Magical Dueling deck

From Dvorak - A Blank-Card Game
Revision as of 13:10, 11 January 2009 by Springo (talk | contribs) (→‎Glossary)
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Magical Dueling deck
Designer Springo
Date 10/01/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

The theme behind this game is the concept of being a mage, who is battling for his life against other wizards in a Magical Duel.
I'm trying to create it as both a creative experiment, and a result of boredom and ambition.

Special Rules

This game can be played as both Multi-Deck and Single-Deck Dvorak.

Health

Each player starts with 10HP.

A player who has 0HP at the end of the round is eliminated from the game. You can not have less than 0HP.

Casting

Each player also starts the game with a Mana Limit of 3.

Spells have a number seperated by a forward-slash in the corner, which denotes the amount of Mana required to cast them, and the number of either turns(T) or rounds(R) that must pass before they expire. Example: A Basic Ward has a corner number of (2/R3), which means that it uses up 2 Mana, and lasts until the start of the 3rd round since the ward was cast.

You can not cast a spell if the combined Mana value exceeds your Mana Limit.

Glossary

Mana - Innate spell-casting ability. This can be augmented by certain magical objects.
Casting - Playing spell cards.
Round - The sequence of each Players' turns. Example: When each player has had his or her first turn, the first Round has been completed.
Half-Strength - Half the strength of the target value, but in the chance of non-integer values, round down.

Card List

Source Stone
Thing
Your Mana Limit is 5.
2/R3
Basic Ward
Spell
If the caster of this spell is attacked, Flip a Coin. If the result is heads, the attack continues at half strength.