Super Mario Bros. Deck
SPECIAL RULES
To win the game you have to advance to a predetermined (agreed upon) level. Each player keeps track of their own level seperately. At the beginning of each turn roll a d6 to detemine your Jump Check
New Card Types
Location
Location cards are a type of thing. They are played in a seperate stack in the middle of the playing surface. Only the most recently played location (the one on the top of the stack) counts and its effect applys to everyone playing. Cards dom not affect locations unless they specifically say otherwise.
Enemy
Enemies are also a type of thing but have no special rules, however they use many abbreviations. (v SEE BELOW v)
Boss
Bosses are a subtype of enemy. You can only have one boss in play per player. Unless otherwise stated you must sacrifice (destroy) 3 of your own enemies to play a boss normally. No one is allowed to advance a level while a boss is in play unless stated otherwise.
Abbreviations
(Y)ATK(X)
Action: Target player whose last jump check was X or less must discard Y cards. Y defaults to one and X is always listed.
DEF(X)
Cannot be destroyed by a player whose last Jump Check was X or less. X is always listed.
HP(X)
Comes into play with X counters. When (Card Title) would normally be destroyed remove a counter instead. When no counters remain, it is immediately destroyed. X is always listed.
Spiked(X)
Any player who destroys this card must discard X cards. X defaults to one.
Duration(X)
Enters play with X counters on it. At the beginning of each of your turns remove a counter. It is destroyed when it runs out of counters.