Miami Beach Fight: Gang Attack deck

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Miami Beach Fight: Gang Attack
Designer Natanz
Date March 1 2008
Players 2-5 most fun 4+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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You're on vacation in Miami when you accidentally step on someone's foot because you were looking at a model on the beach. Next thing you know, you and your friends are being attacked by a gang! You see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it!

Work together with other players to survive. Divide your weapons well and balance your ammo. Watch out for the 3 mean bosses!

Gameplay

Everyone starts with HP 10.

Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile.

System A

Shuffle all cards in 1 pile. System A gives you more time to reload. One round goes like this:

0 (only do this the first round): Take the pile and hold it face-up. Keep taking cards until you have 5. If you encounter a gang or event card, shuffle once and draw again. Now the next player does this until everyone has 5 non-gang non-event cards. Also during any other part of round 1, shuffle event cards back in the pile.

1 Each player takes a card. If it's a Gang or Event card, put it in the middle of the table in a way so you can see who took which card. Else put it in your hand.

2 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :)

3 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.

Repeat these steps.

When the pile is empty you've killed the entire gang and win!

System B

System B is harder because it gives you less time to reload but you get most of the weapons in the beginning. If you haven't played before start with system A.

There's a gang pile and a regular pile. Gang pile cards are the ones that say "- Gang". One round goes like this:

0 (only do this the first round): Put all Gang cards together in 1 gang pile and the rest in a regular pile. Everyone takes 5 regular cards.

1 Each player takes a Gang card and puts it in the middle of the table. Place it in a way so you can see who took which card.

2 Each player takes a regular card.

3 Players are free to mix turns now, playing 1 Action and 1 Thing. Each round 1 player can play 1 extra Action (else system B is too difficult). It's possible to attack attackers attacking other players :)

4 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.

Repeat these steps.

When the Gang pile is empty you've killed them all!

Special rules

You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it!

When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.

Event cards take their effect immediately when they're draw. They don't count toward your Action or Thing limit.

Where you place cards is your 'inventory'.

Counters

It's easiest to:

Put counters (dices) on weapons to count your ammo. Use counters (dices) to track the attackers' health and a piece of paper to track the players' health.

Variations

You can't discuss with other players who to shoot.

You can't mix turns.

Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons (not recommended for system B).

Difficulty levels

To make it easier:

Start with HP 15.

To increase the difficulty:

Start with 4 cards.

Don't use the Event - Gang cards - these are in Gang - Nothing (keep Action - Event - Gang).

Cards

Gang

Gang - Thugs

1/8
Punch
Thing - Gang
A thug punches you in the face 5 times. It hurts as much as 1 good punch.
3/6
Kick
Thing - Gang
A thug kicks you in the nuts.
Hey! You missed!
2/10
Diseases
Thing - Gang
A thug with diseases bites you.
2/4
Baseball Bat
Thing - Gang
A thug hits you with a baseball bat.
2/1
Metal bar
Thing - Gang
A thug hits you with a metal bar.
4/2
Katana
Thing - Gang
A thug slashes you with a katana.
3/3
Knife
Thing - Gang
A thug cuts you with a knife.
2/4
Gun
Thing - Gang
A thug shoots you with a gun.
2/2
Water gun
Thing - Gang
A thug shoots you with a water gun, except there's acid in it.
2/5
Rocks
Thing - Gang
A thug throws rocks at you.
4/5
Motorbike
Thing - Gang
A thug runs you over with a motorbike.
2/5
Movie Kung Fu
Thing - Gang
A thug uses kung fu on you.
Watch out you, I've watched 5 kung fu movies!
4/5
Kung Fu
Thing - Gang
A thug uses kung fu on you.
I'm a blue belt!
2/4
Bottles
Thing - Gang
A thug throws bottles at you.
1/4
Actress
Thing - "Gang"
An actress sees the whole thing and remembers she's going to audition for a gang movie. She wants to get a good feel for the part so she joins the gang! She throws make-up at you from her seemingly endless supply in her purse.
What was my line again?
1/3
Undercover
Thing - Gang
An undercover cop can't afford to be unmasked, so she shoots at you too.
Die! @#%$!
1/7
Diplomatic Immunity
Thing - Gang
Someone with diplomatic immunity joins the fight, just for fun.
I can do whatever I want!
2/5
?
Thing - Gang
A thug hits you with something so fast, you can't see what you've been hit with.
What's the matter? Too fast?
1/6
MP4
Thing - Gang
A thug throws stolen MP4 players at you.
Ouch! Damn 40 GB hard disks!
4/2
Tree
Thing - Gang
A thug climbs in a palm tree to attack you, but slips and falls on you.
Aaaah!
1/7
DVD
Thing - Gang
A thug throws stolen DVD's at everyone.
Clueless? I love that movie!
1/3
Status
Thing - Gang
A high status thug attacks you. You can only attack this thug when other non-boss thugs are KO or dead, because they protect her.
You can't touch me! I'm untouchable!
4/3
Grenade
Thing - Gang
A thug throws grenades at you, somehow hitting only you.
4/8
Shotgun
Thing - Gang
A thug shoots you with a shotgun. If you kill this enemy, whoever has the shotgun gets it fully reloaded.
3/11
Riot Shotgun
Thing - Gang
A thug takes a shot at each of you with a riot shotgun, doing 4 damage to everyone.
2/8
Drive-by
Thing - Gang
Drive-by! Thugs drive by in their pink convertible and shoot at you, doing 2 damage to everyone.
4/3
Dumb Thug
Thing - Gang
A dumb thug shoots with a gun held backwards, doing 4 damage to herself.
2/7
Heli
Thing - Gang
Fly-by! Thugs fly by in a heli and shoot at you, doing 2 damage to everyone. You can only attack Heli with fire weapons.
?/5
Thief!
Thing - Gang
A thug steals a random weapon from a random player and fires/uses it on YOU 1 time each turn, using the ammo in the weapon. If it's a fire weapon without ammo, this thug punches you with 1 damage. If it's flare gun, you don't get damage the next rounds. You get the stolen weapon when you kill this thug.


Gang - Events

Lost Count
Action - Event
Because of the stress, everyone lost count of their ammo. Of each weapon except Flare Gun, the ammo goes –1.
Secret
Action - Event
You find a secret compartment in the ice cream stand with lots of ammo! Every weapons of every player gets ammo +2. You don't need the card Ice Cream Stand for this to take effect.
4
SWAT
Action - Event
A SWAT team shoots an attacker you point out with 4 damage, then is called to a more important scene - some celebrity is shopping and people are taking pictures.
Hey! What are you pointing at me for?!
Jam
Thing - Event
Put this card on a random weapon of a random player. It's jammed, you can't fire it. Action: Unjam the weapon. Destroy this card.
Time-out!
Action - Event
Britney Spears walks by, so the gang starts shooting at her. Time-out for you! Players can (A) reload as much they want OR (B) 1 player can play 1 extra action.
The News
Action - Event
A news crew keeps asking you questions for their news program. You want to be on TV so you don't play any Actions or Things this round.
Hey I'm on TV!


Sand
Action - Event - Gang
A thug throws sand in your eyes, you can't see anything. You use your weakest weapon and attack a random player with it 1 time.
Dumb Thief
Action - Event - Gang
A thug steals your lightest weapon and fires/uses it on you once (using the ammo in the weapon). She then drops the weapon and you pick it up, but she's out of sight already. If you have no weapon, this thug punches you with 2 damage. If it's a fire weapon without ammo, you don't get damage. If it's flare gun, you don't get damage the next rounds.
New Thug
Action - Event - Gang
A new gang member doesn't know who's on who's side and shoots 3 random people of his gang with 2 damage. Then her own gang shoots at her 417 times with 65% accuracy.
Hey don't shoot, I'm on your side!
Sneak attack
Action - Event - Gang
It's a sneak attack! All players keep drawing cards until in total 3 more gang cards that attack them are drawn. Shuffle other cards you draw back in the pile.
Surprise!
No!
Action - Event - Gang
A thug shoots one of your fire weapons. Decide whose and which weapon is destroyed. The ammo for this weapon is now useless, so you may as well discard it.
Hey! Not fair!


Gang - Bosses

6/2
Miss X
Thing - Boss - Gang
Miss X does 6 damage to everyone. When you attack Miss X, throw a dice for every individual shot/attack. Even: you miss. If there is already a boss in play, shuffle this card back in the pile.
Have a taste of my chaingun!
1/15
Miss Y
Thing - Boss - Gang
Miss Y kicks everyone in the nuts, doing 1 damage to all men. When you attack Miss Y, throw a dice for every individual shot/attack. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Y is dead or KO.
This is what all you men deserve!
2/20
Miss Z
Thing - Boss - Gang
You can play 2 actions when Miss Z is in play. Miss Z does 2 damage to everyone. When you attack Miss Z, throw a dice for every individual shot/attack. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Z is dead or KO.
I don't understand, why don't you run away in fear?


Gang - Nothing

Chase
Event - Gang
A cat chases a dog.
Crazy directions
Event - Gang
A crazy person asks for directions.
Take 3 lefts, then a right and turn 180.
Bird
Event - Gang
A bird flies in the sky, swoops down and picks up a monkey.
She Spies
Event - Gang
She Spies is on TV.
Sun
Event - Gang
The sun is shining!
Yay!
Nest
Event - Gang
A bird is building a nest in a palm tree.
10:45
Event - Gang
It's 10:45. You're usually having a smoothie now. You'll have ice cream.
Wow
Event - Gang
A straight woman sees a beautiful woman and turns straight into her arms.
SALE
Event - Gang
You notice there's a sale in the mall - you want to go there after this.


Regular

Regular - Weapons

Kung Fu Handbook
Thing - Weapon
Action: Attack. Throw a dice: 5: do 4 damage, else do 2 damage to an attacker.
You do some quick reading. It's in Japanese, but luckily this book has pictures... Japanese pictures! Can you figure them out in time?
Aluminum baseball bat
Thing - Weapon
Action: KO an attacker, who wakes up the next round. You can't attack KO'd people. After 2 KOs, this bat becomes more flexible and does 2 damage instead. Always does 2 damage to bosses and vehicles instead of KO.
Take this!
?
Flaming stick
Thing - Weapon
Action: Attack. Throw a dice: this is how much damage you do. Flaming stick disappears into flames when used.
4
Knife
Thing - Weapon
Action: You throw a knife and a dice: 2 and 4 is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: 1-2: she throws the knife back and you get hit and get the knife back. Else she throws the knife back to you but misses and you get the knife back. If you hit an enemy and kill her, you get the knife back after the next round.
2/6
Generic gun
Thing - Weapon
Action: You fire up to 2 times (choose) at 1 attacker. If more than 1 person attacks YOU, throw a dice for each shot: 1 or 5: the bullet hits your other attackers too. Uses gun ammo.
3/3
Desert Eagle
Thing - Weapon
Action: You fire up to 2 times (choose) at 1 attacker. If you attack a vehicle, throw a dice. 1: the vehicle explodes. Uses Desert Eagle ammo.
Now this is a real gun.
4/1
Flare gun
Thing - Weapon
Action: You fire a flare, which flares up in the attacker's body. Attackers who are hit won't attack this round and keep getting 4 damage each round. Uses Flares as ammo. Universal Ammo doesn't fit in this weapon.
Yeah! Take that!
5/3
Shotgun
Thing - Weapon
Action: Fire. Action: melee attack - throw a dice, odds: KO an attacker, who wakes up the next round. This does 3 damage to bosses instead. You can't attack KO'd people. Uses shotgun ammo.
1/10
Sub-Machine Gun
Thing - Weapon
Action: Fire up to 4 times total at 1 or 2 attackers. Action: Cover fire. Fire 5 bullets (miss) so your friends can play 2 extra Actions (not each). Uses Sub-Machine Gun ammo.
2/10
Assault Rifle
Thing - Weapon
Action: Fire up to 3 times total at 1 or 2 attackers. Action: melee attack - throw a dice, if odds: KO an attacker, who wakes up the next round. You can't attack KO'd people. Uses Assault rifle ammo.
5
Grenade
Action/Thing - Weapon
Action: Grenade does 4 damage to 3 random attackers. You can play Grenade directly as an Action.
10
Bazooka
Thing - Weapon
Action: Fire at 1 attacker and do 10 damage. If there are more people attacking you, they get 3 damage. Throw a dice: 2: you held the bazooka backwards and missed. Universal Ammo doesn't fit in this weapon.


Regular - Ammo

6
Gun ammo
Action/Thing
6 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
6
Gun ammo
Action/Thing
6 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
3
Desert Eagle ammo
Action/Thing
3 Desert Eagle ammo. If you reload and get damage this round, you get half the damage. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
3
Desert Eagle ammo
Action/Thing
3 Desert Eagle ammo. If you reload and get damage this round, you get half the damage. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
1
Flare
Action
1 Flare
1
Flare
Action
1 Flare
3
Shotgun ammo
Action/Thing
3 Shotgun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
3
Shotgun ammo
Action/Thing
3 Shotgun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
10
Assault Rifle ammo
Action/Thing
10 Assault Rifle ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
5
Assault Rifle ammo
Action/Thing
5 Assault Rifle ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
10
Sub-Machine Gun ammo
Action/Thing
10 Sub-Machine Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
5
Sub-Machine Gun ammo
Action/Thing
5 Sub-Machine Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
4
Universal Ammo
Action/Thing
4 Universal Ammo. You can use this ammo for any weapon that uses ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
4
Universal Ammo
Action/Thing
4 Universal Ammo. You can use this ammo for any weapon that uses ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.


Regular - Actions

Spotlight
Action
You put yourself in the spotlight, distracting the attackers so combined your friends can play 2 extra Actions and/or Things this round. This round you get HP-1 and all other damage.
Snowball
Action
You throw a snowball in an attacker's face. Non-boss: throw a dice: 2-5 means this attacker misses her next attack. Bosses: if you hit the boss, her attack goes -1 next time.
Wait, that isn't snow, that is...
Ice Cream Stand
Thing
Any time, anyone can hide behind the Ice Cream Stand so it takes damage for them. HP 5.
Yum! Wow they have coconut flavor too!
Cover Fire
Action
You shoot at your enemy a lot, so your friends have time to perform 1 extra Action this round. You lose all your ammo from 1 weapon that has at least 3 ammo.
Jump
Action
You jump in front of a player, taking the damage she gets this round. You can still attack or reload while flying in the air!
Coconut
Action
You or another player HP+2.
Evade
Action
You avoid damage from 2 attackers at the end of the round.
CSI Miami
Action
The crime scene investigators have arrived too early and take all the damage this round. Hint: save this for bosses.


Regular - Events