Get the right mix of heroes, villians, quality production staff and imaginative plot-lines, administer a little sabotage here and there, and you might just be able to keep your comic on the shelves while your rivals falter.
Special Rules
Audience Appreciation
Writers, Heroes, Villains, Plotlines and the Cute Talking Robot all have Audience Appreciation (AA) ratings; a positive or negative number. These are added together to determine a comic's AA rating, for cards such as "Low Sales Figures".
Staff
You can only have one Artist working for your comic at a time, and no more than two Writers. If you ever exceed these limits, you may sack (that is, send to the discard pile) excess staff of your choice.
Issue Die
You'll need a six-sided die to represent the Issue number (it's the same for all Players); it starts at "1" on the first Player's turn, and is incremented at the start of each of their next turns (going back to "1", after "6").
Exit Issues
Some cards automatically leave at the start of certain Issues. "e4" would mean that the card exits at the start of Issue 4 of its owner's comic. (Multiple numbers mean that the card leaves as soon as either of those Issues turns up).
Card List
Complex Writer
Thing - Staff +3
Easily bored, the Complex Writer is destroyed if you control less than three characters.
Detailed Artist
Thing - Staff +4
Gothic Artist
Thing - Staff +2
Guest Artist
Thing - Staff +5) (e1/4
Guest Writer
Thing - Staff +5) (e2/5
Happy Writer
Thing - Staff +2
When you play this card, you may give control of it to an opponent. When you play Happy Writer destroy any Villains the owner controls. The owner may not play any further Villains.
Inventive Writer
Thing - Staff +2
Action: Draw a card.
Manga Artist
Thing - Staff +3
Plagiarist
Thing - Staff +X
X is equal to any opponent's Writer's AA score (you may reselect a Writer at any time) minus one.
Terrible Writer
Thing - Staff -4
When you play this card, you may give control of it to an opponent.
Archer
Thing - Hero +2
Though not overwhelmingly popular Archer has a very loyal following. If he leaves the comic or is 'Updated For The 21st Century' you get AA-2 until the end of the next issue.
Card by Sandy
Aquaman
Thing - Hero -2
When you play this card, you may give control of it to an opponent.
Captain Washington
Thing - Hero +0/+4
If you control Major Molotov, Captain Washington's AA is +4, if not it's +0.
Mantisman
Thing - Hero +4
Migou
Thing - Hero +2
Card by Sandy
Nighthunter
Thing - Hero +5
If you have Nighthunter in your comic you may only have one other Hero, as a sidekick.
Card by Sandy
Scarlet Princess
Thing - Hero +3
Card by Sandy
Wildcat
Thing - Hero +4
Huge personality clashes mean that one other Hero in the comic has to be destroyed when you play Wildcat.
Card by Sandy
X-Bolt
Thing - Hero +3
This character's life is one long tragedy. He cannot be played if you have a Happy Writer.
Card by Sandy
Cthulhu
Thing - Villain +5) (e3/6
Card by Sandy
Doctor Cuttlefish
Thing - Villain +2) (e4
Hellcat
Thing - Villain +3) (e4
Card by Sandy
Major Molotov
Thing - Villain +0/+4
If you control Captain Washington, Major Molotov's AA is +4, if not it's +0.
Card by Sandy
The Martians
Thing - Villain +3) (e2
Stargon The Annihilator
Thing - Villain +1) (e5
Card by Sandy
Undead Robot Army
Thing - Villain +3
If you control no other Villains, the Undead Robot Army fall to pieces.
Crossover Edition
Thing - Plotline +X
'X' is the total AA of a chosen opponent's Heroes. Destroy this card at the start of your next turn.
"Did... Did it work? Did we stop them?"
Thing - Plotline +4
You may play this on an opponent if you choose. At the start of the next turn of the Player who played it, he must destroy this card and one Hero belonging to its controller.
Card by Sandy
"I Do."
Thing - Plotline +5
Play only if you control a character. Destroy this at the start of your turn.
Card by Sandy
"I'll See You In Hell!"
Thing - Plotline +6
You may play this on an opponent if you choose. At the start of the next turn of the Player who played it, he must destroy this card, one Hero and one Villain belonging to its controller.
Low Sales Figures
Thing
Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.
Low Sales Figures
Thing
Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.
Low Sales Figures
Thing
Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.
Low Sales Figures
Thing
Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.
Updated For The 21st Century
Thing - Plotline +3/-3
Play only if you control a character. Toss a coin when this card comes into play. If the result is heads then this card's AA is +3, if it is tails it is -3. Place this card next to a chosen character. If that character leaves play destroy this card.
Card by Sandy
"You Never Knew This, But...."
Thing - Plotline +3
Play only if you control a character. Destroy this at the start of your turn.
Card by Sandy
Cute Talking Robot
Thing - Support -1) (e1
When you play this card, you may give control of it to an opponent.
Apply Within
Action
Draw 4 cards, and discard any that aren't Staff.
Boredom
Action
Destroy a Staff member belonging to a comic with no characters.
Comics Awards
Action
Any Player whose current issue has an AA of 15 or more may draw three cards.
Copyright Infringement
Action
Destroy a character.
Creative Differences
Action
Select a character and Staff member controlled by the same Player. He or she picks one and destroys it.
"Ha! I Survived Your Pitiful Attempts..."
Action
Take one character card from the discard pile and place it in your hand.
Card by Sandy
New Editor-in-Chief
Action
A chosen Player discards their hand and draws five cards.
Poach
Action
Gain control of a Staff member.
Sales Reevaluation
Action
Any Player whose current issue has an AA of ten or more may destroy a 'Low Sales Figures' card.
Secret Identity
Action
Destroy a Hero or Villain card and replace it with a Hero or Villain from your hand.
Alliance of Evil
Thing - Plotline +0) (e1
All Villains you control are no longer written out on the turn shown on their card. If this card leaves play, destroy all Villains you control. In addition, on the turn you play this you may play one other Villain card.
Card by Sandy
The Boss
Thing - Support +2
(And, of course, he never understands the unexplained absences the hero has to make from work...)
Card by Sandy
"The friend you once knew is gone..."
Thing - Plotline +1
A Hero you control becomes a Villain. Flip a coin when this is played. On heads the Hero regains his senses (and this card is destroyed) at the start of issue 3. On tails the effect is permanent. If the Hero/Villain is destroyed, destroy this card.
Card by Sandy
"I shall have my revenge!"
Action
Take a Villain from the discard pile and put it into play under your control. At the start of your next turn, destroy that Villain.
Card by Sandy
Love Interest
Thing - Support +2
Card by Sandy
Love Triangle
Thing - Plotline +2) (e4
If you ever control less than three Characters, destroy this card.
Card by Sandy
"Nothing in ze vorld can stop me now!"
Thing - Plotline +X
This card's AA is the same as that of a Villain you control. Destroy this card and the chosen Villain at the start of your next turn.
Card by Sandy
On The Run
Thing - Plotline +3) (e6
Card by Sandy
The Order of Tarakka
Thing - Villain +4
You must have a Villain to hire the Order. When you lose a Villain card from play, destroy the Order. "The Order of Tarakka? The bounty hunters? Isn't that overkill?" "No. I think it's just enough kill."
Card by Sandy
Sent to the Vault
Action
Destroy a Villain.
Card by Sandy
Superion
Thing - Hero +X
Sometimes Superion is considered a classic of what super heroes ought to be. Sometimes he's considered a tired cliché. When he enters play, roll a six-sided die to determine his AA.
Card by Sandy
Welcome to Japan
Thing - Plotline +3) (e2/5
Card by Sandy