Techsploitation deck
From Dvorak - A Blank-Card Game
Inspired by Technopoly. Research technologies and use them to upgrade your machines for war! I've wanted to make a deck like this for a while now, where the cards can mean anything and are played in a way that the players determine and agree on.
Techsploitation | |
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Designer | Xahn Borealis |
Date | 12:20, 13 January 2009 (UTC) |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Research
Research is undertaken with Research points, which are given to you at the start of every turn. You get 3 at the start of your turn and may spend them to research technologies up a level. There are 5 levels of research, each letting you use that technology in a different way.
- Concept
- This grants you no new technologies as it is still in the design stages. Continue Research to unlock new technologies.
- Prototype'
- You may produce only one Basic Machine with this technology and only for one turn, after which you destroy it.
- Mass-Production
- You may produce as many Basic Machines with this technology as you can.
- Weaponize
- You may produce Weaponized Machines with this technology. These can be used to attack other Machines.
- Sell Out
- For every Machine you have made so far and everyone you build after, create a card with it's properties and name and shuffle it into the draw pile. Everytime someone else draws one of these cards, you gain a Research point.
- Reverse Engineer
- You may produce Advanced Machines with this technology. These can combine multiple technologies in one Machine and are considered to be Weaponized.
Turn Structure
Hand size is 5.