Infinite Dvorak deck/Cards 9401-9500
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The Infinite Dvorak Deck
Cards 9401-9500 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
9Y
Diabolical BoonAction
Target Thing's controller chooses:
They give you control of that thing OR
They destroy that Thing and all their tokens OR
They discard three cards.
They give you control of that thing OR
They destroy that Thing and all their tokens OR
They discard three cards.
Card by Bucky
Organic Reconstructor
Thing
Action: Exile target living thing. It's owner searches the deck for a living thing, then shuffles the deck.
Ignore the screaming. Its' pain is not real.
Ignore the screaming. Its' pain is not real.
Card by JakeTheWolfie
Unwilling Sacrifice
Thing
If you are instructed to sacrifice any number of things, you may instead sacrifice Unwilling Sacrifice.
It feels every inscicion and every cut you make. Its' body may be ficticious, but its' pain is very real.
It feels every inscicion and every cut you make. Its' body may be ficticious, but its' pain is very real.
Card by JakeTheWolfie
Depraved Harvester
Thing
During your turn, sacrifice a living thing you control, then draw two cards. If you control no living things, discard your hand instead.
Depraved Harvester is not a living thing.
It spends its' days in the fields, looking for the oppertunity to turn on its' master.
Depraved Harvester is not a living thing.
It spends its' days in the fields, looking for the oppertunity to turn on its' master.
Card by JakeTheWolfie
1Z
Bucky's Chat RoomThing
When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it.
This card has had multiple flavortexts, and they're all valid! I'll list them when it's archived.
This card has had multiple flavortexts, and they're all valid! I'll list them when it's archived.
Card by Bucky
2Z
Beer SongThing
When you play this, gain 9 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.
Action: Break target bottle.
Starting from 99 would be too cruel.
Action: Break target bottle.
Starting from 99 would be too cruel.
Card by Bucky
3Z
Proofreader's RevengeAction
Destroy any number of Things whose rule or flavor texts contain clear punctuation, spelling or grammar errors. If no such Things are in play, draw a card instead.
Card by Bucky
2Z
Diabeerical SongThing
When you play this, gain 99 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.
Action: Break target bottle.
"Starting from 99 would be too cruel." -Bucky
Action: Break target bottle.
"Starting from 99 would be too cruel." -Bucky
Card by JakeTheWolfie
Deck of Cards
Action
For each card in a standard 52 card deck, create a token with the name of that card and with the subtype card.
Card by JakeTheWolfie
2T
Trapped ChestThing
Thing: Each opponent, in turn order, may play an Action that shares a symbol in its cornervalue with this card targeting you or another Thing you control. Then, if Trapped Chest is still in play, draw three cards, gain two Money tokens, create a blank Thing named Gem and put it in your hand, and discard this card.
*click*
*click*
Card by ChippyYYZ
4S
Search For TrapsAction
Each opponent reveals a non-Thing card from their hand or discards a card. Look at the top card of the deck.
If this is the first card you played this turn, you may play an additional Action this turn.
If this is the first card you played this turn, you may play an additional Action this turn.
Card by ChippyYYZ
7P
Pressure Plate TrapThing
When a Thing that shares a symbol in its cornervalue with this card enters play, draw a card. You may immediately play an Action targeting that Thing or its controller. Then discard this card.
*click*
*click*
Card by ChippyYYZ
4Z
AltitudeThing
Opponents with no Altitude can't target you.
Action: Attach this to another Thing you control. While attached, opponents with no Altitude can't target that Thing.
Action: Attach this to another Thing you control. While attached, opponents with no Altitude can't target that Thing.
Card by Bucky
5Z
TraptychsAction
Each opponent reveals three cards from their hand; missing cards are considered to be temporary Actions that read "target opponent discards a non-temporary card". You choose one revealed card for each opponent, and choose whether their owners play them immediately or discard them. If they're played, they can't target you or your Things.
Card by Bucky
Act of Desperation
Action
As an additional cost, discard your hand.
If you control the fewest number of things, you do not have to pay the additional cost for this action.
Card by JakeTheWolfie
Symbol of False Hope
Thing
Whoever controls Symbol of False Hope cannot win the game, draws 2 additional cards per turn, and has no maximum hand size.
Action: Target player gains control of Symbol of False Hope. You cannot win until your next turn.
Action: Target player gains control of Symbol of False Hope. You cannot win until your next turn.
Card by JakeTheWolfie
Escalator
Thing
A new game of Dvorak is played alongside this game, except you start that game in control of Escalator face-down.
The active game is whichever Escalator is currently face-up.
If Escalator is destroyed, the game it was destroyed in ceases.
Card by JakeTheWolfie
6Z
HopeThing
Where another card says you can't win the game, ignore all that card's effects.
After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players.
There's a better future. I can see it.
After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players.
There's a better future. I can see it.
Card by Bucky
7Z
Token SimplificationAction
Destroy all tokens except for those of the same type as target token.
Card by Bucky
Lattice Breeder
Thing - Lattice
All lattices have "Thing: Create a Token with the subtype Lattice."
Card by JakeTheWolfie
Shrinkify
Reaction
Play in response to an effect which affects all of something. The effect will only effect one valid target instead.
Card by JakeTheWolfie
Knowledge Prison
Thing
Whenever players would discard down to handsize, they instead exile down to handsize.
When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison.
When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison.
Card by JakeTheWolfie
4S
Savings AccountThing
Opponents' cards can't destroy tokens you control or remove them from play.
At the beginning of your turn, create a copy of a token you control.
At the beginning of your turn, create a copy of a token you control.
Card by ChippyYYZ
3UU
Blue MonsterThing
This card can't be the target of Action cards.
Thing: This deals damage equal to the number of cards you drew this turn to target Thing.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Thing: This deals damage equal to the number of cards you drew this turn to target Thing.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Card by ChippyYYZ
4GG
Green MonsterThing
Turn: This deals up to 5 damage distributed as you choose among zero or more Things of target opponent's choice that they control. If none of those Things remain, that opponent discards a card for each 2 points of damage left undistributed.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Card by ChippyYYZ
Clicky Lattice
Thing - Lattice
All Lattices have "N/A:Press a Button. Activate this ability only once per turn."
Card by JakeTheWolfie
Flicky Lattice
Thing - Lattice
All Lattices are switches which are in the off state and have "N/A: Change the state of this switch from on or off. Activate this ability only once per turn."
Card by JakeTheWolfie
Killswitch
Thing
When this enters play, attach it to target living thing.
Attached thing has "Sacrifice this thing: Press a button."
Attached thing has "Sacrifice this thing: Press a button."
Card by JakeTheWolfie
8Z
Rewarding GenerosityAction
Give away some of your tokens to other players. Draw cards equal to the number of digits in the number of tokens you gave away.
Oh, a 98-pack of beer? For me? You shouldn't have.
Oh, a 98-pack of beer? For me? You shouldn't have.
Card by Bucky
9Z
Tamorisian BoonAction
Discard three cards and destroy a Thing OR Destroy a Thing you control and play as many Things as you want OR Discard a card and draw three.
Original effects by Depressi
Original effects by Depressi
Card by Bucky
0A
Cloning AttackAction
Replace target Thing with a copy of another target Thing.
from Crystalize (#8151) and Black Goo (#8156)
from Crystalize (#8151) and Black Goo (#8156)
Card by Bucky
Lay to Rest
Action
Exile target thing in the discard pile. For each action ability it had, create an action card with the text of that action, and with the name of that thing, except it has "Shard of.." appended to the beginning of the title.
Card by JakeTheWolfie
Ulu Coffin
Thing
When a living thing you control is destroyed, you may exile it with 2 time counters on it.
At the beginning of your turn, remove 1 time counter from all cards exiled with Ulu Coffin. Then if any have no time counters on them, return them to your hand.
Card by JakeTheWolfie
8A
A Blessing And A CurseThing
When this enters play, draw 3 cards, then if there are at least 5 other non-token Things in play eliminate each player with a Doom token.
When this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed.
When this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed.
Card by ChippyYYZ
0B
Rowdy SupportAction
Target player draws two cards. Put two new copies of "Rubble" (#8173) in her hand.
Card by Bucky
0C
Heartening ProphecyAction
Gain a Hope token and destroy all your Dooms. If you already controlled any Hopes, win the game; otherwise, shuffle this into the deck, excluding the top two cards from the shuffle.
from Dark Prophecy (#8211)
from Dark Prophecy (#8211)
Card by Bucky
Price Tag
Thing
Players must spend money tokens for each additional action the take or thing they play beyond the first equal to the number of additional actions or things played.
Card by JakeTheWolfie
The Empire's Capital
Thing - Building
You cannot lose the game and your opponents can't win the game. You may spend no money tokens instead of spending money tokens.
Card by JakeTheWolfie
1WW
White MonsterThing
Once per turn, you may prevent 1 damage to a living Thing you control.
Action: Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Action: Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Card by ChippyYYZ
2BB
Black MonsterThing
When Black Monster destroys a Thing, put that Thing in your hand.
Thing: Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Thing: Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Card by ChippyYYZ
1RR
Red MonsterThing
When Red Monster enters play, you may play an additional Action this turn.
Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."
Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."
Card by ChippyYYZ
0D
Prank StoreThing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.
Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card.
from Token Store (#8236) et. al.
Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card.
from Token Store (#8236) et. al.
Card by Bucky
0E
Charged Flavor AttackAction
Reverse this card's rule text and flavor text and return it to your hand.
Draw a card and destroy a Thing, then restore this card's original rule text and flavor text.
Draw a card and destroy a Thing, then restore this card's original rule text and flavor text.
Card by Bucky
0F
Hot PepperThing
If you destroy this yourself, destroy another Thing afterwards.
Action+Thing: Destroy this.
from Energy Bar (#8386)
Action+Thing: Destroy this.
from Energy Bar (#8386)
Card by Bucky
2CC
Cerulean MonsterThing
When Cerulean Monster enters play, target thing you control gains indestructible until your next turn.
Whenever you would play a thing, you may instead trade that thing with target thing an opponent controls.
Whenever you would play a thing, you may instead trade that thing with target thing an opponent controls.
Card by JakeTheWolfie
2SS
Scarlet MonsterThing
Whenver a thing is dealt damage, put a damage counter on it with "At the beginning of each turn, this deals 1 damage to itself" and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."
Action: Deal 2 damage split between up to 2 targets. Then, trigger each damage counter.
Action: Deal 2 damage split between up to 2 targets. Then, trigger each damage counter.
Card by JakeTheWolfie
SCWUBRG Monster Lair
Thing - Building
Thing: Create a token that's a copy of Blue Monster, Green Monster, White Monster, Black Monster, Red Monster, Cerulean Monster, or Scarlet Monster. You may not create that token if you already control that thing.
Card by JakeTheWolfie
1S
Shadow CloakThing
When this enters play, attach it to target Thing you control.
Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.
Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.
Card by ChippyYYZ
6V
Vitalstriker MonkThing - Party Member
Action: Reveal a card from your hand that shares a symbol in its cornervalue with target Thing. If you do, destroy that Thing, discard the revealed card, and draw a card.
Card by ChippyYYZ
2C
Crushing GripAction
Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly.
If they don't, their maximum hand size is reduced by four until the end of their next turn. They lose the game if their hand size is reduced to 0 or less this way.
If they don't, their maximum hand size is reduced by four until the end of their next turn. They lose the game if their hand size is reduced to 0 or less this way.
Card by ChippyYYZ
Explosive Stakes
Action
Each player creates a dynamite token with "If this is destroyed, you lose the game. At the beginning of each of your turns, roll 1d20. If you roll a 1, sacrifice this token."
Card by JakeTheWolfie
Water Based Location
Thing - Location
Rotate this 90 degrees clockwise: Create 1 Blue Mana token. Activate only if it is not rotated.
At the beginning of each of your turns, if this card is rotated, un-rotate it.
At the beginning of each of your turns, if this card is rotated, un-rotate it.
Card by JakeTheWolfie
Erect City
Action
Create 5 Building Tokens. Each player creates 2 Building Tokens.
Card by JakeTheWolfie
0G
Solicit AdviceAction
In turn order, each opponent nominates a card from the discard. Move a nominated card to your hand. Whoever nominated it draws a card.
from Bad Life Advice (#8453)
from Bad Life Advice (#8453)
Card by Bucky
0H
Finishing BlowAction
Target opponent discards a random card. If Finishing Blow was the last card in your hand, they discard the rest of their hand too.
from Last Resort(#8498), Closing Remark (#8515) etc.
from Last Resort(#8498), Closing Remark (#8515) etc.
Card by Bucky
0I
Nerf GunThing
Once per round, you may spend two Darts at the start of an opponent's turn so that opponent can't take Actions this turn.
Action: Gain a Nerf Dart token.
from Smoke Screen (#8542) and Poke in the Eye (#8773)
Action: Gain a Nerf Dart token.
from Smoke Screen (#8542) and Poke in the Eye (#8773)
Card by Bucky
Drain the Library
Action
You have no maximum hand size until your next turn. Draw all of the cards in the deck.
Card by JakeTheWolfie
Library of Alexandria
Thing - Epic Building
When you control more than one copy of this card, sacrifice all but one of them.
You have no maximum hand size, Whenever you would draw a card, draw twice that many cards instead.
You have no maximum hand size, Whenever you would draw a card, draw twice that many cards instead.
Card by JakeTheWolfie
Cityscape Lattice
Thing - Lattice
All Lattices are buildings in addition to their other types.
Card by JakeTheWolfie
2G
Grocery StoreThing
Action: Gain a Food token.
Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action.
"Since you're already out running errands, could you pick up some soup?"
Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action.
"Since you're already out running errands, could you pick up some soup?"
Card by ChippyYYZ
5A
Abandoned TempleThing
When this enters play, put the bottom two cards of the deck underneath it face-down, plus one more for each building in the discard pile.
Action: Draw a random card from under this card.
Action: Draw a random card from under this card.
Card by ChippyYYZ
4C
Chippy's SanctumThing - Epic Building
When you control more than one copy of this card, discard all but one of them.
Action: Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn.
Action: Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn.
Card by ChippyYYZ
The Infinity Tree
Thing - Epic
When you control more than one copy of this card, sacrifice all but one of them.
Whenever an ability on one of your other things triggers, copy it for each counter on The Infinity Tree, then place 1 recursive counter on The Infinity Tree. You may choose new targets for the copies.
Whenever an ability on one of your other things triggers, copy it for each counter on The Infinity Tree, then place 1 recursive counter on The Infinity Tree. You may choose new targets for the copies.
Card by JakeTheWolfie
Dual Scheming
Thing
Skip all of your turns. You may play cards on other player's turns as though it were your turn. Effects that would trigger during your turn trigger during other player's turns as well.
Card by JakeTheWolfie
0S
StorehousesThing
Your maximum hand size is increased by 1 for each building you control.
Action: Gain a Crate token, or two Crate tokens if you control another building.
Action: Destroy a Crate you control to draw a card.
Action: Gain a Crate token, or two Crate tokens if you control another building.
Action: Destroy a Crate you control to draw a card.
Card by ChippyYYZ
7A
Architect's InsightAction
Return target building to its controller's hand.
OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck.
OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck.
Card by ChippyYYZ
7I
"It's Free Real Estate"Action
Gain control of target location, room, or building.
OR gain a Building token and draw a card.
OR gain a Building token and draw a card.
Card by ChippyYYZ
Jake's Bedroom
Thing - Epic
When you control more than one copy of this card, sacrifice all but one of them.
When you play a card made by JakeTheWolfie, they don't count towards your play limit. Additionally, you may draw a card.
Card by JakeTheWolfie
Skyline Skyscraper
Thing - Building
You may play an additional Human thing on your turn. If you do, gain 1 Money token.
Card by JakeTheWolfie
Zirr Schoolhouse
Thing - Building
Players may play an additional action on their turn. If they do, draw a card. If they don't, discard a card.
Card by JakeTheWolfie
4G
Getting StompedThing
At the end of each player's turn (after discarding), if that player has fewer cards in hand and in play than the number of non-token Things controlled by their opponent with the fewest non-token Things, that player is eliminated.
Card by ChippyYYZ
4L
Life By The SwordThing
When this enters play, destroy target Thing and draw a card.
When an opponent destroys another Thing, they gain control of this card and draw a card.
When you begin your turn with no cards in hand, you are eliminated.
When an opponent destroys another Thing, they gain control of this card and draw a card.
When you begin your turn with no cards in hand, you are eliminated.
Card by ChippyYYZ
5T
Tower of TopplingThing
When there are 7 non-token Things in play plus 1 for each player, destroy Tower of Toppling. If it is destroyed this way, eliminate each player with the most non-token Things.
Card by ChippyYYZ
Dictate of Prosperity
Thing
At the beginning of each player's turn, both you and that player create a token of a type that you own respectively.
During a player's turn, if they are unable to make at least 3 tokens, you may gain control of a token they control.
During a player's turn, if they are unable to make at least 3 tokens, you may gain control of a token they control.
Card by JakeTheWolfie
ma sewi pi suli epika
Thing
At the beginning of your turn, create 2 Archbishop tokens.
If you control 20 or more holy things, you win the game
If you control 20 or more holy things, you win the game
Card by JakeTheWolfie
0J
RefineAction
Destroy one of your Things. Gain two Fuel tokens with the text "If you haven't burnt any Fuel yet during your turn, you may burn this to take an extra Action."
From Tanker Truck (#8818)
From Tanker Truck (#8818)
Card by Bucky
0K
Cold SnapAction
Gain a Sweater token. Each player without any cloth or clothing or burning Things must sacrifice a flammable Thing, discard two cards or eliminate himself.
From Wrath of Winter and Frostbite (#8836-7)
From Wrath of Winter and Frostbite (#8836-7)
Card by Bucky
0K
RepriseAction
Play an Action from the discard that you've previously played this game.
From Refrain (#8870)
From Refrain (#8870)
Card by Bucky
Trap in the Aether
Action
Exile target thing with 5 time counters on it. At the beginning of that thing's controller's turn, remove a time counter from it. Then, if there are 0 or fewer time counters on it, return it to play under your control.
Card by JakeTheWolfie
Lasting Sorrow
Action
Until they are destroyed, each thing has "You cannot win the game."
Card by JakeTheWolfie
Zirr Town Hall
Thing - Building
Whenever a player draws a card from another effect, starting with that player, each player votes for one of their opponents. Whoever has the most votes draws a card. If there is a tie, you draw 3 cards.
Card by JakeTheWolfie
2B
Butcher's ShopAction
Gain 2 Food tokens and draw a card. You may destroy a Thing you control to draw 2 additional cards, or 3 if you control a building.
Card by ChippyYYZ
3P
Public LibraryAction
Put up to one building from the discard pile on top of the deck.
Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.
Put Public Library into the previous player's hand. They discard a card.
Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.
Put Public Library into the previous player's hand. They discard a card.
Card by ChippyYYZ
D+A
The BeginningAction
Instead of playing a Thing this turn, you may remove this card from the game and give it to someone.
- If the playgroup of the player who gave you this card plays another game after this one, and you join them, you may be that player's teammate for that game instead of returning this card to the deck.
05/21/2022
Card by ChippyYYZ
0L
Collector DragonThing
At the end of your turn, Collector Dragon draws a card.
When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest.
When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest.
Card by Bucky
9M
ArchaeologistThing
Instead of drawing a card for your turn, you may draw the bottom Thing in the discard pile. If you do, remove any adjacent cards in the discard pile from the game.
From Study History (#8978), Imperial Archivist (#8984) etc.
From Study History (#8978), Imperial Archivist (#8984) etc.
Card by Bucky
Blood Papers
Thing
Each card beyond the first a player plays during a turns has "As an additional cost, sacrifice a living thing."
Card by JakeTheWolfie
Counting
Thing
At the beginning of each turn, that player may put a number counter on this thing. If they don't, you and they draw a card for each number counter on this thing, then remove all counters from it.
Card by JakeTheWolfie
Difficult Decision
Action
Starting with you, each player votes for Famine or Poverty. For each Famine vote, each player sacrifices a living thing they control. For each Poverty vote, each player sacrifices a non-living thing they control.
Card by JakeTheWolfie
0N
Token ImpersonatorsReaction
Play in response to an opponent gaining a token. Gain six copies of that token.
From Sneaky Impersonator (#9017) and Generous Impersonator (#9018)
From Sneaky Impersonator (#9017) and Generous Impersonator (#9018)
Card by Bucky
0O
Take NotesAction
Draw and immediately discard two cards. Gain one Note token with a sentence of text from each of those two cards.
From Take Notes (#9005, #9034, #9080 and #9081)
From Take Notes (#9005, #9034, #9080 and #9081)
Card by Bucky
0P
Practice AmmunitionThing
When you play an Action, destroy this. If that Action destroys any Things, save those Things and return them to their owners' hands.
From Spread Ammunition (#9117) and Incendiary Ammunition (#9127)
From Spread Ammunition (#9117) and Incendiary Ammunition (#9127)
Card by Bucky
Steal Notes
Action
Draw a card, then up to 2 target players discard a collective 2 cards. Create a note token with the text from both cards discarded.
Card by JakeTheWolfie
Confiscate Notes
Action
Draw a card, then steal from up to 2 target players a collective 2 cards.
Card by JakeTheWolfie
Embezzle Notes
Action
Reveal the top 3 cards of the deck. Put one into your hand and the rest into discard, then create a note token with the text of both cards that didn't go into your hand.
Card by JakeTheWolfie