Special Rules
Coins
Coins are a resource, granted by global Income cards. If a card has a numerical cornervalue, it's played by paying that many Coins rather than the normal 1-action-per-turn and 1-Thing-per-turn limits. Coins are kept between turns.
The game starts with 1 Income in play. Once at least half the players have taken their turn on the first round, add another Income. Other cards can add another Income to a limit of 8. Additionally, if there are more than 3 players, the last player starts the game with an extra Coin.
Some Things have a Use ability, with a cost in coins. Those Things can only be Used once per turn, unless another card Readies them between uses.
Treasure Deck
There's a special deck of Treasure cards. Keep it separate from the main deck. Treasures also have a separate discard pile. All Treasures are Things.
Treasure Shelf
Players get Treasures by buying them from the Treasure Shelf, a row of Treasures. The Treasure Shelf's size is three plus the number of players. If the Shelf is ever not full, fill it from the Treasure Deck.
To buy a Treasure, simply pay its cost in Coins.
Winning
You win by gaining 10 Activity Points in one turn. You get an Activity Point every time you play a card from your hand or Use a Thing. Activity Points are lost at the end of a turn.
Card List
Main Deck
Action
Steal a coin from an opponent.
Action
Return one of your Things to your hand. (this lets you have a Treasure in your hand)
You may play this out of turn in response to an opponent's Action, but it costs 4 extra Coins.(If it makes their action impossible, it's wasted.)
Thing
You may destroy this to spend it like a Coin.
0
Contact the Black Market
Action
Discard two Treasures from the Shelf and gain a Coin. Increase the Income.
You may play this out of turn in response to an opponent's Action, but it costs 4 extra Coins.
Action
Gain 2 coins and increase the Income. Gain an extra coin if you have a Boat.
Action
Look at an opponent's hand. If they have any Actions, choose one and discard it.
Action
Destroy target Boat OR target player discards a card at random.
Thing
Use(1): put a Fruit counter on this. If it has 3+ Fruit counters, remove them all, gain 7 coins, increase the Income and draw a card.
Who says I can't run an honest business on the side?
Thing
Use(2): Destroy a Treasure on the Shelf.
"Who keeps letting that infernal beast into my shop?"
Action
Look at the top three cards of the draw pile. Draw one and discard the other two.
Action
Target Treasure can't be Used until the start of your next turn. Draw a card.
Action
Move a Thing from the discard pile to your hand.
Action
Choose a Treasure in the Treasure Discard. You may either buy it from the discard, or shuffle it into the Treasure deck and draw a card.
Thing - Boat
Your hand is safe from your opponents' discard actions and abilities.
Thing - Boat
Use:(1) Discard your hand and draw two cards.
When in doubt, leave your past behind.
Thing
Your opponents can't affect cards in the discard piles, except to shuffle them back into their decks.
Action
Target Treasure can't be Used until the start of your next turn. Draw a card.
Action
Gain control of a Boat this turn. When you give it back, draw a card.
Thing - Boat
+1 maximum hand size.
Use(2): Discard a card to draw a card.
Thing - Boat
+1 maximum hand size.
You may sacrifice this and discard a card to prevent an action that targets your coins or Treasures.
Thing - Boat
Get an extra +1 Coin at the start of your turn.
Action
Draw two cards OR Ready one of your used Things.
Action
Choose up to three Treasures in the treasure discard. Shuffle them back into the Treasure deck. If you shuffled three Treasures back, draw two cards.
Action
An opponent gains a coin. But you steal one of their Treasures that cost 4 or less.
Action
Target opponent sacrifices one of their Treasures.
Thing - Boat
Use(4): Each opponent discards a card or pays 4 coins. Opponents with no cards in hand don't need to pay.
Action
Destroy target Treasure unless its owner spends 8 Coins to protect it.
Thing - Boat
+1 Maximum Hand Size
Your opponents' Action cards cost 1 more Coin to play.
Bureaucracy. It's not the fees, it's the inconvenience.
Treasure Deck
Thing - Treasure
When Mystery Flask is destroyed, draw two cards.
Use(4): Destroy Mystery Flask.
Thing - Treasure
Use(0): Look at an opponent's hand.
Thing - Treasure
At the end of your turn, if you have no Coins, gain a Coin.
Thing - Treasure
Use(3): Draw a card.
Thing - Treasure
Use(4): Each player destroys one of their Things.
Use(15): Destroy all Things. All Coins are lost.
Thing - Treasure
Use(1): Ready one of your other Things.
Thing - Treasure
This can't be used the turn you acquire it.
Use(0): Gain 2 gold, then gain 2 more for each Treasure you have. Afterwards, destroy this.
Thing - Treasure
Use(1): Destroy one of your other Things. Gain Coins equal to its cost. You may increase the Income.
Thing - Treasure
Use(6): target opponent destroys one of their Things.
Thing - Treasure
This has all the "Use" actions of your other non-Boat Things.
Thing - Treasure
Use(2): Take an extra turn after this one, but you get no Coins from Income that turn. Destroy Twisted Hourglass.
Thing - Treasure Boat
Use(0): Gain 3 Coins.
Income
Rule
Each player gets +1 Coin at the start of their turn
Rule
Each player gets +1 Coin at the start of their turn
Rule
Each player gets +1 Coin at the start of their turn
Rule
Each player gets +1 Coin at the start of their turn
Rule
Each player gets +1 Coin at the start of their turn
Rule
Each player gets +1 Coin at the start of their turn
Rule
Each player gets +1 Coin at the start of their turn
Rule
Each player gets +1 Coin at the start of their turn