Halo: Starside deck

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Halo: Starside
Designer Xahn Borealis
Date 3/11/2008
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

This is a deck based around the space combat that takes place in the Halo novels and the limitations of that universe(Slipspace, nukes, shields, prowlers, etc). This is my first deck, so any help would be appreciated.

Special Rules

A player must choose a race and allegiance at the start of the game. These are: Human(UNSC), Human(Insurrection), Covenant(Sangheili/Elites) and Covenant(Jiralhanae/Brutes)

Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams or prowlers, but can use the Black Market or Piracy to easily procure ships.

One more thing...no Halo Installations, Flood, Master Chief or Forerunners(maybe). It would just complicate things to try and tie this in with the whole Halo story arc.


Card List

WSD = With shields dissipated. WSA = With shields active


SHIVA nukes
Action - Human
If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. You may use this if you are Jiralhanae.
Black Market
Action - Human(Insurrection)
Search the discard pile for a Human ship and move it into your hand.
Piracy
Action - Human(Insurrection)
Play this when you destroy an enemy ship to gain control of it. If it is Covenant WSD, its shields remain dissipated.
Spartan Team(boarder)
Thing - Human(UNSC)
Play when an opponent uses any boarder type Action on your ship to negate its effects. Action: If you have a Human transport, discard this card and the vehicle used and roll 2d9. If first roll is 8-9, gain control of target Human ship or Covenant ship WSD or dissipate shields of Covenant ship WSA. If first roll is 1-7, destroy target ship. If second roll is 8-9, do not discard Spartan Team. If second roll is 1-7, discard Spartan Team as normal.
Reach(Orbital Defence Grid)
Thing - Human(UNSC)
When this is in play, Choose one Covenant player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy a Covenant ship if their fleet size is 5 or more. If Earth is in your hand or in play, discard and draw another card.
Earth(Orbital Defence Grid)
Thing - Human(UNSC)
When this is in play, Choose one Covenant player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy a Covenant ship if their fleet size is 5 or more. If Reach is in your hand or in play, discard and draw another card.
Covenant Cruiser
Thing - Covenant
Action: Glassing: When the UNSC plays an Orbital Defence Grid, put Covenant Cruiser into play for three turns to destroy it. Action: Launch Spirits: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Banshees: Enables Covenant boarder type Actions once for this card.
Covenant Cruiser
Thing - Covenant
Action: Glassing: When the UNSC plays an Orbital Defence Grid, put Covenant Cruiser into play for three turns to destroy it. Action: Launch Spirits: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Banshees: Enables Covenant boarder type Actions once for this card.