Talk:Pure Pwnage CCG card set
Game Mechanics
1)Instead of challenging with a Minion, a player should have to challenge with a Minion and Game Type. You can respond to a Challenge with a Minion not skilled at that game type but that Minion gets, say, a -2 to die rolls (in addition to any n00b penalties). Also, change the wording of the Legendary Minions accordingly.-Bucky 06:01, 9 February 2007 (UTC)
Thinking about starting (mostly) fresh with the game skills system and Challenge Actions. I think you're onto something with your last post. Perhaps removing the Skill attribute from Minions completely, instead giving each minion bonuses or penalties to the skills, and adding a section in the Special Rules. The player issuing the Challenge Action declares which skill type will determine applicable bonuses/penalties (example: a player issues a challenge with Jeremy, and declares it to be an RTS challenge, so the defending player can choose any Minion to meet the challenge, strategizing appropriately, like using n00b fodder which will most likely lose, or pitting a Minion with decent bonuses to RTS skill against him).
I would like to leave the 5 basic skill genres in the game to provide a varied experience. You could balance a deck, or go heavy on certain skills, making your Minions powerful, but susceptible to a deck specializing in different skills unless you add appropriate defense. If this new system takes form and seems plausible, I'd like to implement multiple Minions being able to defend or attack at once.
The other main thing I've been pondering is the objective of the players. Obviously defeat your opponents, but with what kinds of victory conditions? Maybe players could opt to let Minions go unchallenged, creating a sort of Magic: The Gathering-style life system? I've been trying to draw from the ideas of other card games as little as possible, which is why I decided a dice-based system might work best. Let me know what you think, I'll keep brainstorming in the meantime. :) MaxX Unlimited
- How about this card as part of a victory condition:
Certain Minions may have corner values too, and any Player with a large enough collection of corner-valued cards wins the game. -Bucky 20:00, 10 February 2007 (UTC)
Clarifications
Victory Conditions:
I know this hasn't really been decided, yet. We should probably get this out of the way before creating too many more cards because card creation should be done with this in mind, I think.
Discard Pile:
The Respawn card states, "...from your Discard Pile to..." making me think players each have their own discard pile. If this is the case, I also start to think a player's discard pile might have something to do with the game's victory conditions. What first comes to mind is a deck that you draw from only once through. Those with the smallest discard pile have done the best in the game, perhaps.
- This is a CCG deck. Each player has their own draw and discard pile.-Bucky 00:02, 11 February 2007 (UTC)
Deck/Hand:
MaxX mentioned a kind of strategy a game or one player might have by saying, "You could balance a deck, or go heavy on certain skills, making your Minions powerful, but susceptible to a deck specializing in different skills unless you add appropriate defense." I might just be confused on terms. A deck is shared by every player in the game, correct? However, if you are balancing skills and making "your" minions powerful (or whatever other strategy you might use) it makes me think a player's hand is actually what's being referenced. Even if this is the case, wouldn't a player's hand be random, as drawn from the shared deck for that game?
I understand this game probably adopts a lot of terms or styles of play from other games (many of which I'm unfamiliar with) so we have to fill in some gaps for players/contributors who have, like me, only taken into consideration the Pure Pwnage internet program, the Dvorak rules page, and the Pure Pwnage Deck Wiki.
- I think it's meant to be a collectable card game (CCG) where there are a certain number of legal cards, and everyone makes their own deck from a combination of those cards. --James 07:26, 11 February 2007 (UTC)
Thanks for the clarification! I know I'm part of a very small percentage of the people on this website that wouldn't know that, so feel free to override my following suggestion: In our final Wiki we have some kind of paragraph or subsection that begins, "As with most Collectable Card Games (CCG), ..." I don't think it would be TOO much overclarification, perhaps? ;) --SnowCarve 20:42, 11 February 2007 (UTC)
Name Change
Bucky stated, "Also, change the wording of the Legendary Minions accordingly." I'm not sure what he meant in accordance with, but I would say in accordance to something more appropriate to Pure Pwnage? I know there might not be many terms to choose from, but we could use some as simple as "Gamer" and "Ubergamer" unless those have other meanings in this game or in the Pure Pwnage world.
This referred to an issue in the previous wording of the Legendary Minions where (for example) fpd_Doug would give Minions with the FPS skill +2 on CON rolls. This has been fixed. -Bucky 00:02, 11 February 2007 (UTC)
I see! Ok, so the issue seperate from what I thought he meant was fixed, but the idea of a better name for minions might still be something worth discussing, right? Any ideas, or are these terms accepted or based on some kind of standard I don't know about :)? --SnowCarve 20:39, 11 February 2007 (UTC)
Über vs Uber
Should we standardize? Whatever's decided, edit them all to be the same. I know I've already used "U" when I probably should have used "Ü" and am already reconsidering :) "Ü" does look a lot more Über ;)
The letter U without the umlaut in the word Über is an INTOLERABLE OFFENSE. That is a 50 DKP MINUS!! Ü will be used, my decision is FINAL. =) MaxX Unlimited
Contents
Excluding subcategories, we have only "Special Rules" and "Card List". What other sections do you see us adding? I'm just getting an idea of what this page will eventually look like. Many categories, such as a strategy section, would probably be added after we have players who have put some hours into a more completed version of this game.
Skill Attributes
Let's open this up for discussion! Does this list show what forms of gaming that minion CAN use, or is it to represent some kind of proficiency (for instance, +2 for any rolls in a challenge of that type)? Or, is there some other purpose? It's best if we all agree! --SnowCarve 00:21, 11 February 2007 (UTC)
Currently, we think not having a skill means -2 to that skill in addition to any n00b penalties.
I am still brainstorming on the direction I'd like this game to take; overall ruleset, the implementation of skills, the way costs will be paid for cards (certain cards are far too powerful to just be able to play). I'm still forming a few ideas (most based on the ideas you've been throwing out, thanks again for the interest and input :), and will add them to the official rules sections for comment once I make some decisions. Anything added to the rules sections is open to comment and criticism, so put your responses here. My main goal is balance, and I'd like the game to be fun to play for someone unfamiliar with the show, even though most of the content will be catered to PP fans.MaxX Unlimited 20:09, 11 February 2007 (UTC)
questions & comments
I'd really like o put my 2c in on this game but without victory conditions im reluctant to design cards. how would you feel about this? The game background being Ur a newb trying to become a pro gamer. Everytime you issue a challenge and win its adds to ur total gamming skill. After reaching a certain skill u win the game.Zrade Davyrs