Legend of Zelda: CCG Card Set v2
SPECIAL RULES
Winning
You win the game if...
You kill your opponents active commander.
You collect all of a certain group of legendary objects (Triforce pieces, Fused Shadows Etc.)
Attacking and Numerical Values
Each character you control can attack once per turn (yes there are character cards). The difference between the attacker's power and defender's armor is subtracted from the defender's hearts (Health). Hearts are listed in parenthesis next to card title. Power/Armor are listed as a cornervalue in that order.
Type
Character
Each character gets 1 attack per turn. You cannot target active commanders unless your opponet has no other characters.
Commander: A commander is a character that can be selected as active commander. They are often very strong
Race: Every character has a race. Each race has advantages and disadvanteges.
Hylian>Twili>Spirit>Poe>Deku>Zora>Seafarer>Rito>Goron>Minion>Beast>Sheikah>Gerudo>Hylian
If someone has an advantage they get +1/+1 for the battle. Not shown is Diety race, they have no advantage or disadvantage and cannot be attacked by non-dieties.
Location
Not owned by anyone, affects everyone. 1 stack, only most recent counts.
Actions
Attack: "Equipped" to a character. Gives a new attack.
Magic: One-time use. Requires a hand discard (written as cornervalue)
Transformation: play on top of normal character (whose name will be in parenthesis) Transformation is destroyed in place of actual character.
Rare Items
Played in a special area of play. Cannot be discarded (by normal means)
CARD LIST
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