Combo Pirates

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Combo Pirates
Designer Bucky
Date 4/2/18
Players 2-5
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Special Rules

Coins

Coins are a resource, granted by global Income cards. If a card has a numerical cornervalue, it's played by paying that many Coins rather than the normal 1-action-per-turn and 1-Thing-per-turn limits. Coins are kept between turns.

The game starts with 1 Income in play. Once at least half the players have taken their turn on the first round, add another Income. Other cards can add another Income to a limit of 8. Additionally, if there are more than 3 players, the last player starts the game with an extra Coin.

Some Things have a Use ability, with a cost in coins. Those Things can only be Used once per turn, unless another card Readies them between uses.

Treasure Deck

There's a special deck of Treasure cards. Keep it separate from the main deck. Treasures also have a separate discard pile. All Treasures are Things.

Treasure Shelf

Players get Treasures by buying them from the Treasure Shelf, a row of Treasures. The Treasure Shelf's size is three plus the number of players. If the Shelf is ever not full, fill it from the Treasure Deck.

To buy a Treasure, simply pay its cost in Coins.

Winning

You win by gaining 10 Activity Points in one turn. You get an Activity Point every time you play a card from your hand or Use a Thing. Activity Points are lost at the end of a turn.


Card List

Main Deck

1
Explore the Cove
Action
Gain 2 coins and increase the Income. Gain an extra coin if you have a Boat.
Card by Bucky
0
Pick Pocket
Action
Steal a coin from an opponent.
Card by Bucky
1
Banana Tree
Thing
Use(1): put a Fruit counter on this. If it has 3+ Fruit counters, remove them all, gain 6 coins and draw a card.
Card by Bucky
2
Rowboat
Thing - Boat
Use:(1) Discard your hand and draw two cards.
When in doubt, leave your past behind.
Card by Bucky
3
Summon the Crew
Action
Draw two cards.
Card by Bucky
3
Decoy Skiff
Thing - Boat
+1 maximum hand size.
You may sacrifice Skiff and discard a card to prevent an action that targets your coins or Treasures.
Card by Bucky
4
Swindle!
Action
An opponent gains a coin. But you steal one of their Treasures that cost 4 or less.
Card by Bucky



Treasure Deck

6
Gold Cannon
Thing - Treasure
Use(6): target opponent destroys one of their Things.
Card by Bucky


Income

+1
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+2
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+3
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+4
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+5
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+6
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+7
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky
+8
Income
Rule
Each player gets +1 Coin at the start of their turn
Card by Bucky