Utopia deck

From Dvorak - A Blank-Card Game
Revision as of 21:14, 8 November 2008 by Trekkie1094 (talk | contribs) (Added Buildings)
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Utopia
Designers Trekkie1094
Date November 8th, 2008
Players 1+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

I'm attempting to make a set based on a old computer game called Utopia

You'll need Pen and Paper, and a calculator if you are terrible at math

Gameplay

Setup

  • Each Player starts with 100 Gold and 1000 Population
  • Things and Actions should have seperate draw piles
  • Play through each phase in the order shown on this page

Population Phase

  • Add 25 Population
    • -5 per Factory
    • +10 per Hospital
    • -5 if support negative, -5 per point
    • +5 if support positive, +5 per point
    • +25 on first 2 Turns of game

Taxes Phase

  • Pick Your Tax Rate
    • Low: Collect 1 Gold per 200 Population
      • +1 Support
    • Normal: Collect 1 Gold per 100 Population
      • +0 Support
    • High: Collect 1 Gold per 50 Population
      • -1 Support

Industry Phase

  • Gain 5 Gold Per Factory
    • If there is a School, Factories Earn +4
    • If there is a Hospital, Factories Earn +1

Housing Phase

  • Each Housing card provides Housing for 500 Population
    • If not enough Housing is available, -1 Support per 500 population not housed

Food Phase

  • Each Fishing & Crops card provides Food for 500 Population
    • If not enough Food is avialable, -1 Support per 500 population not fed

Draw Phase

  • Pick One Action Card
    • You may Hold on to this card or may use it immediantly
  • Pick One Thing Card
    • If a Building, Boat or Crops, you may buy it with your gold, if you can not discard it
    • If a Event apply the effects of the card, unless you can fight it with another card or your stats
    • If a Fish Card go down to the Fishing Phase
    • If a Rain Card go down to the Farming Phase

Fishing Phase

  • If the card is a Fish card, each Fishing Boat earns 3 Gold

Farming Phase

  • If the card is a Rain card, each Crop earns 1 Gold

Discard Phase

  • If you have more than 3 Action cards you must shuffle your Actions together and randomly draw three to be discarded

Cards

Things - Buildings

50
Fort
Thing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
50
Fort
Thing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
50
Fort
Thing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
50
Fort
Thing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
35
School
Thing - Building
Increase well-being of people and factory production
Extra Benefits: +1 Support
35
School
Thing - Building
Increase well-being of people and factory production
Extra Benefits: +1 Support
75
Hospital
Thing - Building
Boost factory production and increase population growth
75
Hospital
Thing - Building
Boost factory production and increase population growth
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
40
PT Boat
Thing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits: -1 Support, +1 Power
40
PT Boat
Thing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits: -1 Support, +1 Power
40
PT Boat
Thing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits: -1 Support, +1 Power
40
PT Boat
Thing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits: -1 Support, +1 Power
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish