User:MagiMaster
From Dvorak - A Blank-Card Game
Revision as of 17:20, 9 March 2007 by MagiMaster (talk | contribs)
I don't have much to say about myself, but visit my thread on Kevan's Rubicon Forum.
My decks so far:
My unfinished ideas (i.e. not even enough to start making cards):
- I'd like to make a dungeon building deck. Something like 'Play tile cards onto a grid to build your dungeon. Raid other's dungeons for treasure.'
- Location cards would be played face-down onto your personal dungeon map to expand your dungeon.
- Hero figures/cards/tokens could be moved around an enemy dungeon looking for treasure.
- I don't know how treasure would work though. Treasure cards seem like the best idea, but what would be the incentive to actually play the card, when it's safer in your hand?
- Traps/creatures/etc. would all be on location cards
- Equipment could be used to make your hero stronger
- A Discworld deck would be fun.
- So would an Anime deck. There's plenty of tropes to make cards from. I'm not sure what the goal would be though.
- A deck where each round, everyone plays a card face down, then flips it once everyone has played. (So there is no play order. Everyone goes simultaneously.) I don't know how to make this work well though, at least not without making the cards too simple.
- A deck of B-Movie Monsters and B-Movie tropes (somewhat like the show Martin Mystery). I'm not sure what the goal of this one would be either.
- A space combat deck, although more about the ship vs. ship combat than the Master of Orion deck (and somewhat simpler too, if I can figure out how).
- I was thinking of a deck with cards like Small Hull, Medium Hull, Orbital Hull, Steel Plating, Nuclear Thermal Generator, MegaWatt Laser Array, etc.
- Each card would manipulate Energy, Heat, Damage, etc. counters.
- I don't know what a good goal would be though. Maybe something like M:TG's health system (unblocked attacks damage the player).
- More when I remember what they were...