Team Fortress Dvorak deck
Team Fortress Dvorak | |
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Designer | JLeeBly |
Date | 11-30-2008 |
Players | 2 |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Team Fortress Dvorak (TFD) This is a deck that I decided to create in the spirit of Team Fortress 2, a game I'm sure many of you have heard of, if not play regularly. I bounced around a few ideas that seemed excessively complex until I decided on a more simplistic approach that didn't involve hit points or complex mechanics to simulate the intricacies of some of the classes. I do hope you enjoy.
Special Rules
Each player will need their own deck of TFD cards. Each deck will consist of 50 cards, unless players want to modify the quantities of particular cards to make things more strategic or challenging. The hope is that modifications will be made for the sake of competition and fairness, rather than exploiting the strengths of particular cards.
Card Types
There are several different card types which Team Fortress Dvorak uses. All cards are, ultimately, either a "Thing" or an "Action".
Characters
Characters are "Thing" cards, and represent the majority of the TFD deck.
Offense Characters
Offense Characters (Pyro, Scout, and Soldier) are responsible for capturing whatever it is you might be capturing (intelligence, command points, etc.). They are generally strong against Support but weak against Defense.
Defense Characters
Defense Characters (Demo, Engineer, and Heavy) are responsible for protecting capture points and intelligence. They are strong against Offense, though weak against Support.
Support Characters
Support Characters (Medic, Sniper, and Spy) provide supplemental coverage on the battlefield, making it easier for the rest of the team to do their job. They are typically stronger against Defense, though weak against Offense.
Special Abilities
Special Abilities are typically "Action" cards which are placed on appropriate characters to augment their current abilities. The exception is the Engineer's "Turret", which is treated as a "Thing".
Objective-Based Cards
Depending on the type of game that each team is playing (Intelligence, Capture Point, etc.), miscellaneous object-based cards will be necessary. These will not part of the regular deck.
Tapping
When a card is "Tapped", this is usually signified by turning the card sideways to show that it is ineligible for further actions until it is "untapped". Untapping typically occurs at the beginning of the player's next turn, unless another card or ability states otherwise.
Actions
Every turn, a player may perform one "Action", whether it be in the form of a card or as a character augmentation. Pay special attention to an ability's requirements to see whether or not you will be using your one "Action".
Card Terminology
Cards used in TFD use common Trading Card Game terminology. For clarification, these terms are below.
- Action - Whenever a card (such as a Special Ability) has "Action:" written, this counts as your Action for the turn.
- Innate - The ability is always active, and requires nothing special to use.
- Instant - The ability may be played at any time, including during an opponent's turn. Unless otherwise stated, "Instant" actions do not interrupt other actions.
- Noob - Any character without veteran status.
- Tap - The card is placed sideways and is ineligible for further actions until untapped.
- Tap+Action - Whenever a card has "Tap+Action:" written, its ability will count as your Action for the turn, as well as require the card to be tapped in order to perform.
- Veteran - Special characters who aren't susceptible to the wiles of run-of-the-mill noobs.
Card List
For the sake of organization, the cards will be separated by class. Please also note the suggested "quantity" of each set that should be printed.
Characters
Suggested Quantity: 4 of Each
"Mrrphrrr Mrr-Mrrph!"
"If God had wanted you to live, he would not have created me!"
"I'm drunk -- you don't have an excuse!"
"I built that."
"We Make Good Team!"
"Ze healing leaves little team for ze killing."
"Standin' around like a bloody idiot!"
Surprise! [Tap]: Remove Disguise Token; Kill target character or double capture points until end of turn.
"Gentlemen..."
Special Abilities
Suggested Quantity: 1 of Each
[Tap]: Destroy target Offense Character
Veteran Cards
Suggested Quantity: 5
[Tap]: Kill noob character.
"STFU n00bs."