Modular Plagiarism

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This is probably the best game ever about plagiarism.

Play it! You'll love it!

  1. st move, plagiarise The Writer CCG Card Set
  2. nd move, intertextualise it!

Summary

The Modular Plagiarism CCG Set is a deck plagiarised by as a response to Joshua Keezer's 365plus.org web blog.

Prerequisites

All players need to have a deck of at least 40 cards. No more than 4 of the same card can be included in the deck.

Setup

Each player shuffles and draws five cards from their deck. The player with the smallest deck starts. In the case of a tie, the youngest player goes first.

Turns

Each turn, the active player draws one card and plays one card to either expand their current story, market an existing story, plagiarise another players story or disrupt another player.

Special Rules

Premise cards cannot be played once an Opening, Middle, or Ending has been played for the current story.

A story cannot be published until it contains an Opening, Middle, and Ending, and at least one Character card. Once a story is published, it can be plagiarised by other players.

A player's current number of Readers is determined by the total points in the upper right "Reader" box plus any modifiers for all of their published stories plus any bonuses or penalties added in from Marketing cards.

Published stories earn +50 Readers if the Opening, Second Act, Ending, and all Character cards are the same genre.

Winning the Game

If any player has over 1,000 Readers at the end of the current turn, they are the winner. If any player is unable to draw a card at the start of their turn, the player with most Readers wins.

Card List

25
Basic Romance
Premise
Immune to Plagarism. +25 Readers if only 2 Characters.
Boy meets girl. Girl hates boy. Boy marries toaster.
Card by reccasquirrel
0
Text of Revolutionary Theory
Premise
Immune to Plagarism
Arise Ye Starvlings from your slumbers
Card by Leutha
10
Tavern Meeting
Opening
Fantasy; Immune to Plagarism.
This cliche story opening is used by fantasy authors everywhere.
Card by reccasquirrel
100
A Year In Thought
Middle
Nonfiction; -20 Readers for every Character beyond the 1st.
"It wasn't until I spent a year at the monastery that I learned I had two thumbs."
Card by reccasquirrel
50
Earth Explodes!
Ending
Sci-Fi; +50 Readers when story has an Antihero.
The hero doesn't always win.
Card by reccasquirrel
0
Plot Hole!
Action
Target story segment is worth 0 Readers until removed.
"But that character died in Chapter 3!"
Card by reccasquirrel
5
Scene Rewrite
Action
Replaces target Plot Hole
Card by reccasquirrel
20
Self-Insertion
Character
This card is worth -20 Readers if played on a genre story.
Is it a Mary Sue if it really happened?
Card by reccasquirrel
5
Mischievous Pixie
Character
Fantasy; Antihero; +5 Readers if story contains at least 2 Characters
Some characters are better off dead.
Card by reccasquirrel
0
Self-Publish
Action
Story can only be the target of a Marketing card once.
Desperation can lead to foolish decisions.
Card by reccasquirrel
-10
Troll Review
Marketing
This card does not count towards Marketing limits.
"UR BOK SUXS PONY DUNG LOL!"
Card by reccasquirrel