Legend of Zelda: CCG Card Set v2

From Dvorak - A Blank-Card Game
Revision as of 20:38, 23 April 2009 by Matt1234 (talk | contribs)
Jump to navigationJump to search
Legend of Zelda v2
Designer
Date 4-23
Players 2
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

SPECIAL RULES

Winning

You win the game if...

You kill your opponents active commander.

You collect all of a certain group of legendary objects (Triforce pieces, Fused Shadows Etc.)

Attacking and Numerical Values

Each character you control can attack once per turn (yes there are character cards). The difference between the attacker's power and defender's armor is subtracted from the defender's hearts (Health). Hearts are listed in square brackets next to card title. Power/Armor are listed as a cornervalue in that order.

Type

Character

Each character gets 1 attack per turn. You cannot target active commanders unless your opponet has no other characters.

Commander: A commander is a character that can be selected as active commander. They are often very strong

Race: Every character has a race. Each race has advantages and disadvanteges.

Hylian>Twili>Spirit>Poe>Deku>Zora>Seafarer>Rito>Goron>Minion>Beast>Sheikah>Gerudo>Hylian

If someone has an advantage they get +1/+1 for the battle. Not shown is Diety race, they have no advantage or disadvantage and cannot be attacked by non-dieties.

Location

Not owned by anyone, affects everyone. 1 stack, only most recent counts.

Actions

Attack: "Equipped" to a character. Gives a new attack.

Magic: One-time use. Requires a hand discard (written as cornervalue)

Transformation: play on top of normal character (whose name will be in parenthesis) Transformation is destroyed in place of actual character.

Rare Items

Played in a special area of play. Cannot be discarded (by normal means)

CARD LIST

7/5
Link (TP) [20]
Character/Commander/Hylian
Gets +1/+0 for each hylian you control
6/6
Link (OoT) [20]
Character/Commander/Hylian
Gets +1/+0 for each hylian you control
5/7
Link (WW) [20]
Character/Commander/Hylian
Gets +1/+0 for each hylian you control
3/5
Zelda (TP) [20]
Character/Commander/Hylian
All hylians you control get +0/+1
2/6
Zelda (Oot) [20]
Character/Commander/Hylian
All hylians you control get +0/+1
5/3
Tetra [20]
Character/Commander/Seafarer
All Seafarers you control get +1/+1
1/7
Zelda (WW) [20]
Character/Transformation(Tetra)/Commander/Hylian
All hylians you control get +0/+1
10/2
Ganondorf (TP) [20]
Character/Commander/Gerudo
You can attack Dieties with this character.
9/3
Ganondorf (OoT) [20]
Character/Commander/Gerudo
All Gerudo get +2/+0
8/4
Ganondorf (WW) [20]
Character/Commander/Gerudo
When this card would normally be discarded, it remains on the field turned face down and behaves as a dominion statue. Anyone who turns this card back over must discard a card.
5/3
Young Link [10]
Character/Commander/Hylian
You can play Link (OoT) on this card as a transformation. This character can use attacks and magic that requires you be a Deku
2/1
Young Zelda [10]
Character/Hylian
You can play Zelda (OoT) on this card as a transformation. If you control Young Zelda and somebody else controls Triforce of Wisdom, you may take control of it.
6/2
Sheik [20]
Character/Transforation(Zelda OoT)/Commander/Sheikah
You can play Zelda (OoT) on this card as a transformation. Attacks that specifically target Zelda cannot affect this character.
6/5
Zant [20]
Character/Commander/Twili
If you control Zant and somebody else controls Fused Shadow piece #4 you may take control of it.
2/1
Midna [10]
Character/Commander/Twili
If you control Midna and somebody else controls Fused Shadow piece #1 you may take control of it.
Action:change location to any card already in the location card stack.
6/9
Midna (True Form) [20]
Character/Transformation(Midna)/Commander/Twili
You cannot play this card unless you control Mirror of Twilight. You also cannot play this card if anyone else controls Zant or Ganondorf.
8/4
Wolf Link [20]
Character/Transformation(Link TP)/Commander/Beast
Link still dies when this transformation runs out of hearts. You cannot change back exept by using Vessels of Light or by having both the Master Sword and a Twili under your control.
Howling Stone
Action
Play only if you control a beast. You can play Golden Wolf from your hand.
8/4
Golden Wolf [20]
Character/Spirit
Cannot be played exept by Howling Stone. Cannot be targeted by nonmagic attacks.
Ending Blow
Attack (Link)
Play only if you control Golden Wolf. Kill Ganondorf
Sheild Attack
Attack (Link)
Play only if you control Golden Wolf. Attack using armor values. This attack is automatically triggered whenever you are attacked by someone weaker than you armor
Backslice
Attack (Link)
Play only if you control Golden Wolf. Attack normally but treat their armor as zero
Mortal Draw
Attack (Link)
Play only if you control Golden Wolf. Kill any non-commander character. It must be the first turn since they were played.
Jump Attack
Attack (Link)
Play only if you control Golden Wolf. Attack normally but with 2x normal strength. If target is killed, every character your opponent controls takes 1 damage
Spin Attack
Attack (Link)
Attack up to 3 enemies, cannot be used 2 turns in a row. Can be used even if a wolf.
Great Spin
Attack (Link)
Play only if you control Golden Wolf. Attack all enemies but with 2x normal strength. You can only use this attack if you have full hearts. Cannot be used two turns in a row.
Energy field attack
Attack (Wolf Link)
Play only if you control Midna. Attack all enemies. Cannot be used two turns in a row.