Cults of Nark

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Cults of Nark
Designer JakeTheWolfie
Date 8/21/19
Players 2-4
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Special Rules

Cult Beginnings

Each player playing should get their own Cult Leader card, 12 People, and 3 Cult Influence Tokens. The Cult Leader should be in play before play begins. All People should be facedown in your village.

Areas

Every Cult resides within a village.

Tokens

Cult Influence Tokens - These represent how many people you have influence over in a particular village. Every village has 12 people in it, not including yourself. You will always have, at minimum, as many tokens of this type as you have cultists. (Represented as CI Tokens)

Cultist Tokens - These represent your unskilled cultists. Place a cultist token on a cultist card to "train" them. (Represented as C Tokens)

Cult Power Tokens - These represent how much power your cult possesses. These are generally used to do cultist Actions. You can have as many of these as you have cultists x3. (Represented as CP Tokens)

GodPower Tokens - These represent how much power your God has. Your god gets summoned if you have 13 of these. (Represented as GP Tokens)

Actions & Things

There is no limit to the number of actions a player can make, just as long as they are able to use the action. Any particular action can only be used once per turn, however.

The Thing Play limit is the same.

Card Types

Things:

Cultist Jobs - You can place a Cultist Token on a Cultist job to train them. Trained cultists cannot be untrained.

Cultist Items - Things such as Blood, Altars, Holy Book, etc

Regular Items - Things such as Brooms, Bottles, And Weapons

People - Regular Townspersons

Actions:

Acts of God - Costs GodPower Tokens to play

Rituals - Costs Cultist Items or Cultists themselves to play.

Regular Actions - Usually doesn't cost anything

Winning Conditions

You win if two of the following are met:

You collect 6 GodPower Tokens

You have 6 Cultists

You collect 6 Cult Influence tokens from other villages

You have collected all Cult Influence tokens from your village.

You Summon your God (You win the game instantly if you meet this condition)

You eliminate the other Cults (You win the game instantly if you meet this condition)

Cards

Cultists

Cult Leader
Thing-Cultist Job
This card will be the last cult card to be destroyed and does not require a Cultist Token.
This is you.
Cult Leader
Thing-Cultist Job
This card will be the last cult card to be destroyed and does not require a Cultist Token.
This is you.
Cult Leader
Thing-Cultist Job
This card will be the last cult card to be destroyed and does not require a Cultist Token.
This is you.
Cult Leader
Thing-Cultist Job
This card will be the last cult card to be destroyed and does not require a Cultist Token.
This is you.



People

Blank, I see

Cultist Items

Blank, I see

Regular Items

Blank, I see

Acts of God

Blank, I see

Rituals

Blank, I see

Regular Actions

Blank, I see