Halo: Starside deck

From Dvorak - A Blank-Card Game
Revision as of 14:07, 4 November 2008 by Xahn Borealis (talk | contribs)
Jump to navigationJump to search
Halo: Starside
Designer Xahn Borealis
Date 3/11/2008
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

This is a deck based around the space combat that takes place in the Halo novels and the limitations of that universe(Slipspace, nukes, shields, prowlers, etc). This is my first deck, so any help would be appreciated.

One more thing...no Halo Installations, Flood, Master Chief or Forerunners(maybe). It would just complicate things to try and tie this in with the whole Halo story arc.


Special Rules

A player must choose a race and allegiance at the start of the game. These are: Human(UNSC), Human(Insurrection), Covenant(Sangheili/Elites) and Covenant(Jiralhanae/Brutes) Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams or prowlers, but can use the Black Market or Piracy to easily procure ships.

Then draw until you have three ships if you are Covenant, four if you are Human. This balances out the whole Covenant-has-shields-and-plasma-weapons against the Humans-have-nukes-and-not-many thing.

Slipspace

Your hand is considered to be anywhere away from the battle. When you put a ship into play, it transitions into and out of slipspace. If you have SHIVA nukes or HORNET mines in your hand when you put a ship into play, the resulting Cerenkov radiation will clearly reveal any prowlers making the jump, rendering their stealth technology useless(place them into your hand). You must discard SHIVA nukes or HORNET mines or both if you have them, for your prowlers to remain invisible.


Card List

WSD = With shields dissipated. WSA = With shields active.
Card cornervalues represent ship strength.


SHIVA nukes
Action - Human
If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. You may also use this if you are Jiralhanae.
HORNET mines
Action - Human
When Direct Engagement is played, play this to destroy one random enemy ship, regardless of dice rolls.
Plasma Torpedoes
Action - Covenant
If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. You may also use this if you are UNSC.
Black Market
Action - Human(Insurrection)
Search the discard pile for a Human ship and move it into your hand.
Pack Leader Call To War
Action - Covenant(Jiralhanae)
Search the draw pile for a Covenant ship and move it into your hand.
Pack Leader Call To War
Action - Covenant(Jiralhanae)
Search the draw pile for a Covenant ship and move it into your hand.
Piracy
Action - Human(Insurrection)
Play this when you destroy an enemy ship to gain control of it. If it is Covenant WSD, its shields remain dissipated.
Transition to Slipspace
Action
Move one of your ships from in play to your hand.
Transition to Slipspace
Action
Move one of your ships from in play to your hand.
Transition to Slipspace
Action
Move one of your ships from in play to your hand.
Direct Engagement
Action
All players place all their ships into play. Then roll 1dX for each ship you own, where X is ship strength. If roll is <2X, ship is destroyed. All players then do the same for their ships.
Direct Engagement
Action
All players place all their ships into play. Then roll 1dX for each ship you own, where X is ship strength. If roll is <2X, ship is destroyed. All players then do the same for their ships.
Direct Engagement
Action
All players place all their ships into play. Then roll 1dX for each ship you own, where X is ship strength. If roll is <2X, ship is destroyed. All players then do the same for their ships.
Spartan Team(boarder)
Thing - Human(UNSC)
Play when an opponent uses any boarder type Action on your ship to negate its effects. Action: If you have a Human transport, discard this card and roll 2d9. If first roll is 8-9, gain control of target Human ship or Covenant ship WSD or dissipate shields of Covenant ship WSA. If first roll is 1-7, destroy target ship. If second roll is 8-9, do not discard Spartan Team. If second roll is 1-7, discard Spartan Team as normal.
Reach Orbital Defence Grid(Objective)
Thing - Human(UNSC)
When this is in play, Choose one Covenant player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy a Covenant ship if their fleet size is 5 or more. If Earth is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.
Earth Orbital Defence Grid(Objective)
Thing - Human(UNSC)
When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy a Covenant ship if their fleet size is 5 or more. If Reach is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.
40
Covenant Cruiser
Thing - Covenant
Action: Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. Action: Launch Spirits: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Banshees: Enables Covenant boarder type Actions once for this card.
40
Covenant Cruiser
Thing - Covenant
Action: Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. Action: Launch Spirits: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Banshees: Enables Covenant boarder type Actions once for this card.
Reach, CASTLE BASE(Objective)
Thing - Covenant(Sangheili)
When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Azure Coast is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.
Sigma Octanus IV, Azure Coast(Objective)
Thing - Covenant(Sangheili)
When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Reach CASTLE BASE is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.
Active Camo Elites(boarder)
Thing - Covenant(Sangheili)
Play when an opponent uses any boarder type Action on your ship to negate its effects. Action: If you have a Covenant transport, discard this card and roll 2d9. If first roll is 8-9, gain control of target Human ship or Covenant ship WSD or dissipate shields of Covenant ship WSA. If first roll is 1-7, destroy target ship. If second roll is 8-9, do not discard Active Camo Elites. If second roll is 1-7, discard Active Camo Elites as normal.
35
Human Cruiser
Thing - Human
Action: MAC Orbital Bombardment: When a Covenant player plays an Objective, put Human Cruiser into play for three turns to destroy it. Action: Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Covenant boarder type Actions once for this card.
35
Human Cruiser
Thing - Human
Action: MAC Orbital Bombardment: When a Covenant player plays an Objective, put Human Cruiser into play for three turns to destroy it. Action: Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Covenant boarder type Actions once for this card.
50
Covenant Capital Ship
Thing - Covenant
Action: Energy Projectors: Dissipate the shields of one Covenant ship WSA or destroy one Human ship or Covenant ship WSD. Action: Launch Spirits: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Banshees: Enables Covenant boarder type Actions once for this card. Action: Grav Lift: Can use to negate boarder type Actions on Objectives.
45
Human Flagship
Thing - Human
Action: Super MAC gun: Dissipate the shields of one Covenant ship WSA or destroy one Human ship or Covenant ship WSD. Action: Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Human boarder type Actions once for this card. Action: ODST HEV pods: Can use to negate boarder type Actions on Objectives.
40
Human Carrier
Thing - Human
Action: Launch Longswords: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Human boarder type Actions once for this card. Action: ODST HEV pods: Can use to negate boarder type Actions on Objectives.
40
Human Carrier
Thing - Human
Action: Launch Longswords: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Human boarder type Actions once for this card. Action: ODST HEV pods: Can use to negate boarder type Actions on Objectives.
45
Covenant Carrier
Thing - Human
Action: Launch Spirits: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. Action: Launch Banshees: Enables Human boarder type Actions once for this card. Action: Grav Lift: Can use to negate boarder type Actions on Objectives.
45
Covenant Carrier
Thing - Human
Action: Launch Spirits: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. Action: Launch Banshees: Enables Human boarder type Actions once for this card. Action: Grav Lift: Can use to negate boarder type Actions on Objectives.
30
UNSC Prowler
Thing - Human
When Direct Engagement is played, keep UNSC Prowler in your hand. If SHIVA nukes and/or HORNET mines are in your hand you must discard both or either(whichever applies) for UNSC Prowler to remain in your hand. Action: Launch Pelicans: Enables Human boarder type Actions once for this card. Action: ODST HEV pods: Can use to negate boarder type Actions on Objectives.
30
UNSC Prowler
Thing - Human
When Direct Engagement is played, keep UNSC Prowler in your hand. If SHIVA nukes and/or HORNET mines are in your hand you must discard both or either(whichever applies) for UNSC Prowler to remain in your hand. Action: Launch Pelicans: Enables Human boarder type Actions once for this card. Action: ODST HEV pods: Can use to negate boarder type Actions on Objectives.
Eridanus II, Rebel Base(Objective)
Thing - Human(Insurrectionists)
When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Camp New Hope is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.
Victoria, Camp New Hope(Objective)
Thing - Human(Insurrectionists)
When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Eridanus II is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.
Harvest(Objective)
Thing - Covenant(Jiralhanae)
When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Centennial Orbital Elevator is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.
Earth, Centennial Orbital Elevator(Objective)
Thing - Covenant(Jiralhanae)
When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Harvest is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.