Infinite Dvorak deck
From Dvorak - A Blank-Card Game
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
- (A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900.
Second-Hand Shop
Thing
Action: Discard a card to gain a number of Money tokens equal to the number of words in the card's title.
Card by Kevan
Guru Meditation
Thing
At the end of any turn in which no Things or Actions were played, draw a card.
Card by Kevan
The Summer Home Card
Thing
Whenever it is a player's turn, they must play as many cards as possible.
Card by Corrigan
Year-Sucking Machine
Thing-Machine
At the end of each turn, remove the top card on the draw pile from play entirely.
No one survives the machine.
No one survives the machine.
Card by Corrigan
Rags-to-Riches Race
Thing
When you play this card, destroy all cards in play other than this one, which is not considered to be under any player's control. The first player to control 20 Things wins. If a player ever has 0 Things after the next turn cycle, they are eliminated from play. After you play this card, you may play another Thing.
"I will goooooo from rags to riches..."
"I will goooooo from rags to riches..."
Card by Corrigan
2G
ScavengeAction
Move a card from the discard pile to your hand, then discard a card.
Card by Bucky
6R
FirestormAction
Give this card to the player on your right. That player must destroy 1 Thing he controls for each card that has been played since the end of his last turn.
Card by Bucky
5G
Recycling BinThing
Each other player may, once per turn, give you a card from eir hand in order to draw a card.
Card by Bucky
2S
Rapid FadsThing
On each player's turn, when they would normally draw a card, they instead discard their hand and draw a new one.
Card by Corrigan
5T
Creepy Stuffed OwlThing
Whenever an Action ability or card that involves selecting a target is used by an opponent, flip a coin. If the coin comes up heads, they can select the target normally, but cannot target this card. If the coin comes up heads, then this card must be the target. This is the only way to target this card. If this Thing is ever made living, it is not affected by locations.
Card by Corrigan
2X
Old PhotocopierThing
When this card is destroyed, it may not be returned from the discard pile. Action: Select any number of your Things, change their colour to black, and make them copies of one of your Things which was not selected. Then flip a coin and erase this card's effect if the coin comes up tails.
Card by Corrigan
Waste Not Want Not
Thing
Whenever a card would be discarded, the player who is discarding it may play it instead. (This does not count towards their per-turn limit.)
Card by Kevan
Acid Rain
Thing
Each player must destroy a Thing they control (other than this card), at the start of each of their turns.
Card by Kevan
Hand Graft
Action
Discard your hand. Take a Thing from play and put it into your hand.
Card by Kevan
EMC2
Matter-Energy Converter No. 1Thing
Action: Destroy any number of your other tangible in-play Things to play an equal number of Action cards from your hand. If an opponent gains control of this card, they must discard all of their other in-play Things. These do not count towards this card's Action ability.
Card by Corrigan
EMC2
Matter-Energy Converter No. 2Thing
Action: Destroy any number of your other tangible in-play Things to destroy an equal number of opposing Things. If an opponent gains control of this card, they must discard all of their other Things. These do not count towards this card's Action ability.
Card by Corrigan
EMC2
Matter-Energy Converter No. 3Thing
Action: Destroy any number of your tangible in-play Things to create and control an equal amount of Energy Tokens. If an opponent gains control of this card, they must discard all of their other in-play Things, which do not count towards this card's effect.
Card by Corrigan
Universal Remote Control
Thing
Action: Activate the Action ability of any Thing in play, with you making any decisions required by it.
Card by Kevan
Barricade
Thing
Whenever an Action played by an opponent would affect either your Things or your hand, it instead has no effect and this Thing is destroyed.
Card by Kevan
Domino Effect
Action
Destroy a Thing. Its controller may then choose to take this card and play it immediately.
Card by Kevan
4A
AlchemyThing
Change all tokens (other than Fire, Water, Earth, Air and Money tokens) into Fire, Water, Earth or Air tokens (the controller of the token chooses which kind for each token). Action: Destroy a Water token, a Fire token, an Earth token and an Air token (all under your control) to create a Money token. Any player may use this ability at any time.
Card by Corrigan
4
Elemental PowersThing
Action: Destroy one of your Fire tokens and a Thing card. Action: Destroy one of your Water tokens and draw a card. Action: Destroy one of your Air tokens and control a Thing card.
Action: Destroy one of your Earth tokens and render a Thing card's text blank.
Action: Destroy one of your Earth tokens and render a Thing card's text blank.
Card by Corrigan
1I
Mass-Production MachineThing
Draw a card. For as long as this card is in play, all cards drawn are considered to be copies of that card.
Card by Corrigan
Reproducible Bug
Thing
Play this onto a Thing controlled by an opponent, and place an Action card from your hand under this card. Whenever the Thing's Action ability is invoked, you may play a copy of the Action card.
Card by Kevan
4P
Blank TombstonesThing
Flip the discard pile upside down. Whenever a player removes cards from the discard pile, he/she must look through the discard pile and keep them face down, not seeing what those cards are until removing them from the discard pile.
Card by Corrigan
3T
Triple ThreatAction
Destroy a Thing, take control of a Thing and force an opponent to discard a card from his/her hand.
Card by Corrigan
Brain Drain
Thing
Whenever you draw a card, take a card at random from a chosen opponent's hand instead. (If opponents have no cards in their hands, you do not draw.)
Card by Kevan
Chessboard
Thing-Location
When a Thing is destroyed by another Thing, put the destroying Thing in the place where the destroyed Thing was. Every turn, change this card's color from white to black or vice-versa. When another Location is played, destroy Chessboard.
Card by Corrigan
V8
Violet ViolenceAction
Destroy a number of non-purple Things equal to the number of purple cards you control (including your hand).
Card by Corrigan
6C
Purple SabreThing
A Thing equipped with this card adds "Action: Destroy X Things and discard X cards from your hand. You cannot destroy a number of Things greater than the number of cards in your hand." to the end of its text.
Card by Corrigan
Tollbooth
Thing
Whenever a player plays an Action or an Action ability of a Thing, he/she must destroy a thing he/she controls.
Card by Bucky
H2
BloodlustThing
When a Thing would destroy another Thing with an Action ability but fails, that Thing selects a different Thing as its target.
Kill...kill...kill.
Kill...kill...kill.
Card by Corrigan
R7
Sir RépetitiveThing
Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing.
Card by Corrigan
E3
Energy ConceptThing
Give each player 25 Energy tokens. Whenever a player plays a card or uses an Action ability, they must destroy 1 Energy token they control. Whenever a player destroys or takes control of an opposing Thing, they create and control 2 Energy tokens. When a player has no Energy tokens left, they are eliminated from the game.
Card by Corrigan
Combination Safe
Thing
Tokens you control may not be destroyed or stolen by other players.
Card by Kevan
Farmland
Thing
Action: Put a Seed token into play. Action: Destroy a Seed token; draw a card, and put it into play in place of the Seed token, if it is a Thing. (If it is an Action, discard it.)
Card by Kevan
2B
OperatorThing
Play onto a Thing with an Action ability. That Thing's first action ability is triggered at the beginning of each of its owner's turns, but may not be used in place of an Action.
Card by Bucky
Über Micro
Action
Choose one of the following: Draw three cards; destroy target Thing; or take another turn after this one.
Card by MaxX Unlimited, Pure Pwnage CCG
Double Strike
Action
Reveal an Action from your hand, when you play this; this card is treated as a copy of it.
Card by Kevan
J6
Circlet of CourageThing
Play this card onto a Thing you control and add 'This overrides all other card effects.' to the end of its text.
Card by Corrigan
C3
Fan ClubThing
Pick a creator. Destroy all cards in play (other than this one) that were not created by that creator. All players discard all cards in their hands not by that creator. Whenever a player draws a card by a different creator, they must remove that card from the game until they draw a card by the selected creator. This card counts as a club.
Card by Corrigan
Y4
Reward/RiskThing
Action: Destroy up to 6 Things. Then roll a 6-sided die and destroy this card if the result is equal to or less than the amount of Things you destroyed.
Card by Corrigan
Stack
Thing
Action:put a Thing in play under this card and all cards under it.
Action: remove the bottommost thing from under this card.
In addition its normal type and text, this card counts as a copy of the bottommost card under it (if any) and has all the text of that card.
Action: remove the bottommost thing from under this card.
In addition its normal type and text, this card counts as a copy of the bottommost card under it (if any) and has all the text of that card.
Card by Bucky
Dave Eggers Attack
Action
Destroy all opposing Things whose titles are 3 or fewer words long.
Check out my Heartbreaking Card of Staggering Genius!
Check out my Heartbreaking Card of Staggering Genius!
Card by Corrigan
Rookie Cards
Thing
If a player controls a card that was the first card its creator added to the Infinite Dvorak Deck, they win. A player may also reveal his/her hand and win if they have a card that was the first one its creator added to the Infinite Dvorak Deck in his/her hand.
I'll trade you my The Ergonomics of the Situation for your Tempermental Cloning Machine.
I'll trade you my The Ergonomics of the Situation for your Tempermental Cloning Machine.
Card by Corrigan
L3
The Mad HatterThing
Action: Each player takes another player's seat, taking their cards with them. Each player must end up in a different seat. Then flip a coin. If it comes up heads, play goes counterclockwise, if tails, clockwise.
Twinkle twinkle little bat, how I wonder what you at.
Twinkle twinkle little bat, how I wonder what you at.
Card by Corrigan
Dynamo
Thing
You may discard two cards at any time in order to play an Action out of turn.
Card by Bucky
Refuse
Action-Response/Thing
As an Action: Play in response to an opponent giving you one of their Things. Return the Thing to them.
As a Thing: None of your other Things can be destroyed by an opponent until Refuse is.
As a Thing: None of your other Things can be destroyed by an opponent until Refuse is.
Card by Corrigan
Life Should Be Flavourful
Thing
When you play this card, destroy all Things in play without flavortext. No cards without flavortext can be played while The Zest of Life is in play.
This card doesn't destroy itself because it has flavortext.
This card doesn't destroy itself because it has flavortext.
Card by Corrigan
Boot
Action/Thing
As an Action: Put target Thing in your hand.
As a Thing: Play this card onto a Thing you control and add 'Any cards destroyed by this card are removed from the game.' to its text.
"Disparaging the boot is a bootable offense".
As a Thing: Play this card onto a Thing you control and add 'Any cards destroyed by this card are removed from the game.' to its text.
"Disparaging the boot is a bootable offense".
Card by Corrigan
Last step Bungled
thing
if this thing is in play you may put it in an opponents hand to prevent them from winning the game for one turn.
You Forgot to Flip the Red Switch?
You Forgot to Flip the Red Switch?
Card by Jindra34
Bull's Eye
Thing
Whenever an Action or an Action ability of a Thing targets a Thing, it must target Bull's Eye.
Card by Bucky
Plot Complication
Action
Remove target non-Token Thing you control from the game. Remove target non-Token Thing an opponent controls from the game.
So the Token Eater fell in love with the Card Mine, and it kinda went downhill from there.
So the Token Eater fell in love with the Card Mine, and it kinda went downhill from there.
Card by Bucky
I9
EffigyThing
Choose one of your Things. Whenever that Thing would be destroyed, destroy Effigy instead. Effigy can't be voluntarily targeted.
"Your enemies must not be very bright."
"Your enemies must not be very bright."
Card by Corrigan
C3
Ventriloquist DummyThing
Whenever one of your Things uses an Action ability, it is considered to have been used by Ventriloquist Dummy.
It's creepy too.
It's creepy too.
Card by Corrigan
Z1
Completely Loony Mix-UpThing
All players draw cards at the end of their turn instead of at the beginning.
"Drawing at the end! It's just so crazy!
"Drawing at the end! It's just so crazy!
Card by Corrigan
$$
Brought To You ByThing
Once every turn, you may mention a fact about this card's sponsor (no repeats) to draw an extra card.
Card by Zaratustra
7C
CanastaThing
Instead of drawing a card, you may put the top card from the discard pile into your hand.
Card by Zaratustra
1G
Last GaspAction
Play in response to being eliminated from the game, or another player winning the game. Immediately take a turn; if you can win before it ends then you win instead.
Card by Bucky
3d6
Mighty hammer of DOOMThing
Discard two cards: destroy target Thing.
Action: destroy target Token.
Action: destroy target Token.
Card by Bucky
Vandalize
Action
With a felt pen, scribble on target Thing. Any part of the card that was scribbled on is considered to not exist.
I am a confused, angry youth with no positive outlet.
I am a confused, angry youth with no positive outlet.
Card by Corrigan
Pong
Thing
Crumple a piece of paper into a ball. Action: You and target player throw the ball back and forth until one fails to catch or fumbles it. When a player fumbles or fails to catch the ball, the other player gets a Point token and gains control of Pong. Whenever a player has 10 Point tokens, he/she wins the game.
Bip...bong...bip...
Bip...bong...bip...
Card by Corrigan
Blue Man Group
Thing-Collective
Put 3 Blue Man counters on this card. Whenever this card would be destroyed, remove a Blue Man counter from it and erase one of this card's Action abilities. When this card has 0 Blue Man counters on it, it is destroyed. Action: Use an inanimate Thing's Action ability. Action: Draw a card. Action: Play 2 Action cards from your hand.
Card by Corrigan
B4
FlipsideAction
Put aside all cards you have in play. Play all the cards in your hand. Return all cards put aside to your hand.
Card by Zaratustra
4Q
ImproviseAction
Refill your hand to maximum size with any Dvorak cards, gaming cards or card-like items you can find in the room you're playing.
Scratch here -- you may have already won $10000!
#########################
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Scratch here -- you may have already won $10000!
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Card by Zaratustra
Raging Bull
Thing
Every turn, Raging Bull destroys a random Thing (this does not count as an Action).
Action: Raging Bull doesn't destroy a Thing this turn.
Not a reference to the movie.
Action: Raging Bull doesn't destroy a Thing this turn.
Not a reference to the movie.
Card by Corrigan
C3
Card PuritanismThing-Tack On
All Actions have "and destroy 5 token Things." added to the end.
Card by Corrigan
Wolf
Action/Thing-Pun
As an Action: Draw 4 cards and destroy a Thing you control.
As a Thing: Action: Destroy a Thing.
Action: Take control of up to 3 Tokens.
As a Thing: Action: Destroy a Thing.
Action: Take control of up to 3 Tokens.
Card by Corrigan
Petard Launcher
Thing
Action: Destroy a Thing that has the word 'destroy' in one of its action abilities.
Card by Kevan
Two-Handed Sword
Thing
You may not play cards. Action: Destroy a Thing other than Two-Handed Sword.
Card by Kevan
S1
Gypsy FairThing
Action: Take control of a Thing until your next turn.
Action: Each player draws a card from the discard pile.
Action: All players switch hands with the player on his/her left.
Action: Draw a card and discard a card.
Action: All players discard their hand and draw a new hand.
Action: Destroy a Token you control.
Action: Each player draws a card from the discard pile.
Action: All players switch hands with the player on his/her left.
Action: Draw a card and discard a card.
Action: All players discard their hand and draw a new hand.
Action: Destroy a Token you control.
Card by Corrigan
Occam's Razor
Action
Destroy all Things in play except for the one with the fewest words in its text. If there is a tie, don't destroy any of those Things.
Card by Corrigan
Clone
Action/Thing
If played as an Action:
Create and control a copy of target Thing.
If played as a Thing:
This card counts as a copy of target Thing.
This card didn't really need to be an Action/Thing, but it is anyway. You can use it strategically in relation to your per-turn limit, though.
Create and control a copy of target Thing.
If played as a Thing:
This card counts as a copy of target Thing.
This card didn't really need to be an Action/Thing, but it is anyway. You can use it strategically in relation to your per-turn limit, though.
Card by Corrigan
!D
Seriously, Give It A RestThing
Things can't be destroyed by Actions that haven't been played from your hand.
Card by Zaratustra
Variance
Thing
Each Action can only be used once. Remove the card from the game or strike the text off the card once it's used.
Card by Zaratustra
Piñata
Reaction
You may play this whenever another player destroys one of your Things. Draw 5 cards.
Card by Zaratustra
Inspector Gadget
Thing
Action: Reveal a Thing from your hand, and play any of its Action abilities as if Inspector Gadget had that ability (replacing the name of the revealed card with the name of this card).
Card by Kevan
Revolving Fireplace
Thing
Action: Put aside any number of Thing cards from your hand. Return all Things you control (except for this card) to your hand. Put all set aside Thing cards into play.
Card by Kevan
Locust/Lotus
Thing-Multi
As Locust:
Action: Destroy 7 Tokens.
As Lotus:
Whenever any of your Things are destroyed, draw that many cards.
Action: Destroy 7 Tokens.
As Lotus:
Whenever any of your Things are destroyed, draw that many cards.
Card by Corrigan
Beam/Bean
Thing-Multi
As Beam:
Action: Destroy Beam and target Thing. You may use this out of turn.
As Bean:
Each turn, gain a Growth token.
Action: Destroy Bean and all of your Growth tokens. Draw a number of cards equal to the number of growth tokens you destroyed.
Action: Destroy Beam and target Thing. You may use this out of turn.
As Bean:
Each turn, gain a Growth token.
Action: Destroy Bean and all of your Growth tokens. Draw a number of cards equal to the number of growth tokens you destroyed.
Card by Corrigan
Puyo Puyo
Thing
Whenever there are four or more Things in play with the same color, destroy all of them.
Card by Zaratustra
Glass Ceiling
Thing
There can't be more Things in play than there were when this was played. Players may destroy their own Things at will.
Card by Zaratustra
Dave Eggers Block
Action-Response
Prevent the destruction of a Thing you control by an opposing card with a title 3 or fewer words long. If the opposing card was an Action, it still gets destroyed.
Dave Eggers to the rescue!
Dave Eggers to the rescue!
Card by Corrigan
Viper
Thing
Action: Put a Poison counter on target living Thing-that Thing is now 'Poisoned'. This card cannot use its Action to put a Poison counter on a Poisoned Thing. Each turn, each Poisoned Thing gains a Poison counter. Whenever a Thing has 5 Poison counters on it, destroy it.
Card by Corrigan
Pandemonium at the Theatre
Action
Look at the top 2 cards on the draw pile; if they are both created by Kevan, put them in your hand. Take control of a Thing created by Jindra34. Put target Thing created by Bucky into the hand of the player to your left. Place a card created by Corrigan (including this one) from the discard pile to your hand.
Card by Corrigan
Drawkcab
Thing
Turn order goes: Discard down to five cards; Play an Action and/or Thing; Draw a card.
Card by Zaratustra
DDoouubbllee
Thing
Whenever you draw a card, draw two instead. Whenever you would play an Action, you must play two Actions instead. Whenever you would play a Thing, you must play two Things instead. These effects are not recursive.
Card by Zaratustra
Unhinged!
Action
If you have at least two things by the same creator, gain half an Ass token (counts as a Donkey!) for each such creator. If another player says the word "Gotcha!" while this is in the discard pile, you may say "Gotcha!" and return this from the discard pile to your hand.
Anyone who catches all these references gets a cookie -Bucky, flavor text writer
Anyone who catches all these references gets a cookie -Bucky, flavor text writer
Card by Bucky
Cantor Set
Thing
At the start of your turn, both players discard a third of the cards in their hand, rounding up.
Card by Zaratustra
The Thousandth Card
Action
If there are 1000 or more cards in the draw pile, you win.
Card by Zaratustra
Solar Panel
Thing
At the beginning of a turn of yours where the light of the sun touches Solar Panel, gain 2 Energy tokens. Other players cannot block the sun's light.
Action: Destroy X Energy tokens and play X Actions.
Action: Destroy X Energy tokens and play X Actions.
Card by Corrigan
Post-
Thing
Play onto a Thing. That Thing adds "Post" to the beginning of the first word in its title. When the card with Post- on it is destroyed, put a copy of it into the draw pile.
Card by Corrigan
-ism
Thing
Play onto a tangible Thing. That Thing adds "ism" to the end of the last word in its title and is now an abstract Thing and cannot be destroyed by tangible Things.
Card by Corrigan
3x
MultiplierAction
Make two copies of target card in your hand and put them in your hand. You may destroy 5 Things you control; if you do, add the text "You may take an extra Action the turn you play this" to the bottom of the copies.
Card by Bucky
Token Fun Pack
Thing
Action:Destroy this. You gain three Tokens of types of your choice and one token of a type of each opponent's choice.
Card by Bucky
P8
ArsonAction
Hold a match up to target Thing. Once it catches fire, wave it out. Any blackened or burnt-off parts are considered to not exist.
Card by Corrigan
H2
ShockwaveAction
Put a coin on each corner of this card. Put Shockwave in the middle of the table. With your finger, flick each coin away from its corner. Any Things touched by a coin are destroyed.
Card by Corrigan
F2
Token MinorityThing
The player who controls the fewest tokens draws 2 cards each turn.
See? We got a black guy! We're not racists!
See? We got a black guy! We're not racists!
Card by Corrigan