Talk:Mario RPG CCG set

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Revision as of 22:16, 23 April 2007 by BM (talk | contribs)
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So the idea with this deck is to put in all the detail left out of the Mario Bros. deck and to put it in a format more capable of dealing with it. A CCG should have much more card interaction than a normal deck though, so many of the cards will need major changes. Also, the victory condition is going to need some discussion. To keep the two decks separate, I think the victory condition should be different between the two. Since the other deck came first, I think it'd be best to decide on it's victory condition first, then work out a different one for this deck. MagiMaster 19:38, 23 April 2007 (BST)

Oh yeah. Since a CCG typically has much more complex rules and card interactions, the card text should be kept... well, I can't think of the right word, but you get the idea. (Right?) MagiMaster 19:53, 23 April 2007 (BST)

Deeper? More... Detailed? Whatever. Also, I think your old idea of having the X cards you have to have out to win. Maybe they would come after you beat a boss or something, and then you'd have to beat the most bosses to win, and then when they're all gone, either the person with the most Plot Items wins, or you'd have to defeat other people bosses, or a combination. Finally, would enemies be able to attack enemies, and Vice Versa with heroes? --BM 23:16, 23 April 2007 (BST)