This game is the embodiment of the Ninjas Vs Pirates war.
Special Rules
At the start of the game, each player must pledge allegiance to either the Pirates or the Ninjas.
The teams can be distributed evenly, or in a biased manner, its up to the players.
Energy Tokens
In order to perform attacks, the card must have enough energy tokens to perform that attack.
When the action is triggered, the required number of tokens to perform that attack are discarded.
Life Force
Each card has a set number of life points. If these are all extinguished, then the card is discarded.
Moves
At the start of a players turn, he or she must play a moves card.
This card represents the number of actions the player can make in one turn.
Actions include attacking, playing cards, or anything else the player does.
If a player has no moves card, they cannot go.
Hands
A player must always have 5 cards in his or her hand. At the end of a turn, the player must redraw cards until they have 5 cards again.
Card List
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Real Ultimate Power!
Ninja Special Move
Choose a Ninja. That ninja totally flips out, and for the next 3 turns can attack without energy cards.
Real Ultimate Power!
Ninja Special Move
Choose a Ninja. That ninja totally flips out, and for the next 3 turns can attack without energy cards.
Stealth...
Ninja Special Move
Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
Stealth...
Ninja Special Move
Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
Stealth...
Ninja Special Move
Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
Ninja Propaganda
Ninja Special Move
Choose a Pirate. Discard that pirate, and play a Ninja from your hand.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Aft Cannons Fire!
Pirate Special Move
Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
Aft Cannons Fire!
Pirate Special Move
Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
Aft Cannons Fire!
Pirate Special Move
Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
Pirate Lord
Pirate Special Move
Choose a Pirate. That Pirate is promoted to Pirate Lord. Next turn, you may play up to 3 pirates without using any moves.
Plunder and Pillage
Pirate Special Move
Choose any other players hand, and discard 3 cards from it.
Plunder and Pillage
Pirate Special Move
Choose any other players hand, and discard 3 cards from it.
Plunder and Pillage
Pirate Special Move
Choose any other players hand, and discard 3 cards from it.