Combo Pirates

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Combo Pirates
Designer Bucky
Date 4/2/18
Players 2-5
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Special Rules

Coins

Coins are a resource, granted by global Income cards. If a card has a numerical cornervalue, it's played by paying that many Coins rather than the normal 1-action-per-turn and 1-Thing-per-turn limits. Coins are kept between turns.

The game starts with 1 Income in play. Once at least half the players have taken their turn on the first round, add another Income. Other cards can add another Income to a limit of 8. Additionally, if there are more than 3 players, the last player starts the game with an extra Coin.

Some Things have a Use ability, with a cost in coins. Those Things can only be Used once per turn, unless another card Readies them between uses.

Treasure Deck

There's a special deck of Treasure cards. Keep it separate from the main deck. Treasures also have a separate discard pile. All Treasures are Things.

Treasure Shelf

Players get Treasures by buying them from the Treasure Shelf, a row of Treasures. The Treasure Shelf's size is three plus the number of players. If the Shelf is ever not full, fill it from the Treasure Deck.

To buy a Treasure, simply pay its cost in Coins.

Winning

You win by gaining 10 Activity Points in one turn. You get an Activity Point every time you play a card from your hand or Use a Thing. Activity Points are lost at the end of a turn.


Card List

Main Deck

0
Pick Pocket
Action
Steal a coin from an opponent.
Card by Bucky
1
Explore the Cove
Action
Gain 2 coins and increase the Income. Gain an extra coin if you have a Boat.
Card by Bucky
1
Steal Plans
Action
Look at an opponent's hand. If they have any Actions, choose one and discard it.
Card by Bucky
1
Arson
Action
Destroy target Boat OR target player discards a card at random.
Card by Bucky
1
Banana Tree
Thing
Use(1): put a Fruit counter on this. If it has 3+ Fruit counters, remove them all, gain 7 coins, increase the Income and draw a card.
Who says I can't run an honest business on the side?
Card by Bucky
2
Counterfeit Treasure
Action
Target Treasure can't be Used until the start of your next turn. Draw a card.
Card by Bucky
2
Repair
Action
Move a Thing from the discard pile to your hand.
Card by Bucky
2
Blockade Runner
Thing - Boat
Your hand is safe from your opponents' discard actions and abilities.
Card by Bucky
2
Rowboat
Thing - Boat
Use:(1) Discard your hand and draw two cards.
When in doubt, leave your past behind.
Card by Bucky
2
Tombstone
Thing
Your opponents can't affect cards in the discard piles, except to shuffle them back into their decks.
Card by Bucky
2
Counterfeit Treasure
Action
Target Treasure can't be Used until the start of your next turn. Draw a card.
Card by Bucky
2
Commandeer
Action
Gain control of a Boat this turn. When you give it back, draw a card.
Card by Bucky
3
Smuggler's Yacht
Thing - Boat
+1 maximum hand size.
Use(2): Discard a card to draw a card.
Card by Bucky
3
Decoy Skiff
Thing - Boat
+1 maximum hand size.
You may sacrifice this and discard a card to prevent an action that targets your coins or Treasures.
Card by Bucky
3
Island Ferry
Thing - Boat
Get an extra +1 Coin at the start of your turn.
Card by Bucky
4
Swindle!
Action
An opponent gains a coin. But you steal one of their Treasures that cost 4 or less.
Card by Bucky
4
Alert the Creditors
Action
Target opponent sacrifices one of their Treasures.
Card by Bucky
4
Blockade Cruiser
Thing - Boat
Use(4): Each opponent discards a card or pays 4 coins. Opponents with no cards in hand don't need to pay.
Card by Bucky
8
Sniper's Rocket
Action
Destroy a Thing.
Card by Bucky



Treasure Deck

2
Psychic Telescope
Thing - Treasure
Use(0): Look at an opponent's hand.
Card by Bucky
2
Faerie Purse
Thing - Treasure
At the end of your turn, if you have no Coins, gain a Coin.
Card by Bucky
4
Infernal Fiddle
Thing - Treasure
Use(3): Draw a card.
Card by Bucky
4
Magic Mirror
Thing - Treasure
Use(1): Ready one of your other Things.
Card by Bucky
4
King Midas' Thumb
Thing - Treasure
Use(1): Destroy one of your other Things. Gain Coins equal to its cost.
Card by Bucky
5
Gold Cannon
Thing - Treasure
Use(6): target opponent destroys one of their Things.
Card by Bucky
6
Quicksilver Statue
Thing - Treasure
This has all the "Use" actions of your other non-Boat Things.
Card by Bucky
6
Twisted Hourglass
Thing - Treasure
Use(2): Take an extra turn after this one, but you get no Coins from Income that turn. Destroy Twisted Hourglass.
Card by Bucky
7
Jade Galleon
Thing - Treasure Boat
Use(0): Gain 3 Coins.
Card by Bucky


Income

+1
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+2
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+3
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+4
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+5
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+6
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+7
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+8
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky