This game is based upon The Legend of Zelda Series. Players decide who will be the Good Player, and who will be the Evil Player.
For the Purpose of the Game, a new subtype of thing has been created, a 'character'. Characters can attack, as mentioned later in the special rules.
Basic Rules
Characters and actions have two subtypes - Good and Evil. As you may expect, they make up two seperate decks, the Good Player using the 'Good' Deck, and the Evil Player using the 'evil one'.
Locations and items may be used in either deck.
The Idea is to build your own 40 card deck out of the cards on offer. You might want to build a strictly Zora deck, and have your main card as Rutela, or maybe use a Ganondorf Deck, and base it around his armies. Just try playing about a bit!
You may have up to four of the same card in your deck, however, you may only have one of each commander. Just to note: "of the same card" doesn't mean each unique card, it means each card that shaes a name. Link, hero of winds, and Link, hero of time are both technically the smae card. So even if they don't share a Title, if they share a name, they're the same!
There are some Pre-made theme decks here, on the CCG Decks Page. For more, Read below in the decks section.
Decks
The Game's Creator has also constructed some decks, which can be found on the Legend of Zelda: CCG Decks page.
Win Conditions
In order to Win, you must achieve only one of these goals:
- If your opponent's active commander is destroyed
- If your opponent cannot draw a card whenthey must (Remember, You must draw a Card at the begining of your turn!)
- If you opponent controls no characters, and you control at least 5
There are also a few cards that allow you to win the game, such as the Fused shadows. Unfortunately, you cannot just play them, you must complete special conditions writtenm on the cards first.
Special Rules
Strength/Endurance
During your turn, you may declare attack on a character with one of your own characters. This is often refered to as 'combat'. When two characters are in combat, the endurance of the defender is subtracted from the strength of the attacker. If the new total is positive, subtract that many hearts from the defender.
If a character gets additional strength or ednurance added, it will be shown like this: [+?/+?]. The first +? represents strength, and the second is endurance. So if a 2 strength, 2 endurance; [2/2], character gets [+1/+0], their new total is [3/2] or 3 strength, 2 endurance.
NB: A Character may attack only once per turn
Hearts
All characters have a number of hearts on them, written next to the card name, e.g.- Link {10}/ The 10 shows how many hearts they have. When a character has no hearts left, they are destroyed, and sent to the discard pile.
Life-Force
Each character has a Life-Force Number. This is shown in square brackets next to the tribe and card type. (e.g.- Good - Commander (Hylian) [10]).
Most characters have effects that will cost you life-force points, such as feats of magic. When a creature hasn't got enough life-force left to use an effect, it cannot use that effect.
If a card has an effect with a number infront of it in square brackets, this indicates how much life-force it will use. (e.g- [3] Destroy a Character). This means you must subtract 3 from the remaining life-force.
Flying
Flying is a common word on cards. Only characters with flying can attack other characters with flying. A Flying character may, however, attack both flying and non-flying characters.
Time Cost
Some more powerful characters cannot be played until a certain number of turns has passed. This is indicated with a number at the start of the card text (it is bold and italicized). Each represents a number of turns. If it has [3] then it cannot be plyed until the 3rd turn, so it is important you include weaker cards, or you will lose through lack of characters.
If your active commander's time cost has not been fulfilled, it can still be played. Only your active commander can do this. For information about Commanders, see below.
Types of Cards
Commander
Some Characters have an additional type; Commander. For Example, on Link's Card it says his card type is 'Good - Commander'.
Commanders have additional abilities that other cards do not.
Both Players must choose a commander from their deck. This becomes the active commander. The active commander is placed in the command post. Whilst in the Command Post, it cannot be attacked. You may activate one of it's effects or allow it to attack by playing it from the command post. If the active commander is destroyed, you lose the game. All non-active commanders are played as normal.
NB: The command post is just somewhere clear on the table, that shows it is not in play. When you use it's effect or attack with it, you move it from the 'command post' into play.
Race
All characters have a race as well. There are 12 races:
- Hylian
- Zora
- Goron
- Gerudo
- Deku
- Twili
- Deity
- Poe
- Seafarer
- Phantom
- Minion
- Rito
Each one has an advantage and disadvantage to another tribe.
They go in this order:
Hylian > Twili > Phantom > Poe > Deku > Zora > Seafarer > Rito > Minion > Goron > Gerudo
The arrows indicate what tribes get the advantage. For example, If a Hylian and a Twili were battling, the hylian would get [+1/+1] as it has an advantage. If a Zora and a Deku were fighting, the Deku would get [+1/+1]. The advantage lasts only for the combat, it doesn't stay permanently.
Deities have not been included in the list. Deities can only be attacked by other deities, and have no advantage or disadvantage - therefore making them some of the best characters in the game. In the event that a deity also has flying, it can only be attacked by deities with flying!
Locations
Locations are another type of thing. There can only be one Location in play at a time. Locations are played into the middle, on top of the current Location. Only the topmost Location is counted as in play and affects all players.
Equipment
Equipment is played onto characters. The effect on the equipment is 'equipped' to the character.
Action
Yes, Actions are still around, and they work just like normal!
Item
Items are a new breed of actions, and work in the same way. Items, however, do not come under a Good or evil slot, and therefore can exist in either player's deck.
Song
Songs are also a type of action, and can only be played if the wind waker is in play. They too aren't good or evil, and can be included in both types of decks.
Response
These are played in response to effects of other cards, and work just like actions.
Transformation
All Transformations have, after their card type, the name of a character. The card is played ontop of that character when it is played. If the named character is not in play, it cannot be played. When a Transformed character is destroyed, the traansformation is detroyed, and the character stays as normal. Transformations allows the user to put the effects of the transformation ontop of the character, giving it powerups or even a change of control. Their strength/endurance stay the same, unless the transformation card states otherwise. Their controller stays the same also, unless the transformation card states otherwise. NB: If an active commander changes control, it counts as it's owner having no active commander, so in effect, they lose. In a case with Ganon's Puppet, Zelda, if Zelda is the Good players active commander, the Good player would lose!
Attacks
Attacks work in a similar way to Transformations, in that they are placed ontop of the character named. A Character never forgets an attack, unless it is destroyed, so an attack cannot be removed from a character without desroying the character (unless a card states directly to destroy an activated attack).
Dominion
You can include any number of one card in your deck if it is called "Dominion Statue". (NB: You may only include up to 4 of all other cards)
Good Cards
Commanders
7/5
Link, Hero of Winds {8}
Good - Commander (Hylian) [10]
[7]
Link gets +1/+1 for each Hylian
7/5
Link, Hero of Time {8}
Good - Commander (Hylian) [10]
[7]
Link gets +1/+1 for each Hylian
3/5
Princess of Hyrule, Zelda {8}
Good - Commander (Hylian) [15]
[5]
All Hylians get get +1/+1
[3] Zelda takes no Damage this turn
6/7
Pirate Captain, Tetra {3}
Good - Commander (Seafarer) [5]
[5]
[5] Double Tetra's Strength until end of turn.
Good - Commander (Deity) [18]
[5]
All Deities have +3/+1
[4] Destroy an Evil, non-commander character
*/*
Zora Queen, Rutela {6}
Good - Commander (Zora) [4]
[3]
This Character's Strength and Endurance are each equal to the number of Zoras in play.
Good - Commander (Rito) [4]
[3]
This Character's Strength and Endurance are each equal to the number of Rito in play.
*/*
The Great Deku Tree {6}
Good - Commander (Deku) [4]
[3]
This Character's Strength and Endurance are each equal to the number of Dekus in play.
*/*
Goron Patriarch, Darbus {6}
Good - Commander (Goron) [4]
[3]
This Character's Strength and Endurance are each equal to the number of Goron in play.
4/4
Twilight Princess, Midna {10}
Good - Commander (Twili) [8]
[3] Flying
[9] Destroy a non-Twili. Midna gains strength and endurance equal to the amount the destroyed character had.
7/5
Bug Princess, Agitha {3}
Good - Commander (Hylian) [5]
[5]
When Agitha comes into play, if there are 24 differently named Golden Bugs already in play, you win the Game!
Things
10/10
Valoo, the Sky Spirit {12}
Good (Deity) [20]
[8]
Flying
[3] Remove 3 hearts from a character
Good(Hylian) [0]
No players may declare attack whilst tingle is in play. At the start of the third turn tingle has been in play, he is destroyed.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug.
Good(Deity) [0]
This is a Golden Bug, and it's name can be any real Golden Bug's name. It is female.
Good(Deity) [0]
This is a Golden Bug, and it's name can be any real Golden Bug's name. It is female.
Equipment
Master Sword
Good - Equipment
May only be equipped to a Hylian.
Equipped Hylian gets +4/+0
Hero Shield
Good - Equipment
May only be equipped to a Hylian.
Equipped Hylian gets +0/+4
Phantom Sword
Good - Equipment
Equipped Character gets +2/+0
Wind Waker
Good - Equipment
May only be equipped to Link, Hero of Winds. You may freely play Songs.
Ocarina of Time
Good - Equipment
May only be equipped to Link, Hero of Time. The Time cost of all Characters is two less.
Actions
Din's Statue
Good - Action
All characters your opponent controls are destroyed.
Farore's Statue
Good - Action
Draw 4 cards, your opponent discards his/her hand.
Nayru's Statue
Good - Action
None of your characters take damage for the next 3 turns.
Dungeon Map
Good - Action
Search your deck for a location. Put it into play.
Chime of the Bugs
Good - Action
Search your deck for a Golden Bug. Put it into play.
Responses
Zelda's Blessing
Good - Response
If a character you control would be destroyed by the effect of an action, you may choose a new target that your opponent controls and destroy it instead.
Zelda's Misfortune
Good - Response
If a character you control would destroy another character by attacking, you may flip a coin. If heads, destroy another. If tails, destroy the attacking character instead.
Agitha's Help
Good - Response
If a golden bug you control would be destroyed, you may play this card. The Golden Bug is not destroyed; destroy taget character your opponent controls.
Evil Cards
Commanders
12/9
King of Evil, Ganondorf {10}
Evil - Commander (Gerudo) [8]
[10]
Ganondorf may attack as though he were a Deity
7/3
Usurper King, Zant {6}
Evil - Commander (Twili) [4]
[8]
Flying
All Twili get +3/+1
*/*
Protector of the Seal, Jalhalla {6}
Evil - Commander (Poe) [4]
[3]
This Character's Strength and Endurance are each equal to the number of Poes in play.
9/6
Evil Phantom, Bellum {6}
Evil - Commander (Phantom) [4]
[8]
Phantoms can only be destroyed by Phantom Sword
7/5
Dark Link, Hero of Shadows {8}
Evil - Commander (Hylian) [10]
[7]
Dark Link gets +1/+1 for each Hylian
Evil - Commander (Minion) [0]
[6]
All Minions get +5/+3 for the first turn you play King Bulblin
9/6
Twilit Arachnid, Armaghoma {10}
Evil - Commander (Twili)
[10]Armaghoma can attack up to three times per turn.
Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn.
Things
Evil(Hylian) [0]
No players may declare attack whilst Shadow Tingle is in play. At the start of the third turn shadow tingle has been in play, he is destroyed.
Evil(Minion) [0]
[3]
Can attack twice per turn.
Evil(Minion) [0]
Bulblin +1/+1 for each other Bulblin
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Armos can't be attacked during your opponent's next turn.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Remove three hearts from any character.
Evil(Twili) [2]
Flying
All Twili get +0/+1
4/6
Twilight Messenger {1}
Evil(Twili) [2]
'[4]'
As long as there is one other Twilight Messeger under your control, this card cannot be destroyed by attacks.
Actions
The Moon
Evil - Action
Destroy all Characters on the third turn after
The Moon was played. This includes Active commanders in the Command Post.
Dungeon Map
Evil - Action
Search your deck for a location. Put it into play.
Fury of the Shadows
Evil - Action
Sacrifice 3 Twili. Search your deck for a Fused Shadow. Put it into play.
Re-Born the Twilight
Evil - Action
Search your discard pile for up to two twili and put them into your hand.
Dark Energy
Evil - Action
Search your deck for an Attack or Transformation card and put it into your hand. Draw a Card.
Misceallaneous Cards
Locaions
Hyrule Castle
Location
All Good get +1/+1
Forbidden Fortress
Location
All Evil get +1/+1
Tower of the Gods
Location
All Deities get +1/+1
Castle Town
Location
All Hylians get +1/+1
Palace of Twilight
Location
All Twili get +1/+1
Temple of the Ocean King
Location
All Phantoms get +1/+1
The Great Sea
Location
All Seafarers get +1/+1
Goron Mines
Location
All Goron get +1/+1
Ghost Ship
Location
All Poes get +1/+1
Forest Haven
Location
All Deku get +1/+1
Gerudo Desert
Location
All Gerudo get +1/+1
Dragon Roost Island
Location
All Rito get +1/+1
Bridge of Eldin
Location
All Minions get +1/+1
Zora's Domain
Location
All Zora get +1/+1
Hyrule Field
Location
All Characters
must declare attack each turn, as long as Hyrule Field is in Play.
Lost Woods
Location
As long as Lost Woods is in play, no Life-Force may be spent.
Curtain of Twilight
Location
All Characters you control now have the additional type Twili.
Pedestal of Time
Location
Whenever a Dominion Statue is Destroyed, All players Draw 3 Cards.
Items
Treasure Chest
Item
Draw two cards.
Red Potion
Item
Restore up to 6 HP of a character you control.
Green Potion
Item
Restore all HP of a character you control.
Purple Potion
Item
Restore all Life-Force of a character you control.
Yellow Potion
Item
Fully restore the Life-Force and HP of a character you control.
Tingle Tuner
Item
Search your deck for a card with tingle in its name.
Light Arrow
Item
Destroy your opponents Active Commander if they are in Play.
Chu Chu Jelly
Item
If an opponent reads this cards text, he or she skips his next turn.
Heart Container
Item
Increase a characters HP by one.
Telescope
Item
Your opponent reveals his or her hand to you.
Fused Shadow Piece #1
Item
Reveal a Fused Shadow Piece 2,3 & 4 from your hand: destroy your opponents active commander, even if it is still in the command Post.
Fused Shadow Piece #2
Item
Reveal a Fused Shadow Piece 1,3 & 4 from your hand: destroy your opponents active commander, even if it is still in the command Post.
Fused Shadow Piece #3
Item
Reveal a Fused Shadow Piece 1,2 & 4 from your hand: destroy your opponents active commander, even if it is still in the command Post.
Fused Shadow Piece #4
Item
Reveal a Fused Shadow Piece 1,2 & 3 from your hand: destroy your opponents active commander, even if it is still in the command Post.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
Whoever controls this card also controls all Dominion Statues in play. If a second copy of this card comes into play, destroy this card.
Songs
Wind's Requiem
Song
Song's may only be played if the Wind Waker is in play. Change the direction of play.
Song of Passing
Song
Song's may only be played if the Wind Waker is in play. Skip your opponents next turn.
Command Melody
Song
Song's may only be played if the Wind Waker is in play. You choose all targets for all card's effects this turn.
Ballad of Gales
Song
Song's may only be played if the Wind Waker is in play. Return a character your oppoenent controls to their hand.
Earth God's Lyric
Song
Song's may only be played if the Wind Waker is in play. Destroy up to three good characters.
Wind God's Aria
Song
Song's may only be played if the Wind Waker is in play. Destroy up to three evil characters.
Oath to Order
Song
Song's may only be played if the Wind Waker is in play.
The Moon doesn't destroy any of
your characters.
Transformations/Attacks
Dark Beast, Ganon
Transformation - Ganondorf
Ganondorf gets +5/+5 and can attack 3 times per turn.
Ganon's Puppet, Zelda
Transformation - Zelda
Ganon's Puppet Zelda is controlled by the Evil Player. Zelda get's +3/-1
Deku Link
Transformation - Link
All Deku Characters get +3/+1. You may remove this card from Link at any point during your turn - if you do, return it to your hand.
Goron Link
Transformation - Link
All Goron Characters get +3/+1. You may remove this card from Link at any point during your turn - if you do, return it to your hand.
Zora Link
Transformation - Link
All Goron Characters get +3/+1. You may remove this card from Link at any point during your turn - if you do, return it to your hand.
Dark Dive
Attack - Ganondorf
Destroy Link. He cannot be saved by the effects of cards. This attack only works if Link is in play.
Warlock Punch
Attack - Ganondorf
This attack is activated when your opponents active commander comes into play: Destroy your opponent's active commander.
Flame Choke
Attack - Ganondorf
Your opponent's active commander loses all of their Life-Force. This attack works even if your opponent's active commander isn't in play.
Wizard's Foot
Attack - Ganondorf
Your opponent's active commander loses half of their starting HP. This attack works even if your opponent's active commander isn't in play.