.
You know Zim, when the nurse examines you, she'll notice that you don't have human organs. Then its just a short step to a hospital and from there to an alien autopsy table...
The Swollen Eye
Thing
At the end of your turn, flip a coin. If it is tails, return The Swollen Eye to your hand.
Agent Mothman, your fellow Swollen Eyeball members agree to see this presentation of yours at 8:00 sharp tonight.
Photographic Evidence
Thing
Play this only if some other player controls Zim and some Alien Tech thing.
Crop circles magazine's gonna put me on the front cover! Somebody, take one with me standing next to it!
Zim's Disguise
Thing
This can only be played on Zim. Alien Autopsy and Photographic Evidence cannot be played while this is in play.
Master? Where did you go? Where are you?
Game Slave 2
Thing
Play this only if you control Batteries and The Mall.
And this time, they're back by the awesome power of the Game Slave 2!
Piggy Hunter
Thing
This can only be played if you control Money and The Mall.
Check out these actual game screens.
Batteries
Thing
But I haven't reached the save point yet! I have to see the zombie hog! Need... batteries!
Money
Thing
On sale for $19.99 at all Digital Fun pit locations. Lines are forming now!
The Mall
Thing
Play this only if you control Gaz and at least one other person is in play.
Hey, Dib. I think I saw a Chupacabra or something going into that parking garage.
Iggins!
Action
Take control of target non-person thing.
You'll never be a better gamer than me! Play all you want! I'll always be better! Always!
The Skool
Thing
Any person can be played on The Skool without the usual restrictions on the number of person cards that a player can control. Person cards on The Skool cannot be used to win the game.
Action: Move target person you control onto The Skool.
Action: Move target person off of The Skool, as long as you do not already control a person not on The Skool.
Room with a Moose
Action
Destroy all person cards on The Skool.
Moosey fate, say moosey fate!
Skoolbell
Action
Move target person onto The Skool. The controller of The Skool gains control of that person. Play this card only if this is possible.
Bologna DNA
Action
Destroy Dib.
Out of Soda
Action
Destroy Gaz.
Lice
Action
Destroy Miss Bitters.
Germs
Action
Destroy target person.
Giant Water Balloon
Action
Play this only if you control the Voot Cruiser. Destroy target thing.
Screaming Temporal Doom
Action
Play this only if you control a person. Destroy target person and the person you control.
Professor Membrane
Action
Return one card from the discard pile to your hand.
Operation Impending Doom II
Action
Shuffle the discard pile (including this card) back into the draw pile, then draw one card.
Obey Pustulio
Action
Look at target player's hand. Take one card from their hand and put it in yours.
Skip Skool
Action
If you control Zim, outside of The Skool, choose one: Return Master Plan from the discard pile to your hand OR destroy Photographic Evidence. If you control Dib, outside of The Skool, return Photographic Evidence from the discard pile to your hand.
Irken Persuasion
Action
Look at target player's hand. They must discard one card of your choice.
Bloaty's Pizza Hog
Action
Each player must discard a number of cards, at random, equal to the number of person cards they control.
Hobo 13
Action
Draw two cards. Flip a coin. If it's heads, discard a card. If it's tails, discard a card at random.
Ultra-Peepi
Action
Destroy target non-person thing.
Mall Security
Action
Play this card only if The Mall is in play. Target player must discard a card.
Space Meat
Action
Counter Germs or destroy Germ-Spotting Micro Goggles. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.
The Great Foodening
Action
Target player loses their next turn. Flip a coin. If it's tails, you also lose your next turn.
Space Time Object Replacement Device
Thing - Alien Tech
Action: Choose a player. Give a thing you control to that player, then take a thing that player controls. Flip a coin. If it is tails, destroy this card.
Megadoomer
Thing - Alien Tech
Action: Destroy this card. Target player must discard one card at random.
Nanosub
Thing
Action: Destroy this card. Gain control of target person.
The PAK
Thing
Play this card only on a person. That person cannot be destroyed while this is in play.
Robotic Eyes
Thing
Action: Destroy this card. Target player must discard their hand and then draw five cards.
Germ-Spotting Micro Goggles
Thing
Play this card only on a person. Germs cannot be played on that person. At the beginning of that person's controller's next turn, they must destroy this card and skip the rest of their turn.
GIR
Thing - Alien Tech
Action: Flip a coin. If it's heads, destroy target thing. If it's tails, destroy this card.
GIR's Disguise
Thing
This can only be played on GIR. GIR does not count as Alien Tech if this card is in play.
Duty Mode
Thing
Play this only on GIR. If using GIR's action would destroy GIR, destroy this card instead.
Junk Food
Action
Play this only if Duty Mode is not in play. Prevent GIR from destroying a card. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.
Rubber Piggy
Action
Choose one: prevent GIR from destroying a card OR destroy Duty Mode. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.
Deadly Waves of Stupidness
Action
Play this only if GIR is in play. Target player must discard two cards at random.