Turnabouts in the courtroom.
Special Rules
Each player picks one Attorney, plus one Attorney or Aide to start in play with. Those cannot be destroyed during play.
The Prosecution plays a Person as the Defendant.
Gameplay
The Defendant starts as the Witness, but may be replaced if either player plays another Person card - if this happens, send the former Witness to the discard pile. Players may play Actions and Evidence to improve their case.
When a Person becomes a Witness, they are 'Locked', which means some of their abilities and keywords may not be available. Certain abilities will Unlock a witness.
- If one of the Attorneys loses all their Jury points, their owner loses the game.
- If an Aide loses all their Jury points, they are removed from play.
- If the Defendant loses all their Jury points, the Prosecution wins.
- If a Witness loses all their Jury points, they are considered Unlocked.
Evidence Chaining
You can play Evidence only if it shares a keyword with an Evidence item in play, with the Defendant, or with the Witness.
Card List
Attorney
Action (-2): Search the deck for an Evidence card and put it in your hand.
Attorney
Action (-2): Search the deck for an Argument card and put it in your hand.
Attorney
You may draw an extra card on the first three turns of play.
Attorney
Reaction (-2): You may use this after an opponent plays a Thing or an Action. End the opponent's turn.
Attorney
Reaction (-2): You may use this when an opponent plays an Action. Cancel the Action and send it to their discard pile.
Aide
Action: Remove a Thing in your discard pile from play. This gains the abilities of that card and loses this ability.
Aide
This can't become the Defendant.
Action: Remove a Thing in any discard pile from play. This gains the abilities of that card and loses this ability.
Aide
Action (-1): Unlock the Witness.
Person
Business
Action (-2): Search your opponent's deck for a Person card and put it in their discard pile.
Person
Movies
Locked: Photo
This can't become the Defendant.
Person
Movies
Locked: Video
Person
Locked: Weapon
Whenever an Action is played against this card, flip a coin. On heads, destroy the Action with no effect.
'Person'
Locked: Audio
This can't become the Defendant.
Person
Police
Action (-3): Gain control of target Evidence.
OBJECTION!
Action
May be played in response to an opponent playing a card. That card has no effect and is sent to the discard pile.
HOLD IT!
Action
Unlock the Witness.
TAKE THAT!
Action
Search your deck for a Evidence card and play it.
Lawyer Badge
Thing - Evidence
Magatama
Thing - Evidence
Mystical
Action: Unlock the Witness.
Tracking Device
Thing - Evidence
Electronic
Luminol
Thing - Evidence
Medical
Video Camera
Thing - Evidence
Video, Electronic
Kurain Urn
Thing - Evidence
Recipient, Mystical
Cellphone
Thing - Evidence
Personal, Electronic, Audio
Thing - Evidence
Personal, Blood, Medical
If you have this on your deck, instead of drawing a card, you may search for this and put it on your hand.
Thing - Evidence
Photo, Document
Thing - Evidence
Personal, Escape
2
The Thinker Statue/Clock
Thing - Evidence
Personal, Valuable
Thing - Evidence
Audio, Electronic
Thing - Evidence
Personal, Secure
Thing - Evidence
Movies, Weapon
Thing - Evidence
Recipient
Thing - Evidence
Photo, Electronic
Thing - Evidence
Blood, Gun
Thing - Evidence
Weapon, Gun
Thing - Evidence
Valuable, Secure
Thing - Evidence
Personal, Valuable
Thing - Evidence
Personal
Thing - Evidence
Weapon, Blood
Thing - Evidence
Video, Secure
Thing - Evidence
Audio, Document
Thing - Evidence
Recipient, Weapon
Thing - Evidence
Personal, Business
Thing - Evidence
Blood, Clothing
Thing - Evidence
Recipient, Weapon
Thing - Evidence
Document
Thing - Evidence
Recipient, Weapon, Medical
Thing - Evidence
Valuable, Mystical
Thing - Evidence
Document, Fire
The Blue Badger
Thing - Evidence
Police
Turnabout
Action
If the Witness' Jury is depleted, it becomes the Defendant and the player that played it becomes the Prosecution. Discard the former Defendant. Return all Evidence to the owners' hands.