Ridge of Shadows Card Set
Ridge of Shadows | |
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Designers | Halfwing, Azure |
Date | Monday, May 12, 2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This game was created by me and some friends to play in the mornings at school. Please do not contribute to this unless you are one of the people who play with us. Also this is a multi-deck set.
Special Rules
All players start out with a hand of 5 cards and a max hand size of 7. This represents their "Health". Every time a person is damaged, their hand size is reduced by one. Players take damage if a card destroys one of their things and they have none in play, or when a card specifically states that it causes damage. Once their hand size reaches zero they are out of the game.
Each player is allowed to place 1 thing and 1 action a turn (or in place of an action use a things action ability.) Each player is allow a 30 card limit to their deck. If a deck is emptied their discard pile is shuffled and becomes their new deck.
Action types
there are a few different action types.
Action: This may be used in place of playing an action card on your turn. Instant Action: This action may be activated when it is not your turn. these are usually responses to an attack. they do not count as playing an action when activated. if they are on a thing they can only be used when they are in play and cannot be used while in you hand. Continuous Action: This action is constantly in affect. This action usually alters the rules in some way. These also usually only appear on things. If the card that list the action is destroyed then the effect of the action is removed. they do not count as playing an action IF it is on a thing.
Decks
These are the decks of each individual player.
Aeon's Fury
Halfwings deck.
The best part is not the shot fired, but when you are looking down a scope to your target. - matchstick
BOOM BITCH! - matchstick
Continuous Action: While Spy Drone is in another players Zone, that player may control it as normal. If Spy Drone is not destroyed within 3 turns of being played, the player currently in possession of it takes 1 Damage. Afterwards destroy Spy Drone.
special notes
inverse
when the inverse card is destroyed then all actions in play are destroyed.
with cards like sniper and sniper shot the effects would be reversed when inverse is in play. so sniper shot would read as: destroy 1 target thing, if you play "sniper" you may destroy 2 instead.
also if a things action requires you to discard a card (when its played as an action) then ignore that part, so sniper would be read as "destroy one thing" (this is because that card is counted as the discard. if it requires 2 to be discarded then it is lowered to 1, 3 would be 2 cards etc. however if it says to discard your entire hand you still do.)
The Azure Shadow
Azures deck.
Suck box
These are cards that have been deemed to strong/useless and have been removed from play.