Myth deck

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Myth deck
Designer Silverwrath
Date 10/15/2007
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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All kinds of fantasy and mythological creatures fight in a battle.

Special Rules

Attack

Located in the left

Defense

Locate in the right

Acquiring Time Points

Each card will be labeled a letter T, I, M, or E. If you have one of each in your hand, you may sacrifice all of them to gain 25 Time Points

Killing a Person earns 1 Time Point

Destroying a building earns 3 Time Points


Card List

Time mage(T)
Thing-Person
Action: Pay 8 Time points for Time mage to attack twice
Freeze(I)
Thing
Action: Equip it to an opponent's Person to prevent it from attacking
Sand hourglass(M)
Thing
Action:
Rolex(E)
Thing-watch
Action: Equip the Rolex to a Person and is immune to all Actions
Time Shield
Thing
Action: Attach Time Shield to a Person making it immune to all Time Spells only
Time bomb
Action
Action: Destroys a building
Time robot
Thing-Person
Action:
Time robot
Thing-Person
Action:
Time robot
Thing-Person
Action:
Time control
Action
Action: Look at an opponent's hand and pick a card
Counter attack
Action
Action: When a Person attacks you, reflect the damage back at itself and destroy it (Used during opponent's turn)
Assassin
Thing-Person
Action: Kills a Person only if there are 2 other Persons on your side of the field
Time Machine
Thing
Action:
Stop the clock!
Action
Action: Destroy a card that start with the name "Time"
What time is it?
Action
Action: If the hour is 1-6, your opponent loses 6 Time points. If the hour is 7-12, you gain 12 Time points.
Time shift
Action
Action: When an opponent's Person attacks your Person, destroy a different Person that you own (Used during opponent's turn
Time to die
Action
Action: Destroys a Person
Time steal
Action
Action: Steals 10 Time points
Timesaver
Thing-Person
Action: Reduces the cost of all Actions by 50%
Daylight Saving Time
Action
Action: If you have 60 Time Points or more, play all cards in your hand this turn
Shrine of Time
Thing-building
Every time a Person is sent to the discard pile, gain +1 Time point
Mr. Hasty
Thing-Person
Seiko
Thing-watch
Action: Equip the Seiko to a Person and is immmune to
"Actions, not words"
Action
Action: Play 2 Actions
Tag Heur
Thing-watch
Movado
Thing-watch
Citizen
Thing-watch
Chronos
Thing-Person
Action: Whenever Chronos kills a Person, you gain +2 extra Time points
Watchmaker
Thing-Person
Action: Protects all watches from being destroyed
Mime
Thing-Person
Action:
Little boy
Thing-Person
Action:
Factory
Thing-building
Action: Pay 2 Time Points and find one Time robot in the deck. Immediately put the Time robot into play
Clock tower
Thing-building
Action: +2 Time points each turn
I'm running out of cards!
Action
Action: If you have two cards or less in your hand, draw three more cards
Silent thief
Thing-Person
Action: Pay 10 Time points. If there is a Thing on the opponent's field excluding Persons, Silent thief may capture one.
Thing-building
Action:
White Bunny's golden pocket watch
Thing
Action: Attach to a Person which add +5 attack
75/25
Hex
Thing
Thing: Turns you into an animal
"Hex is a famous shadow hunter's ability in the wilderness"
29/4
Paladin
Hero
Action(3)Heals 1 unit full health, (2)Boosts armor of all units by 2, (10)Resurrects 3 dead units
-"Light, give me strength."
40/35
Sorceress
Hero
Strength: 10

Dexterity: 25 Vitality: 10

Energy: 35
"Sorceresses cast chain lightning, frost nova, and blazing fire balls to crush the vulnerable"
55/15
Paladin
Hero
Strength: 25

Dexterity: 20 Vitality: 25

Energy: 15
"Holy Paladins seek to heal the wounded and learn the arts of healing"