Hour of randomness

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Hour of Randomness Deck

Hour of randomness
Designer eskimoboy
Date 7/02/2009
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

In the Hour of Randomness deck, players start with 3 "lives" and fight to eliminate their opponents with cards like Nuclear Apocalypse and Water is Splashy.
Your only defense may come in the form of the sturdy and dangerous Electric Barbed Wire Pit Trap With Poison Spikes or the antithesis of safety, the Unreliable Bodyguard.

Special Rules

HP: Each player starts with 3 health tokens. If you run out of health tokens, you lose.
Defender Things: Defender Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens.
If a Defender Thing has no health tokens, it dies. As long as you control a Defender Thing, Actions and abilities that would harm you instead must target your Things.
For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock
before it can get to you. (fortunately by then it'll be in the discard pile).

1
Large Rock
Defender Thing



um.
It's a rock.
And it's big.
Card by eskimoboy
Ant-Sized Harpoon
Action
Deal 1 damage to a Defender thing or unprotected player.
Card by eskimoboy


















Things without corner values: Things without corner values cannot be targeted by damage-dealing cards (they can still be destroyed by a "destroy" effect), but at
the same time, they don't protect you from harm. For example, "only i can see the moon's master plan" will not save you from "nuclear apocalypse."

only i can see the moon's master plan
Thing
You may play the top card of the deck as though it was in your hand.
Action: look at the top card of the deck.
Card by eskimoboy
Nuclear Apocalypse
Action
Deal 3 damage to a Defender thing or unprotected player.
it could be wor-
DONT SAY IT!
Card by eskimoboy


















Starting the Game: Each player draws five cards. They may then each play up to three Defender Things before the game begins, so as to not be slaughtered right
off the bat. Once both players are ready, flip a coin, play rock paper scissors, do flips off of a cliff, whatever floats your boat, to decide who should go first.
The turn structure is normal, in which the player draws a card, plays an Action, a Thing, or both, {or neither :) ), and play goes on to the next person.

Card List

1
Large Rock
Defender Thing



um.
It's a rock.
And it's big.
Card by eskimoboy
Ant-Sized Harpoon
Action
Deal 1 damage to a Defender Thing or unprotected player
How do I hold it?
Like an ant!

...What?
Card by eskimoboy
only i can see the moon's master plan
Thing
You may play the top card of the deck as though it was in your hand.

Action: look at the top card of the deck.
Card by eskimoboy
Nuclear Apocalypse
Action
Deal 5 damage to a Defender thing or unprotected player.
it could be wor-
DONT SAY IT!
Card by eskimoboy
Strength in Numbers
Action
Draw a card for each person that you are.
we don't have multiple personalities. *twitch*
Card by eskimoboy
The Pie Is Not All Mine
Action
Draw four cards. Give one to an opponent, and keep the rest.
Card by eskimoboy
6
Wall of Paper
Defender Thing
Action+Thing: destroy Wall of Paper. Any player may use this ability.
So I said to myself, self, it looks like that thing could survive a Nuclear Apocalypse. Then I looked closer.
Card by eskimoboy
2
Electric Barbed Wire Pit Trap With Poison Spikes
Defender Thing
Whenever this card takes any amount of damage, you may have this card deal 1 damage to a Defender thing or unprotected player.
EBWPTWPS has a nice ring to it.
Card by eskimoboy
1
Cannon
Defender Thing
Action: deal 1 damage to a Defender thing or unprotected player.
A pirate's card for me.
Card by eskimoboy
1
Piece of Glass
Defender Thing
Card by eskimoboy
Behold The God Who Is Not
Action
Deal 1 damage to all Defender Things and unprotected players.
If he's a "god" who isn't, then why do we fear his wra-

*struck by falling objects*
Card by eskimoboy
Corpse Recycler
Action
Take a Defender Thing with HP 2 or less out of the discard pile and into play under your control.
We recycle!
Card by eskimoboy
The Watchtower Is Watching
Thing
When anyone (even you! D:) plays a Defender Thing, flip a coin. On heads, the Defender Thing takes 1 damage.
Card by eskimoboy
1
Meme
Defender Thing
While Meme is in play, all Defender Things are counted as having 1 HP.
imma firin' mah
NINE THOUSAANND!
Card by eskimoboy
1
Asylum
Defender Thing
Play on a Thing or Defender Thing.
Treat that Thing's text as blank.
Card by eskimoboy
Mystery Bob's Mystery Lair
Thing
Action: regenerate 1 point of damage on a Defender Thing you control.
...of mystery.
Card by eskimoboy
Water Is Splashy
Action
Choose one:
Deal 2 damage to a Defender Thing or unprotected player.
OR
Deal 1 damage to two separate Defender Things or unprotected players.
Card by eskimoboy
Suddenly Mercenaries
Action
Note the number of Things each player controls. Shuffle all Things in play together, and return a number of Things to each player equal to the number of Things that they started with.
...sounds better that Quickly Traitors.
Card by eskimoboy
2
Unreliable Bodyguard
Defender Thing
Whenever Unreliable Bodyguard would be dealt damage, flip a coin. On heads, you take 1 damage and Unreliable Bodyguard remains unharmed. On tails, Unreliable Bodyguard takes damage as normal.
For the last time, BAGELS ARE NO REASON TO ABANDON THE PRESIDENT!
Card by eskimoboy
X
Group of Zombies
Defender Thing
When this card comes into play, put 3 zombie tokens on it. Group of Zombies' HP is equal to the number of zombie tokens on it.
Action: move a zombie token onto a Thing. You control all Things with zombie tokens on them. When this card leaves play, destroy all zombie tokens and return all Things that had zombie tokens on them to their owners.
Card by eskimoboy
Shoot It
Action
Deal 2 damage to a Defender Thing or unprotected player.
Card by eskimoboy
3
5-Foot Thick Depleted Uranium Walls
Defender Thing
Well, it looks very sturdy, but how do you breathe in there? Are there air holes or something? Wouldn't that defeat the purpose if you had to keep opening the door to get air? And what do you do about the radiation?
Shut up.
Card by eskimoboy
We Need More Bombs
Action
Do 1 damage to a Defender Thing or unprotected player, then flip a coin. On heads, do 1 more damage to a Defender thing or unprotected player. Repeat this process until tails comes up.
Card by eskimoboy