Favorite cards
Most cards here have either been rephrased or redone entirely. For such cards, "(adapted)" has been added to the title.
For brewity, a reaction is an action that may be played at any time, even if it isn't your turn, in particular in response to a thing or action player by an opponent. In addition to playing one action per turn, any number of free, turn, and card (re)actions can be played in the same turn. However, a turn action can only be played once per turn, only one card action can be played per card and turn, and only one card reaction can be played per card and event. If one event triggers another event, the same card may be called upon again.
A global action can be used by any player. "You" in the description of a global action refers to the player that activates the action.
Conditions for an action or thing to be played are given in square brackates ([,]).
An animate (being, creature, moving but not necessarily alive) is a kind of thing.
When it says that something should be done by more than one player, then the default order is the turn order, starting with the player that was the cause of the effect or, if not applicable, the player whose turn it is.
Turn modifiers
Dying Monologue (adapted)
Free Reaction
Immediately take an extra turn. If you haven't won by the end of this turn, you lose the game.
Card by Fuso (Adapted from Tyrethali)
Catch-22
Thing
The turn order is reversed when Catch-22 is played, it reverts to normal when Catch-22 leaves play.
Card by DarthGanon, Andrew, Tony, Nathan
Dilithium Crystal (adapted)
Thing
When Dilithium Crystal leaves play, you may take an extra turn after the current turn. (If a player takes an indefinite number of consequative turns, the game ends in a draw.)
Card by Fuso (Adapted from Kevan)
Action modifiers
Repercussion
Free Reaction
For the remainder of this turn, you may play a single action as a free reaction in response to an action by an opponent.
This card is activated if discarded. (If an action caused the discarding, a reaction cannot be played to counter it.)
Strategist
Thing - Animate
Free reaction: Discard a card from your hand. For the remainder of this turn, you may play a single action as a free reaction.
I Think I Would Know (adapted)
Free Reaction
Cancel an action that affects you, one of your actions, or one of your things. If it was an action card, it must be discarded. Skip your next turn. If you control an animate, return I Think I Would Know to your hand.
Card by Fuso (adapted from DarthGanon, Andrew, Tony, and Nathan)
Tower of Babble
Thing
Actions you play cannot affect other players, and actions played by other players cannot affect you.
National Security Agency
Thing
Free reaction: Destroy two things you control to negate the effects of an action or action card that directly affects you or something you control. If the effects of an action card was negated, the action card must be discarded.
Human Blockhead Androids (adapted)
Thing - Animate
Free reaction: Negate the effects of an action or action card. If the effects of an action card was negated, the action card must be discarded. Destroy Human Blockhead Androids.
Card by Fuso (Adapted from Kevan)
Haste
Thing
You may play two more actions this turn.
Power Drink Factory
Thing
Global free action: Discard a card to play an extra action this turn.
Electric Parrot (adapted)
Thing - Animate
Turn action: Discard a card at random - if it was an action, it takes effect as if you had played it.
Garbageman
Thing - Animate
When Garbageman comes into play, destroy it and draw a card.
Thing modifiers
No Reflection (adapted)
Thing
When No Reflection comes into play, target a player; you play under that player's control instead of your own.
Any player may spend an action to look at your hand.
Card by Fuso (adapted from Tyrethali)
No Reflection II (adapted)
Thing
When No Reflection II comes into play, target a player; you play under that player's control in addition to your own.
Any player may spend an action to look at your hand.
Card by Fuso (adapted from Tyrethali)
Four-Corner Metamorphosis (adapted)
Free Reaction
Give control of target thing to a player other than yourself.
Card by Fuso (adapted from Kevan)
Obscurantism Prevails (adapted)
Action
Each player that controls a thing destroys a thing they own of their choice.
Card by Fuso (adapted from Kevan)
Gaseous Form (adapted)
Thing
Destroy all other things you control when you play this. Destroy all other things that come under your control.
Free reaction: Destroy Gaseous Form.
Card by Fuso (adapted from Kevan)
Involutary Shield
Thing
When Involutary Shield comes into play, target two things. Involutary Shield and the first thing cannot be destroyed through ordinary means. When the second thing leaves play, destroy Involutary Shield and the first thing.
Strike
Action
Target player may not activate any actions in either the remainder of this turn OR during their next turn. Choose one or the other.
Blockade
Free Reaction
This card can only be played at the beginning of a turn. Target player may not draw any cards this turn.
Moon Rock
Thing
Moon Rock cannot be destroyed.
Trading Post (adapted)
Action
Discard any number of cards, then draw one card for each card lost.
Card by Fuso (adapted from Kevan)
Treasure Map
Thing
Action: Destroy this card. Name a card, search for it in the draw pile and put it in your hand. Shuffle the draw pile afterwards.
Card by Zarba
As though It Never Existed
Action
You can only play this card if a thing was destroyed this turn. Target thing is removed from play and onto the discard pile without having been destroyed. (Effects of the thing cease as usual, but "at destruction" events are not triggered.)
Mutual Assured Destruction
Thing
If any thing is destroyed, destroy all things in play. You choose the order in which the things are destroyed. (If Mutual Assured Destruction is destroyed, then a thing was destroyed.)
Federation Ambush (adapted)
Action
The player with most things must destroy half of them, rounding down.
Recycling
Thing
Free reaction: [a non-animate thing leaves play] Draw a card.
Global action:
Discard your hand and destroy Recycling.
Gravedigger
Thing - Animate
Free reaction: [an animate leaves play] Draw a card.
Psychiatry
Action
Choose a player and a card type. The player discards all cards of that type. If there is no card of the type, the player draws two cards.
Xenomorph Eggs (adapted)
Thing
When Xenomorph Eggs comes into play, transfer control of it to target player.
At every beginning of your turn, put an egg counter on Xenomorph Eggs
Global action: [remove an egg counter from Xenomorph Eggs] Destroy an animate that shares a controller with Xenomorph Eggs.
Card by Fuso (adapted from Kevan)
Xenomorph Eggs II (adapted)
Thing
Global action: Destroy target animate.
Card by Fuso (adapted from Kevan)
Grog Vats (adapted)
Thing
Turn reaction: Prevent an action performed by an animate.
Card by Amigo
Blood Hunger (adapted)
Thing
When this card comes into play, target player gains control of Blood Hunger.
Whenever your turn ends, you must either eliminate yourself, discard a card from your hand, or destroy a thing under your control other than this card.
Card by Fuso (adapted from Zaratustra)
Educated Stupid (adapted)
Action
Destroy any number of things you control.
Card by Fuso (adapted from Kevan)
Evil Cubeless Singularity (adapted)
Thing
At the start of each player's turn, that player destroys a thing they control. If the player has no things to destroy, the player destroys Evil Cubeless Singularity instead.
Card by Fuso (adapted from Kevan)
Graviton Anchor
Thing
Free reaction: Use only whenever you'd draw a card, you may play an extra action card instead.
Card by Zarba
Paperweight
Thing
Place this Thing on top of another thing you control. If for any reason the equipped thing is to be destroyed, destroy Paperweight instead.
"Present from my wife. Thought it would look cute next to the pen set from last anniversary."
Card by Drock
Minefield (adapted)
Thing
Action: Destroy a random thing in play.
Card by fuso (adapted from Drock)
Sabotage (adapted)
Thing
Sabotage may be played as a free reaction.
When Sabotage comes into play, target a thing; actions of the thing cannot be activated. Transfer control of Sabotage to the owner of the thing.
Action: Destroy Sabotage.
Card by Drock
Infiltration
Thing
When Infilitration comes into play, gain control over target thing.
(If anyone would gain or lose control over Infilitration, they would also gain or lose control over the targetted thing.)
Action: Discard two cards from your hand to destroy Infiltration.
Stevie DeTurk
Thing
Action: Destroy all things you control. Target player skips their next turn.
Action: Destroy Stevie DeTurk, destroy target thing without an active effect.
Card by Fuso (adapted from DarthGanon, Andrew, Tony, and Nathan)
Space Kraken Attack
Action
All players destroy one thing.
Card by Zarba
Bribe (adapted)
Action
Transfer control of a thing to an opponent. Transfer to you the control of an animate of the same opponent.
Card by Fuso (adapted by Kevan)
Hand modifiers
Deadly Word Virus (adapted)
Action
Destroy a thing you control to pass this card to player of your choice. If you ever put this card in the discard pile, discard your entire hand.
Card by Fuso (adapted from Kevan)
Stupid and Evil People Call Me Crazy
Action
Draw four cards and reveal them to a chosen Opponent - he or she picks one of them to go into your hand, and the rest are discarded.
Phogon Looter
Thing - Animate
Turn Action: Name a card. If any opponent has it in hand, they must hand it to you.
Card by Zarba
Secret Plot
Action
If you discard this card at any time outside your discard phase, draw three cards.
Card by Tyrethali
Lost Luggage
Thing
Every player reveals his hand and removes the cards from the game. When Lost Luggage leaves play, return the cards to the respective players' hands.
Global action: Add a time counter to Lost Luggage. If the number of counters becomes two or greater, destroy Lost Luggage.
Superstitious Nonsense
Action
Discard this and any other card to cancel the effects of any card just played.
Card by Tyrethali
Theory to End All Theories
Action
Search the draw pile for a card; reveal it to all players and put it into your hand. Then discard a card at random.
Interception
Free Reaction
Play only when a player puts a card in his hand. The player must give the card to you. If there is no clear single last card that this effect applies to, take a random one of the last drawn cards.
Change of Address
Thing
Whenever the player that is after you in the turn order is to draw a card, you draw instead. Whenever you are to draw a card, the player after you in the turn order draws instead.
Evil Word Pedants (adapted)
Thing
Whenever a thing is put into play, its controller must discard a card or destroy the thing.
Card by Fuso (adapted from Kevan)
Heist
Free Reaction
Play only when a thing is put into play. The thing is instead put into play under your control. Transfer control of a thing you own to the same player.
Family Cube is Creation Body (adapted)
Action
Every player reveals their hand; all things are put into play. Each player chooses which thing to be put into play next. If the thing cannot be put into play, discard it.
Card by Fuso (adapted from Kevan)
Mesmerism (adapted)
Action
Target player reveals his/her hand to you and only you. Take a card from that player's hand then give the same player a card from your hand.
Card by Fuso (adapted from Tyrethali)
Revealing the master plan (adapted)
Action
Draw until you have a number of cards in your hand equal to your hand size; show your hand to all players.
Card by Fuso (adapted from Tyrethali)
Teddy Bear (adapted)
Thing
Free action: Use only at the beginning of your turn. Draw an extra card, reveal it, and put it in your hand. If it was a thing, destroy Teddy Bear.
Card by Fuso (adapted from Zaratustra)
Space Ninjas! (adapted)
Action
Name a card type (e.g. Action, Thing, Animate, Free action). All players reveal their hands and discard all cards of that type.
Card by Fuso (adapted from Amigo)
Foreign Holiday (adapted)
Action
In the cramped confines of the ship's hold, each player may only take one thing with them. Those left are destroyed.
Cybernetic Eyepatch
Thing
You can hold two more cards in your hand. If you have both Bionic and Cybernetic Eyepatches in play, you cannot draw cards normally.
Card by Zarba
Bionic Eyepatch
Thing
Action: View a chosen opponent's hand.
Word Enslaves Human Mind
Action
Shackles and whips are obsolete. Everyone discards a card, then draws one.
Cutting Losses
Action
All players discard cards from their respective hands until they each hold only 1 card.
"Oh, that's not fair."
Card by Dorba
Amorous Cats (adapted)
Thing
Every player with a non-empty hand must discard a card at the end of his or her turn.
Card by Fuso (adapted from Zaratustra)
God Lets Little Children Starve (adapted)
Action
The player with fewest cards in their hand must discard their hand.