Infinite Dvorak deck
From Dvorak - A Blank-Card Game
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700.
Corner
Thing
"-1 x -1 = +1 is stupid and evil."
Card by Kevan added by gill_smoke
I Am The Wisest Human Of All
Action
The player with most cards in their hand may draw three cards.
Card by Kevan added by gill_smoke
God Lets Little Children Starve
Action
The player with fewest cards in their hand must discard their hand.
Card by Kevan added by gill_smoke
Stupid and Evil People Call Me Crazy
Action
Draw four cards and reveal them to a chosen Opponent - he or she picks one of them to go into your hand, and the rest are discarded.
Card by Kevan added by gill_smoke
7G
Paradox bombThing
Action: Destroy target universe. If there are no universes in play, then destroy all Things instead.
Card by Bucky
Crossed Wires
Thing
Each player may use the Action abilities of Things controlled by their opponents, but may not use those of Things they control themselves.
Card by Kevan
Blender
Action
Take X amount of cards, where X is the amount of cards you discard when you play this, and combine some part of each of their effects onto a new card, and put that card into play.
Card by Game and Watch Kirby
Ye Olde English
Thing
Thou shalt not play cardes of the vermilion colour. Thou shalt collect four score energetick tokeyns and prevail over thy opponentes.
Geez, I wish you could stop that ridiculous Shakespeare imitation.
Geez, I wish you could stop that ridiculous Shakespeare imitation.
Card by Zt
Jesus Christ Himself
Thing
Action: Destroy a food-related thing you control to generate 10 food tokens.
Action: Replace all water tokens with wine tokens.
Action: Return a living thing from the discard pile to play under your control.
Action: Replace all water tokens with wine tokens.
Action: Return a living thing from the discard pile to play under your control.
Card by Zt
Tower of Babylon
Thing
Seperate all things into play into X groups, where X is the number of players. All groups must contain the same amount of things, or as close as possible. Then, give each player a group. That is their new feild. All player's things and actions do not affect cards besides their own while this card is in play.
Card by Game and Watch Kirby
Tower of Babyloon
Thing
All things in play are considered Loony Babies. Loony Babies things may not affect other things with their effects besides themself.
Card by Game and Watch Kirby
Tower of Baaabylon
Thing
All things in play are now sheep.
Action: Discard a sheep of yours, draw a card.
Yum!
Action: Discard a sheep of yours, draw a card.
Yum!
Card by Game and Watch Kirby
All The Little Things I Own
Thing
Play with your hand revealed. All things in your hand are considered to be in your hand AND in play. (They can be discarded and destroyed. They count towards hand size limit.)
Card by Zt
Poltergeist
Thing
Action: Choose two physically tangible, inanimate things controlled by two different players. They swap controller.
Card by Zt
The Spanish Inquisition
Action
Play this during your opponent's turn, shout: "No one expects the Spanish Inquisition!", take a living non-token thing in play and burn it. (If you don't have a lighter, ask your neighbour.)
Card by Zt
Mnemonic Device
Thing
As long as this card is in play, each time a player plays a card, he must say one word that rhymes with either the first or last word in the title of the card.
Card by Gimlear
Elton John Stole My Wallet
Action
Before playing this, say "Action" or "Thing". Target player discards all actions or things then. (Depending on what you said.)
Card by Zt
By The Same Token
Thing
Whenever one of your tokens is destroyed,
destroy an opponent's token.
Card by Zt
9G
Mind games.Thing
Action: Target opponent selects a card from their hand. Then, you name a card. Your opponent reveals the card they selected; if it's the one you named, move it to your hand.
Card by Bucky
The Pointless Game
Thing
As long as this card is in play, whenever a thing with a color in the title is played, any player other than the one who played it may say the word "Beetle" followed by the color; however, if the color is red, he must say "Beaver Cleaver". This action is called "calling cards". No player may call a card unless it was the last card played. When a player correctly calls a card, he gains 1 Pointless token and the thing is destroyed. When at least one player has at least 10 Pointless tokens, the player with the most Pointless tokens wins the game.
Beaver Cleaver!
Beaver Cleaver!
Card by Gimlear
Chu-Chu
Thing
Card by Zarba added by gill_smoke
Minna-hikkoshi!
Action
Exchange hands with another player.
Card by Zarba added by gill_smoke
Speed Up!
Action
Draw three cards.
Card by Zarba added by gill_smoke
Speed Down!
Action
Target player discards a random card.
Card by Zarba added by gill_smoke
This Card Won't Let You Win
Thing
If you can read or pronounce this without accent, you are propably an English native speaker.
Card by Zt
You Will Never Dance Alone
Thing
Whenever you put tokens into play with another card, this card generates the same amount of tokens with the same type and name.
Card by Zt
Fat Old Pervert
Thing
All opponents play with their hands revealed.
Mrs. Johnson started to realise that her neighbour's interest in astronomy was nothing but a cheap pretext.
Mrs. Johnson started to realise that her neighbour's interest in astronomy was nothing but a cheap pretext.
Card by Zt
3H
Fun with TokensThing
When you play this, choose a Thing from the Infinite Dvorak Deck archive. All Tokens are copies of that Thing while Fun with Tokens remains in play.
Card by Bucky
Porn Movie Factory
Thing
Whenever a female thing is in play, destroy this.
Action: Gain 2 money tokens.
Action: Gain 2 money tokens.
Card by Zt
Michael Jackson Kidnapped My Monkey
Action
Gain control of a living thing in play or search an opponent's hand for a living thing card and take it in your hand if he/she has one.
Card by Zt
Empire of Fast Food
Thing
Action: Destroy this.
Action: Destroy a money-related thing you control to gain a fast food token.
Action: Destroy a food-related thing you control to become fat.
As long as you are fat, opponents can't target you or your things in any way and you cannot draw cards. When this leaves play, you stop being fat.
Action: Destroy a money-related thing you control to gain a fast food token.
Action: Destroy a food-related thing you control to become fat.
As long as you are fat, opponents can't target you or your things in any way and you cannot draw cards. When this leaves play, you stop being fat.
Card by Zt
Russian Roulette
Action
Every player starting on your left rolls a die, anybody who rolls a one is eliminated. if everybody is eliminated the on who played this is the winner
Card by gill_smoke
D-1
Last daysAction
Remove all things in the discard pile from play. Create a zombie token for each Thing removed this way.
Card by gill_smoke
2sDay
Mardi GrasAction
Remove all action cards in the discard pile from play. Create a bead token for each Action removed this way.
Card by gill_smoke
5H
SpringThing
When you play this, return a non-token Thing you control to your hand.
Card by Bucky
Birthday Demand
Action
Each of your opponents must either give you control of a Thing they control, give you a Thing card from their hand, or lose the game.
Card by Kevan
Reverse Engineering
Action
Play in response to an Action ability - this card's text becomes a copy of the Action ability's text.
Card by Kevan
Tetris Attack
Thing
Whenever a Thing comes into play, if its owner controls four or more Things, they must destroy four Things they control.
Card by Kevan
Necromancer
Thing
Comes into play with 5 zombie tokens<br\>Action: Gain control of target undead. <br\>Action: Create zombie token.
Card by gill_smoke
U1
UnicornThing
As long as you control Unicorn you may not control any undead, if you do destroy Unicorn. Action: play a living thing from your hand
Card by gill_smoke
Z1
Ancient ZombieThing
If targeted by an opponents Action flip a coin if heads it fails.
Action: destroy target living thing.
Action: destroy target living thing.
Card by gill_smoke
Math Teacher
Thing
When this comes into play, choose two numbers. The first number is replaced with the
second number on all cards (also cards not in play). This effect ends as soon as this card leaves play.
Card by Zt
Playing God
Action
Create a new card with title and text of your choice. Put it at the bottom of the draw pile.
Yes, it can be related to winning.
Yes, it can be related to winning.
Card by Zt
7H
SpikeThing
Play into an opponent's control. That opponent discards a card at random.
Card by Bucky
9H
MemoryThing
When you play this, play an Action from the discard pile, then shuffle that Action into the deck.
Card by Bucky
Ghast
Thing
if you have any undead in play this card comes into play with 3 ghoul tokens.
"What's the difference between a ghoul and a zombie? Ghouls are harder to kill" -Van Helsing
"What's the difference between a ghoul and a zombie? Ghouls are harder to kill" -Van Helsing
Card by gill_smoke
G3
GhoulThing
if you have any undead in play it comes into play with 3 zombie tokens
Card by gill_smoke
Z3
Zombie KnightThing
Comes into play with three armor tokens. Whenever zombie knight would be destroyed remove an armor token instead. Action ability may only be played if there is another undead in play.
Action: Destroy target living thing.
Action: Destroy target living thing.
Card by gill_smoke
Skyrr's Blowback
Thing
Action: Destroy a Thing, then destroy all Things you control apart from this one.
Card by Kevan
Illuminati Freemason Bolshevik Reptilian Telepathic Extraterrestrial 911 World Conspiracy
Thing
Nobody may look at your hand or take cards from it.
Opponents' things are controlled by their usual controller and by you.
They control EVERYTHING.
Opponents' things are controlled by their usual controller and by you.
They control EVERYTHING.
Card by Zt
Snoop Doggy Dogg Insulted Me
Reaction
Play this in response to an action. Replace the words "target player", "target thing", "a player" and "a thing" in the action's text with "your mother".
Card by Zt
Negitive energy plane
Thing Universe
When this comes into play Replace all living things with a Zombie token.<br\> Every undead adds the folowing text "Action: destroy target living thing."
Card by gill_smoke
Positive energy plane
Thing Universe
When this comes into play Destroy all undead.<br\> All living things add the following text"Action destroy target undead."
Card by gill_smoke
Hell
Thing Universe
While in play All players must discard a card or destroy a thing to play an action ablity.
"Those things are ment to be temporary, Only suffering lasts forever" -Asmodous
"Those things are ment to be temporary, Only suffering lasts forever" -Asmodous
Card by gill_smoke
Weirdo Universe
Thing Universe
As long as this is in play, all other Things in play have the following text replaced:
replace: -> with:
living thing -> non-living thing
random -> target
win/s -> lose/s
replace: -> with:
living thing -> non-living thing
random -> target
win/s -> lose/s
Card by Zt
9G
Gravity CannonThing
Action and Thing: Eliminate target opponent. Every player may use this ability.
Card by Zt
Rickroll
Thing
Play in response to an Action ability. That Action ability is cancelled, and the Thing it belongs to is destroyed and replaced by this card.
Card by Kevan
Nerd!
Nerd ParliamentThing
Action Abilities cannot destroy other things you control.
No and no!
No and no!
Card by Zt
The Ghosts Will Deceive Their Master
Thing
Immediately before this comes into play, destroy a thing.
As long as this is in play, you cannot destroy things except this one.
As long as this is in play, you cannot destroy things except this one.
Card by Zt
1GG
Lord of the ForestThing
Whenever a non-token thing is destroyed, you may draw a card.
Card by Zt
NecroTech Dart Gun
Thing
Action: Create three dart tokens on this card.
Action: Destroy any number of dart tokens on this card to replace an equivalent number of zombies with human tokens.
Enough is enough, Gill.
Action: Destroy any number of dart tokens on this card to replace an equivalent number of zombies with human tokens.
Enough is enough, Gill.
Card by Pongo
DELETE FUCKING EVERYTHING
Thing
For every action each player performs and thing they play, destroy a thing belonging to you. You may only destroy this card with this card when you are unable to destroy any more things with this card.
Card by Pongo
Sneaky Planting
Action
Place a thing in your hand under the control of another player.
Card by Pongo
All-Purpose Repair Kit
Thing
If one of your Things is destroyed, you may choose to destroy this in its place. The saved Thing must be a physical object and not a creature.
Card by Tweed Cap
Mario World
Thing Universe
Any player may use this card's action ability. While this card is in play, anytime you would be eliminated turn in an extra life token instead.<br\>Action: Exchange 100 money tokens for an extra life token.
Card by gill_smoke
Zombie Processing Plant
Thing - Terrain
Action Destroy any number of undead create a black energy token for each zombie destroyed in this way.
"Black is the new green"
"Black is the new green"
Card by gill_smoke
Think Tank
Action
Each Zombie token in play may be exchanged for a money token as the owner of the token desires.
"Black is the new green"
"Black is the new green"
Card by gill_smoke
Technopoly
Thing
When this comes into play, give each player a Robot token. Action: Create a number of tokens of any type, equal to the number of Robot tokens you control. Any player may perform this action.
Card by Kevan
Pea Shooter
Thing
Action: Destroy a Thing you control, to force a chosen opponent to choose and destroy a Thing they control.
Card by Kevan
Morphic Resonance
Action
Choose a player; they select two Things they control. Pick one at random and replace the other with a copy of it.
Card by Kevan
Soullessness
Thing
When Soullessness comes into play, choose a player for it to affect. As long as Soullessness is in play, the affected player is immune from card-created win conditions and lose conditions. He can still win if everyone else loses or lose if someone else wins.
Card by Tweed Cap
Overrun
Action
Pick an opponent. If you have ten more non-token Things than that opponent has Things, then that opponent is eliminated.
Card by Kevan
Rapid Fire
Action
You may play three more Actions this turn, provided that they are all Action abilities.
Card by Kevan
Malachite Obelisk
Thing
At the start of each player's turn, flip a coin. If it comes up heads, the player may play two Actions this turn instead of one, but cannot play a Thing. If it comes up tails, the player may play two Things this turn instead of one, but cannot play an Action.
Card by Tweed Cap
Pocket Universe
Thing
Cards you control or have in your hand can't affect or be affected by cards not controlled or held by you.
Card by Zaratustra
Squash Court
Thing
When this card is put in the discard pile, whoever controlled it last may destroy a Thing. That Thing's owner discards a card.
Card by Zaratustra
Rush
Thing
At the beginning of each player's turn, that player draws a card and immediately plays it. If it cannot be played, it is discarded.
Card by Zaratustra
Mafia run casino
Thing
May be played on another player.
Controller can no longer discard any cards if Owner's hand contains Owner's hand size number of cards Owner can no longer draw.
"The house stands"
"You can't do that"
"I said, the house stands"
Controller can no longer discard any cards if Owner's hand contains Owner's hand size number of cards Owner can no longer draw.
"The house stands"
"You can't do that"
"I said, the house stands"
Card by gill_smoke
2I
French RiotThing
Action: destroy a French thing you control. Target player discards a card.
Card by Bucky
3I
Wand of DeathThing
Action: Replace target living or undead Thing with a Corpse token.
Card by Bucky
Drunken Bartering
Action
An opponent of your choice gives you his whole hand, then draws as many cards as he gave you, at random, from your hand.
Card by Tweed Cap
Gumball Machine
Thing
After drawing but before playing any cards on a turn, any player may draw a card; he shows this card to the other players and must play it immediately if possible. Playing the drawn card does count as one of his card plays for the turn.
Card by Tweed Cap
Kleptomania
Thing
Whenever a player plays a Thing, it comes into play under your control. Each time this happens, you gain a theft token and a d6 is rolled. If the die roll is less than or equal to the number of theft tokens you have, destroy this card.
Thing:Destroy a theft token.
Thing:Destroy a theft token.
Card by Tweed Cap
Big Dumb Object
Thing
Big Dumb Object cannot be destroyed by any card. This overrides all other cards. You cannot lose the game or be eliminated while you control Big Dumb Object. While you control Big Dumb Object, you cannot draw cards, play cards, or use Action abilities.
"I am overcome with wonder!"
"I am overcome with wonder!"
Card by Corrigan
Chekhov's Gun
Thing
This card's Action ability cannot be used until it has been in play for 3 turns or more.
Action: Eliminate target player. Put all Things under their control under your control.
Action: Eliminate target player. Put all Things under their control under your control.
Card by Corrigan